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Mystaran Supplement to Magic: The Gathering

by James Mishler

R= One Red Mana
G= One Green Mana
U= One Blue Mana
B= One Black Mana
W= One White Mana
(#)= # Generic Mana
(X)= Variable amount of Generic Mana
T= Tap to activate...

Karameikos
Traladaran Freeholders
GG
Summon Farmers
1/2
Bands with Walls.
G T: Put a 0/1 Wall token into play.
"The Traladaran Freeholders of the deep forests are more than capable of defending themselves... they have little need for mercenary Thyatian knights!" Pyotr Sukiskynev, Clan Leader

Karameikan Knight
WW
Summon Knight
2/2
Flanking, First Strike.
"The Knights of Karameikos are unparalleled in their valour and piety, as the dangers of the land of Karameikos are unparalleled in danger and darkness." Duke Stefan Karameikos III

Thyatian Noble
WU
Summon Noble
1/1
Upkeep: W or U
W: +0/+1. You may use no more than WWW in this manner in any one turn.
U: +1/+0. You may use no more than UUU in this manner in any one turn
WU T: Put a 1/1 Soldier token into play.
"My followers from Thyatis are loyal and brave; Asterius and Vanya smile on our endeavour to bring civilisation to this land." Duke Stefan Karameikos III

Karameikan Priest
(2)WU
Summon Priest
1/2
T: Prevent 2 damage to any creature.
W T: Target Skeleton, Zombie, Ghoul or Vampire takes 2 damage.
U T: Target Knight, Soldier or Hero gains +1/+1 until end of turn.
"The Immortals provide for those who provide for themselves." Oliver Jowett, Patriarch of Specularum

Traladaran Priest
WUR
Summon Priest
1/1
W T: Look at the top card on target players library, then place it back on top of that players library.
UR T: Look at the top card on target players library; you may either place it back on top of target players library or on the bottom of target players library.
"Interesting lifeline... just don't make any long-term plans..." Aleksyev Nikelnevich, Patriarch, Church of Traladara

Cultists of Halav
(3)W
Summon Cultists
0/2
Cultists gain +3/+3 when Duke Stefan Karameikos III is in play.
T: Regenerate.
T: Sacrifice Cultists of Halav to regenerate Duke Stephen Karameikos III.
"The Immortals alone know whence comes their magic... but they are a force to be reckoned with, that I will grant." Aleksyev Nikelnevitch, Patriarch, Church of Traladara

Callarii Cavalier
(3)GR
Summon Elven Knight
2/2
Flanking
G: Protection from Red.
RR: Protection from Beastmen.
GG T: Target permanent gains Protection from Red.
"Ilsundal! Grant me the courage to vanquish thine enemies!" Larellian Harfallon, Elven Cavalier

Knight of Haven
(4)GU
Summon Legend
3/4
Flanking, First Strike, Rampage:1
Upkeep: GU
Phases
UU T: Target permanent phases.
"There are those who believe the Kingdom of Haven is nothing more than a myth; there are those who believe it really exists. Both beliefs are true..." Text from the Sclaran Codex, Volume VI

Veiled Society Thugs
(1)BB
Summon Thugs
3/1
T: Veiled Society Thugs does its power in damage to target creature; target creature does its power in damage to Veiled Society Thugs.
"Uhhh, boss? You sure this is a good idea?" Oleg the Dim, his last and best words...

Darine Gypsies
GU
Summon Gypsies
1/1
Upkeep: G or U
T: Tap target creature.
T: Flip a coin; if result is in your favour, take permanent control of target artifact; if result is against you, bury all Darine Gypsies you control and an additional permanent of your choice that you control. This ability may be used only if the controller of the target artifact has no untapped creatures in play.
"The Gypsies always work together; but do not be fooled! Though they are always loyal to each other, they cannot be trusted..." Flameflicker, the Thief-King

Goblins of the Dymrak Forest
BR
Summon Beastmen Goblins
2/1
Bands with Wolves
Cannot attack an opponent who has untapped creatures with a power greater than that of the Goblins, unless Goblins are Banded with Wolves.
"It is said that the Goblins have no courage save that granted by the howl of a wolf; that may be so, but they are still canny fighters." Pyotr Sukiskynev, Clan Leader

