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Lizard-kin 5E conversion

by argentmantle

All Lizard Kin share several traits.
Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Hold Breath: You can hold your breath for up to 15 minutes at a time.
Hunter's Lore: You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages: You can speak, read, and write Shazak.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Shazak

Ability Score Increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Gurrash

Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Lashing Tail: Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your tail. If you hit, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Cayma

Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Programmed Lore: Whenever you make a Intelligence (History) check related to engineering or architecture you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Ability Score Increase: Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Superior Darkvision: Your darkvision has a radius of 120 feet.
Tiny: You're small, just face it.

Alright, the Cayma I see as being slightly below average in terms of racial abilities against their cousins.