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Crocodile, Large

by Sheldon Morris

The next creature is the Crocodile; specifically the Large Crocodile. The RC has 3 sizes of croc stated out - normal, large, and giant. The 5E D&D Monster Manual has a normal version and giant version. Some quick chart referencing shows that the 20xp RC version should map out to about a 1/2 CR 5E creature... and it does. So far so good.

The giant croc in the RC is 1,350xp which shows about 4 CR in 5E. The giant crocodile in the 5E MM is actually 5 CR. Pretty close correlation to its RC counterpart. (Interestingly to me, when I apply the formula which translates an RC creature's hit dice and asterisks into a CR, it actually comes out as 5.4. This suggests to me that the giant crocodile in the RC is fairly tough for its xp points.)

Anyway, to the point, 5E already has the normal and giant variations of the crocodile so I need only supply the large version. I'll post that next.

LARGE CROCODILE

Large beast, unaligned
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Armour Class 13 (natural armour)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 40 ft.
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STR|DEX|CON|INT|WIS|CHA
18 (+4)|9 (-1)|15 (+2)|2 (-4)|10 (+0)|6 (-2)
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Skills Stealth +1
Senses passive Perception 10
Languages -----
Challenge 2 (450 XP)
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Hold Breath. The crocodile can hold its breath for 20 minutes.

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ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.