Dymrak Wolves
B
Summon Wolves
1/2
"The wolves of the Dymrak are said to be the souls of those slain by the Nosferatu... whatever the truth, there is nothing more forlorn than the howl of the Dymrak Wolves." Kuzma Sukiskynev, Clan Matriarch

Deaths Head Gnolls
(1)BR
Summon Beastmen Gnolls
2/2
BB: First Strike.
RR: Bands with Beastmen.
"The Gnolls are the ancient enemy of the Traldar. Now that our King has returned in the form of Duke Stefan, the Beastmen shall again be purged from our sacred lands!" Sergyev, Patriarch of the Cult of Halav

Doom Legion
(X)BR
Summon Beastmen Horde
0/1
Cumulative Upkeep: One Life.
Trample
When Legion is brought into play, put X +1/+1 horde counters on it. For every point of damage dealt to Legion, remove one horde counter unless controller spends B or R.
BB: Place a horde counter on Legion. You may do this only during your upkeep phase.
R: Remove one horde counter from the Legion. Place one 1/1 Goblin token into play. You may only do this during your upkeep phase.
"The Legions of the Black Eagle are fierce, but he has difficulty controlling them. Hopefully, the might of his own forces will weaken him sufficiently that we may free our lands of his curse!" Mistress Sascia of Luln

Traladaran Nosferatu
(3)BB
Summon Vampire
3/4
Upkeep: One Life.
Flying.
BB: Regenerate.
For each point of damage Traladaran Nosferatu deals, you gain 1 life. You cannot gain more life in this way than the toughness or life total of the Creature or player damaged.
"Blood is the essence of Life. Without it, even we undying shall wither..." Fragment from the diary of the Black Count of Rymskigrad

Traladaran Greater Werewolf
(2)BB
Summon Lycanthrope
4/3
Sacrifice a creature when Traladaran Werewolf comes into play, or Traladaran Werewolf is countered.
Put a counter on Werewolf when it comes into play and during your upkeep. Werewolf gets -1/-1 if it has 1 counter and +1/+1 if it has 3 counters. Remove all counters when there are 4 counters on Werewolf.

Agent of the Iron Ring
(3)BU
Summon Agent
2/2
B: +1/+0 until end of turn. You may use no more than BBB in this manner during any one turn.
If Agent of the Iron Ring attacks and is not blocked, you may have it deal no damage and sacrifice it to take control of target artifact defender controls. This artifact now has a cumulative upkeep of U.
"The Iron Ring is most notorious in its lust for magical power. If they cannot use an item, they would rather destroy it". Flameflicker, the Thief-King

Loshad the Chevall
(3)GW
Summon Legend
2/3
Flanking
G: Regenerate.
WW T: Target Black creature takes 2 damage.
"Halav, Petra, Zirchev... yes, they were mighty heroes of old. But Loshad was at the side of The Mother long before their time..." Kuzma Sukiskynev, Clan Matriarch

Great Red Dragon of the North
(2)RRRBBB
Summon Elder Dragon Legend
6/6
Upkeep: (1)RB
Flying, Rampage 1
R: +1/+0 until end of turn.
B: Add R to your Mana Pool. This effect is a Mana Source.

Great Green Dragon of Achelos
(2)GGGBBB
Summon Elder Dragon Legend
5/7
Upkeep: (1)GB
Flying
G: Add B to your Mana Pool
(X)GG T: Do X damage, divided equally among any number of targets (round down). Pay G for each target beyond the first.

Duke Stefan Karameikos III
(4)WWUU
Summon Legend
4/5
Upkeep: W or U
Flanking, First Strike, Protection from Black
Duke Stefan does not tap when attacking.
(X)W T: X Knights and Heroes gain +1/+1 until the end of the turn. No one Knight or Hero may gain more than +1/+1 in this manner in any one turn.
(X)U T: X Knights and Heroes do not tap when attacking this round.
"Stefan stands as an example for all in bravery, valour and dignity. He is the greatest of Knights." Oliver Jowett, Patriarch of Specularum

Baron Ludwig von Hendricks, the Black Eagle
(4)BB
Summon Legend
2/4
Upkeep: B
When Baron Ludwig comes into play, put 3 Serf tokens into play. Treat these tokens as 0/1 Black creatures.
BB: Regenerate.
B T: Sacrifice a Beastman. Put 2 Serf tokens into play.
If Baron Ludwig leaves play or leaves your control, bury all Serf tokens you control.

