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Jupiter Blood Sucker

by Jamie Baty

B3 28
Large Plant
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 (+1 Dex)
Speed: 10 ft. (2 squares, leaves only)
Armour Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +2/+11
Attack: Leaves +6 melee (1d6 +5)
Full Attack: Leaves +6 melee (1d6 +5)
Space/Reach: 10 ft. /5 ft. (15ft for leaves)
Special Attacks: Blood drain, improved grab, smothering
Special Qualities: Low-light vision, plant traits
Saves: Fort +6, Ref +2, Will -3
Abilities: Str 21, Dex 13, Con 16, Int -, Wis 9, Cha 8
Skills: ---
Feats: ---
Environment: Any land
Organisation: Solitary, Cluster (2-5), or Colony (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: -

The leaves of this plant are dark green with red veins, the stems are transparent, and the blood drained from a feeding can be seen flowing down the stem.

This horrible plant is sometimes referred to as a vampire plant. It has small hollow thorns on the underside of its giant leaves that it uses to drain unwary victims of their blood. The blood-sensing leaves will move towards their prey silently and stealthily, sometimes to the point of uprooting the plant.
The Jupiter blood sucker fears fire, and will move away from it if possible. The only way to permanently destroy this horrid plant is to burn it completely to the ground and then pull or dig up the roots and burn them also.

Combat
The Jupiter blood sucker prefers to place one leaf over a victim's face smothering it to death while consuming its blood. Other leaves encircle the victim to hold it in place.

Blood Drain (Ex): A Jupiter blood sucker can suck blood from a living victim grabbed by its leaves. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, the Jupiter blood sucker gains 5 temporary hit points.

Improved Grab (Ex): If the Jupiter blood sucker hits a medium or smaller target with its leaves, it may start a grapple as a free action, without suffering an attack of opportunity. On the next round, the Jupiter blood sucker may smother and blood drain its victim.

Smothering (Ex): Any victim held by the jupiter blood sucker's leaves may be smothered. Each round the victim is pinned by the Jupiter blood sucker, it must make a fortitude save vs DC16 (Str based) or suffer 2d6 non-lethal damage.

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.