Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Kagyar Spell List

by Sheldon Morris

Kagyar Spell List (Eternal of the Sphere of Matter)

Domains: Cavern, Craft, Dwarf, Earth, Fortitude, Metal, Sphere of Matter

Special Clerical Powers: You have the spell-like ability to generate a protective ward once per day. You can grant someone you touch a resistance bonus on her next saving throw equal to your cleric level. The protective ward is an abjuration effect with a duration of 1 hour. Casting a protective ward is a standard action.

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

1st-Level Cleric Spells
Animate Rope
Detect Chaos
Detect Secret Doors
Detect Snares and Pits
Endure Elements
Magic Stone
Magic Weapon
Protection from Chaos
Sanctuary
Shield of Faith
True Strike

2nd-Level Cleric Spells
Aid
Bear's Endurance
Darkness
Delay Poison
Find Traps
Heat Metal
Make Whole
Remove Paralysis
Resist Energy
Soften Earth and Stone
Spiritual Weapon

3rd-Level Cleric Spells
Create Food and Water
Explosive Runes
Illusory Script
Glyph of Warding
Keen Edge
Magic Circle against Chaos
Meld into Stone
Protection from Energy
Remove Blindness/Deafness
Remove Disease
Stone Shape

4th-Level Cleric Spells
Death Ward
Discern Lies
Divine Power
Giant Vermin
Kagyar's Secure Shelter, [Leomund's]
Magic Weapon, Greater
Minor Creation
Repel Vermin
Rusting Grasp
Spell Immunity
Spike Stones

5th-Level Cleric Spells
Atonement
Cure Light Wounds, Mass
Dispel Chaos
Fabricate
Major Creation
Passwall
Righteous Might
Spell Resistance
Symbol of Pain
Symbol of Sleep
Wall of Stone

6th-Level Cleric Spells
Animate Objects
Bear's Endurance, Mass
Blade Barrier
Cure Moderate Wounds, Mass
Find the Path
Glyph of Warding, Greater
Heroes' Feast
Stoneform
Stoneskin
Symbol of Persuasion
Wall of Iron

7th-Level Cleric Spells
Cure Serious Wounds, Mass
Dictum
Legend Lore
Move Earth
Permanent Image
Regenerate
Repulsion
Resurrection *
Stone Tell
Symbol of Stunning

8th-Level Cleric Spells
Antimagic Field
Discern Location
Earthquake
Iron Body
Ironform
Protection from Spells
Scintillating Pattern
Shield of Law
Temporal Stasis

9th-Level Cleric Spells
Elemental Swarm **
Gate
Imprisonment
Repel Metal or Stone
Prismatic Sphere
Shapechange
Steelform
True Resurrection *

Weapon of the Immortal: Hammer; +1 throwing war hammer

Symbol: Hammer and chisel crossed in an "X".

Immortal's Alignment: N

Appearance: Kagyar appears as a hairy, bearded, gnarled man with deep-set, with somewhat beady eyes; he wears plain grey robes and hood and carries a hammer and chisel as his weapons. It is not obvious from looking at him that he was born to the Brute-Men race, since Brute-Men were very similar in appearance to modern men.

Names:
Ka-gar
The Artisan
Flasheyes

Notes:
* Dwarf-Clerics of Kagyar may only use 'Raise Dead' or 'True Resurrection' on other Dwarves.
** Earth elementals should be used whenever possible by the cleric.
Dwarf-Clerics of Kagyar do not have the ability to turn undead.