Freedom
(X)WW
Sorcery
Gain control of X Serf tokens in play. Sacrifice all Serf tokens you control. For every 2 tokens thus sacrificed, put one Soldier token into play. Treat these tokens as 1/1 White creatures.

Bargle the Infamous
(2)BBRRUU
Summon Legend
2/6
Upkeep: B or U or R
B: Regenerate.
BB T: Sacrifice a creature. Bring a summon spell from your graveyard that has a casting cost less than or equal to that of the creature sacrificed to your hand.
RR T: Sacrifice a land. Do 3 damage to one target.
UU T: Sacrifice an artifact. Counter target spell as it is being cast.

Sword of Halav
(4)
Legendary Artifact
T: Target creature gains Protection from Beastmen until end of turn.
(X) T: Sacrifice a Knight or Hero. Do X damage to target Beastman. Return Sword of Halav to your hand at end of turn.

Shield of Petra
(4)
Legendary Artifact
(2): Prevent 1 damage to target creature. Tap target creature if untapped.
(X): Spell targeting target creature is countered; X equals cost of target spell. Return Shield of Petra to your hand at end of turn.

City of Specularum
Legendary Land
Comes into play tapped. You may leave Specularum tapped to put a counter on it during your upkeep.
T: Remove 1 counter. Add W to your Mana Pool.
T: Remove 2 counters. Add U to your Mana Pool.
T: Remove 3 counters. Gain one life.

Town of Threshold
Legendary Land
Comes into play tapped. You may leave Threshold tapped to put a counter on in during your upkeep.
T: Remove 1 counter. Add G to your Mana Pool.
T: Remove 2 counters. Add R to your Mana Pool.
T: Remove 3 counters. Put a 1/1 Hero counter into play. This Hero has Banding, and counts as a White creature.

Land of Haven
Legendary Land
Phases
T: Add U to your Mana Pool.
U T: Target permanent Phases.
UU T: Put a 0/1 Pixie token into play. This Pixie Flies, and counts as a Green creature.

Koriszegy Keep
Legendary Land
T: Add B to your Mana Pool.
B T: Tap target Knight or Hero.
BB T: Put a 1/1 Spider token into play. This Spider has poison, and counts as a Black creature.

Radlebb Woods
Legendary Land
T: Add G to your Mana Pool.
G T: Untap target Elf attacker you control. That Elf neither deals nor receives damage as a result of combat this turn.
GG T: All Elves you control gain +1/+1

Dymrak Forest
Legendary Land
T: Add B to your Mana Pool.
T: Sacrifice a Forest. All Goblins you control gain +0/+1 until end of turn.
B T: Sacrifice a Forest. All Goblins you control gain +1/+1

Castellan Keep
Legendary Land
T: Add W to your Mana Pool.
W T: Tap Knight, Soldier or Hero you control. Tap target Giant.
WW T: Put a 1/1 Soldier token into play. This soldier has Flanking, and counts as a White creature.

Kelvin Moors
Legendary Land
T: Add G your Mana Pool.
G T: Add B to your Mana Pool.
GG T: Put a 1/1 Horse token into play. This Horse token has Banding, and counts as a Green creature.

Ruins of Krakatos
Legendary Land
T: Add U to your Mana Pool.
T: Tap Target Beastman.
U T: Sacrifice a Knight, Soldier or Hero. Destroy target Beastman with power less than or equal to the power of the Knight, Soldier or Hero sacrificed.

Ruins of Auld Rymskigrad
Legendary Land
T: Add B to your Mana Pool.
B T: Sacrifice a creature. Add BBB to your Mana Pool.
BB T: Double target Vampire's power and give it Trample ability until end of turn. If it attacks, destroy target Vampire at end of turn.