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Hypnosnakeby Jamie Baty
X3 30, DMR2 59
Large Magical Beast
Hit Dice: 8d10+16 (60 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares), burrow 5 ft. (1 square), climb 20 ft. (4 squares)
Armour Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +8/+15
Attack: Bite +10 melee (1d8 +3)
Full Attack: Bite +10 melee (1d8 +3) and tail +5 melee (1d10 +1)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Gaze
Special Qualities: Darkvision 60ft., low-light vision, scent
Saves: Fort +8, Ref +8, Will +3
Abilities: Str 16, Dex 15, Con 15, Int 3, Wis 12, Cha 14
Skills: Balance +11, Climb +12, Hide +5, Listen +10, Spot +10
Feats: Alertness, Combat Reflexes, Dodge
Environment: Temperate and Warm deserts, plains, forests, hills, mountains, marshes
Challenge Rating: 4
Alignment: Always chaotic neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -
The hypnosnake is a semi-intelligent reptile that attempts to hypnotise its prey before devouring it. This hideous serpent is a red and green striped reptile that may grow up to 20ft in length. Its eyes are a whirling blend of all the colours of the rainbow.
Hypnosnakes are aggressive, unpredictable, and always looking for a meal. They will always attempt to hypnotise their prey at first. When engaged at melee distance, they resort to their razor-sharp bite and wicked barbed tail.
Gaze (Su): Any creature within 30ft that looks directly at a hypnosnake must make a Will save vs DC 16 or fall asleep for 2d6 rounds. This save must be made every round the creature looks at the hypnosnake.
Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways: Averting Eyes (Each round, the opponent has a 50% chance to not need to make a saving throw against the gaze attack. The hypnosnake, however, gains concealment against that opponent) or Wearing a Blindfold (The opponent cannot see the hypnosnake at all. The hypnosnake gains total concealment against the opponent.)
A hypnosnake can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a hypnosnake's gaze twice during the same round, once before the opponent's action and once during the hypnosnake's turn.
Scent (Ex): This special quality allows a hypnosnake to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Hypnosnakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance and Climb checks. A hypnosnake can always choose to take 10 on a Climb check, even if rushed or threatened. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher.