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Jade Dragons

by John Walter Biles

Jade Dragons are attuned to and live in symbiosis with disease. They see this as a close tie to nature; diseases, after all, are part of nature. Their job is to tend nature’s garden by killing off the old, the sick, and the weak. They try when possible to avoid killing the young, the healthy, and the strong. Indeed, they’re so used to disease, they prefer to eat disease riddled meat. Their lairs are often quite nasty, since they’re basically plague pits. Some villages or even towns will enter a relationship with a Jade Dragon; they provide him with the old, sick, and weak, and he protects the town from menaces (and possibly from retaliation). Jades often work with druids as part of the job of protecting nature. Some even form permanent partnerships with a druid who will ride them into battle.

Young Jade Dragon Level 5 Solo Skirmisher
Large natural magical beast (dragon) XP 1,000
Initiative +7 Senses Perception +10; darkvision
HP 260; Bloodied 130; see also bloodied breath
AC 21; Fortitude 17, Reflex 19, Will 17
Resist 15 disease
Saving Throws +5
Speed 8, fly 10 (hover), overland flight 15; see also flyby attack
Action Points 2
m Bite (standard; at-will) | Disease
Reach 2; +10 vs. AC; 1d8 + 5 damage, and ongoing 5 disease damage (save ends).
m Claw (standard; at-will)
Reach 2; +10 vs. AC; 1d6 + 5 damage.
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Flyby Attack (standard; recharge 5-6 )
The dragon flies up to 10 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
M Infectious Presence (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+8 vs. Reflex; 1d8 + 5 disease damage, and the target is knocked prone.
R Induce Gout (minor 1/round; at-will) | Disease, Gaze
Range 10; +8 vs. Will; the target is slow (save ends)
C Breath Weapon (standard; recharge 5-6 ) | Disease
Close blast 5; +8 vs. Fortitude; 1d10 + 3 disease damage, and the target takes ongoing 5 disease damage and is slowed (save ends both). After-effect: The target is slowed (save ends).
C Bloodied Breath (free, when first bloodied; encounter) | Disease
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 5; targets enemies; +8 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Common, Draconic
Skills Bluff +15, Diplomacy +10, Insight +15, Intimidate +10
Str 15 (+4) Dex 20 (+7) Wis 16 (+5)
Con 17 (+5) Int 15 (+4) Cha 17 (+5)

Adult Jade Dragon Level 12 Solo Controller
Large natural magical beast (dragon) XP 3,500
Initiative +12 Senses Perception +14; darkvision
Lashing Tail aura 1; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne.
HP 620; Bloodied 310; see also bloodied breath
AC 28; Fortitude 25, Reflex 26, Will 25
Resist 20 disease
Saving Throws +5
Speed 8, fly 12 (hover), overland flight 15; see also flyby attack
Action Points 2
m Bite (standard; at-will) | Disease
Reach 2; +17 vs. AC; 1d10 + 6 damage, and ongoing 5 disease damage (save ends).
m Claw (standard; at-will)
Reach 2; +17 vs. AC; 1d8 + 6 damage.
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Flyby Attack (standard; recharge 5-6 )
The dragon flies up to 12 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
M Infectious Presence (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+16 vs. Fortitude; the target is now infected with Cackle Fever (DMG 50)
R Induce Gout (minor 1/round; at-will) | Disease, Gaze
Ranged 10; +15 vs. Will; the target is slow (save ends).
C Breath Weapon (standard; recharge 5-6 ) | Disease
Close blast 5; +15 vs. Fortitude; 1d10 + 5 disease damage, and the target takes ongoing 5 disease damage (save ends). After-effect: +16 vs. Fortitude; the target is now infected with Cackle Fever (DMG 50)
C Bloodied Breath (free, when first bloodied; encounter) | Disease
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 5; targets enemies; +15 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Common, Draconic
Skills Bluff +21, Diplomacy +16, Insight +19, Intimidate +16
Str 16 (+9) Dex 22 (+12) Wis 17 (+9)
Con 20 (+11) Int 16 (+9) Cha 20 (+11)

Elder Jade Dragon Level 19 Solo Controller
Huge natural magical beast (dragon) XP 12,000
Initiative +17 Senses Perception +17; darkvision
Lashing Tail aura 1; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne.
HP 910; Bloodied 455; see also bloodied breath
AC 35; Fortitude 31, Reflex 33, Will 31
Resist 25 poison
Saving Throws +5
Speed 10, fly 14 (hover), overland flight 18; see also flyby attack
Action Points 2
m Bite (standard; at-will) | Disease
Reach 3; +24 vs. AC; 1d10 + 8 damage, and ongoing 10 disease damage (save ends).
m Claw (standard; at-will)
Reach 3; +24 vs. AC; 1d8 + 8 damage.
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Flyby Attack (standard; recharge 5-6)
The dragon flies up to 14 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
M Infectious Presence (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+23 vs. Fortitude; the target is now infected with Mindfire (DMG 51)
R Induce Gout (minor 1/round; at-will) | Disease, Gaze
Ranged 10; +22 vs. Will; the target is slow (save ends).
C Breath Weapon (standard; recharge 5-6 ) | Disease
Close blast 5; +22 vs. Fortitude; 2d10 + 6 disease damage, and the target takes ongoing 10 disease damage (save ends). After-effect: +23 vs. Fortitude; the target is now infected with Mindfire (DMG 51)
C Bloodied Breath (free, when first bloodied; encounter) | Disease
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 10; targets enemies; +22 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Common, Draconic
Skills Bluff +25, Diplomacy +20, Insight +22, Intimidate +20
Str 18 (+13) Dex 26 (+17) Wis 17 (+12)
Con 22 (+15) Int 17 (+12) Cha 22 (+15)

Ancient Jade Dragon Level 27 Solo Controller
Gargantuan natural magical beast (dragon) XP 55,000
Initiative +23 Senses Perception +22; darkvision
Lashing Tail aura 2; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne.
HP 1,250; Bloodied 625; see also bloodied breath
AC 43; Fortitude 39, Reflex 41, Will 39
Resist 30 poison
Saving Throws +5
Speed 10, fly 14 (hover), overland flight 18; see also flyby attack
Action Points 2
m Bite (standard; at-will) | Disease
Reach 4; +32 vs. AC; 1d12 + 10 damage plus ongoing 15 disease damage (save ends).
m Claw (standard; at-will)
Reach 4; +32 vs. AC; 1d10 + 10 damage.
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Flyby Attack (standard; recharge 5-6)
The dragon flies up to 14 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
M Infectious Presence (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+31 vs. Fortitude; the target is now infected with Slimy Doom (DMG 51)
R Induce Gout (minor 1/round; at-will) | Disease, Gaze
Ranged 10; +30 vs. Will; the target is slow (save ends).
R Will-Sapping Illness (standard; recharge 5-6 ) | Charm, Psychic
Ranged 20; only affects a target taking ongoing disease damage; +30 vs. Will; the target takes a –2 penalty to attack rolls, ability checks, and skill checks (save ends). First Failed Save: The target is also dazed (save ends). Second Failed Save: The target cannot act to harm the dragon and no longer makes saving throws against this power’s effects; at this point, only the death of the dragon or a Remove Affliction ritual can end the power’s effects.
C Breath Weapon (standard; recharge 5-6 ) | Disease
Close blast 5; +30 vs. Fortitude; 3d10 + 8 disease damage, and the target takes ongoing 15 poison damage (save ends). After-effect: +31 vs. Fortitude; the target is now infected with Slimy Doom (DMG 51)
C Bloodied Breath (free, when first bloodied; encounter) | Disease
The dragon’s breath weapon recharges, and the dragon uses it immediately.
C Frightful Presence (standard; encounter) | Fear
Close burst 10; targets enemies; +30 vs. Will; the target is stunned until the end of the dragon’s next turn. After-effect: The target takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Common, Draconic
Skills Bluff +31, Diplomacy +26, Insight +27, Intimidate +26
Str 24 (+20) Dex 30 (+23) Wis 18 (+17)
Con 26 (+21) Int 18 (+17) Cha 26 (+21)