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New prestige class - Icelord

by Dylan Gault

Though the elves that inhabited what would one day become Wendar lived through many harsh winters, they were not themselves able to turn their magic over to a true mastery of the environment surrounding them. Their magic, still attuned to the sylvan setting, was quite capable in the pine forests, so the elves limited their activities to the forest and made little attempt to conquer the remainder of the cold landscape. Many humans that lived in the area, however, had long practiced the arts of controlling the very ice that covered so much of the Wendar area. When the elves and humans began to work together, this secret art was shared, and somewhat enhanced by the magical knowledge of the elves. Preciously channelled only by the adepts and clerics of the human tribes, the art is now practiced by wizards as well.

Hit Die: d4.

Requirements:
Race: Elf, Half-elf or Human from Wendar.
Knowledge (Arcana): Rank 4
Knowledge (Nature): Rank 8
Spellcasting: Must be able to cast two spells involving cold (this can include spells that protect from the effects of cold).

Saves: Will good, Reflex poor, Fortitude poor.
Attack Bonus: As Wizard.
Special Abilities: (Spells are cast as divine spells, require no material components and are cast according to the icelord level of the character.)

1st: Ray of Frost 3/Day, Resist Elements 1/day. Wisdom bonus on Saving Throws.
2nd: Ice Shape (as stone shape) 1/day.
3rd: Gain resistance to cold equal to double icelord level.
4th: Ice Shape 2/day. Cone of Cold 1/day.
5th: +4 competence bonuses to social interactions with ice creatures.
6th: Ice Shape 3/day. Resist Elements 2/day.
7th: Cone of Cold 2/day.
8th: Ice shape 4/day. Otiluke's Freezing Sphere 1/day.
9th: Summon large ice elemental for 15/icelord level 1/day.
10th: Cone of Cold 3/day. Ice Shape 5/day. Summon 2 elementals.

Class Skills: Concentration (Con), Craft (Int), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Spellcraft (Int) Skill Points at Each Level: 2 + Int modifier.

Class Features
All of the following are class features of the icelord prestige class.
Weapon and Armour Proficiency: Icelords are proficient will all simple weapons, the light hammer, the light and heavy pick and the longspear.
Icelords gain no proficiency in any armour.

Spells per Day: The icelord continues training in magic as one of her previous classes. Thus, when a new icelord level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class.
She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that she adds the level of icelord to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spellcasting class before she became an icelord, she must decide to which class she adds each level of icelord for purposes of determining spells per day when she adds the new level.
In the case of sorcerers that become icelords, when they gain the ability to learn a spell of a new level, they must pick a spell from the list below. If the character already knows all the spells listed for a given level, then she may choose a spell as any other sorcerer would.

2nd Level: Resist Elements,
3rd Level: Protection from Elements, Sleet Storm
4th Level: Ice Storm, Wall of Ice, Fire Shield
5th Level: Cone of Cold
6th Level: Otiluke's Freezing Sphere
7th Level: Simulacrum
8th Level: Horrid Wilting