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Kurtulmakby Marco Dalmonte English translation by Gary Davies
(THE SHINING ONE, KUTUL)
Patron of Kobolds
Level, Alignment, Sphere: 9th (Temporal), CN, Energy
Symbol: an elegantly decorated horned helmet
Portfolio: kobolds and cayma, subterfuge, traps, tactics, guile, war, fire
Worshipped in: Savage Coast (Cay), Known World (Rockhome, Darokin, Broken Lands, Northern Reaches), underground communities of kobolds
Appearance: a kobold of uncommon stature (about 1m), dressed in glowing white plate armour and a shining short sword on his belt.
History: Kurtulmak was a brilliant kobold leader, able strategist and given of great charisma and acumen. During his adventures he came across an ancient artefact, a glowing suit of armour able to blind his enemies, and was therefore nicknamed by his followers “The Shining One”. After having guided the expedition against Rockhome together with Queen Ubdala in 493 BC, ending with the costly route of Sardal Pass, Kurtulmak resorted to lead a part of the kobold survivors through the caverns under the dwarven territory, emerging in the Northern Reaches. After having caused the destruction and the dispersion of the gnomish community that lived in the Falun caverns, in Soderfjord, Kurtulmak founded a small kobold kingdom and therefore begin the long rise to the path of Immortality, succeeding to enter into the Sphere of Energy at the end of the V century BC. After his disappearance the kingdom fell victim to the rivalry among his followers and only a part of the kobolds of Soderfjord now worship him as protector.
Personality: Kurtulmak is the patron of the kobolds and embodies the classic values: guile, quickness, subterfuge, rigour and tactics. To his followers he has handed down clever stratagems and the deadly ruses that have made the kobolds very insidious, and is a master in the study of tactics that allowed them to face the enemy without fighting them directly, but using the characteristics of the surrounding nature or the enemy’s own strength against him, and his sacred element is fire (as unpredictable and dangerous as him). He is the sworn enemy of Garal and Kagyar for having destroyed or annoyed gnomish and dwarven colonies in the underground, struggle with Hircismus for being recognised as the sole patron of the kobolds of Soderfjord, and is on the black list of Halav only for being a humanoid.
Patron: unknown [presumed: Pharamond]
Enemies: Garal, Kagyar, Halav, Hircismus
Alignment of followers: any; clerics must be Chaotic or Neutral
Favourite weapon: short sword (allowed all bludgeoning weapons, nets and daggers)
Clerics’ skills and powers: power of emitting a flash of light once per day, that dazzles all present (ST vs. Paralysis at –2), excluding the followers of Kurtulmak, imposing a penalty of –4 to all attack rolls for 1d6 round; the power is only effective in a partially or totally dark area; free underground orientation skill
Avengers’ skills and powers: thief ability hide in shadows as a thief of equal level
Domains: Energy, Chaos, War, Fire
Preferred weapon: short sword
Source: GAZ10, GAZ7, HW, WotI, SCS