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Magic Items of Mystara

Editor : Gilles Leblanc

Contributors : Gilles Leblanc
                      Jacob Skytte
                      Geoff Gander
                     Joe Kelly
                      Kevin Wyton

Nations :

Atruaghin Plateau
The Five Shires
The Northern Reaches


Serpent Blade
by : Jacob Skytte

Description : This sword is made from a light material, resembling hardened wood. It has a 3' long thin blade, but is harder than steel. The grip is shaped like a coiling serpent, its forked tongue entwining along the blade (the sword is identical to the one depicted on p.34 of GAZ5).

History : This sword is an Elven Long sword, created from enchanted oak wood, and treated with sap from a Tree of Life. It belonged to Clan Grunalf (the design is typical for that clan) of Alfheim, but was lent to a hunter of that clan who was stalking a monster that had escaped from the Thornbush Bad Magic Point. The hunter tracked the beast all the way into Ethengar, where he was waylaid and killed by warriors of the Yakkas tribe. They found the sword, and was awed by its apparent magical nature. They called it "Serpent Blade" and brought it back with them. Since then, the sword has exchanged hands many times. It is probably just a matter of time before it finds its way into the hands of a Khan.

Game Details : Serpent Blade is a regular Elven Long sword. It does 1d6+1 damage and counts as a magic weapon without any pluses. It has a built-in detect danger spell. By concentrating on an area or object, the sword will glow if that area or object is dangerous. The intensity of the glow denotes both distance to the threat and threat level. The Ethengarians are unaware of the detect danger power of Serpent Blade.

by : Jacob Skytte

Description : Simply an arrow made of hardened wood, Slayer's specific design is identical to the arrow depicted for Clan Erendyl on p.48 of GAZ5.

History : This arrow was part of a batch of arrows that had been specially enchanted to combat trolls. It was made from a limb of Clan Erendyl of Alfheim's Tree of Life, and its arrowhead was tempered in sap from that Tree. It was fired during a humanoid raid, where it instantly killed a large troll. A kobold called Ungh-Picky-Fingers saw the obvious power of the arrow, grabbed it, and ran for home. Ungh was one of only a few survivors and naturally his chief assumed that he had deserted the raid. Faced with the chief's lieutenant, a troll called Raorr-Kobold-Swallower, Ungh used the only option open to him: he fired the looted arrow at Raorr from his short bow. Raorr was struck in the throat, looked momentarily surprised, then fell dead at (and on) Ungh's feet. Ungh snatched the arrow, then proclaimed himself the most powerful of kobolds and replaced the current chief. Ungh's descendants have since then ruled their tribe, the power of Slayer ensuring their rule.

Game Details : Slayer is an Elven Arrow+1 with the special talent of Slaying Regenerating Monsters. Any regenerating creature struck by Slayer must make a saving throw vs. death ray or die, instantly. Every time the arrow is fired (whether it hits or misses), there is a 10% chance that it will break upon impact.

Elven Gloves
by : Jacob Skytte

 Description : These leather gloves are of superior craftsmanship. The fingertips are actually made of specially treated leaves from a Tree of Life. The gloves seem to almost meld with the wearer's skin, and provide great sensitivity while also protecting hands and fingers.

History : This pair of gloves was crafted by a famous tanner of Clan Long Runner of Alfheim. They were made to assist the tanner herself in her work. Her items became so famous that merchants began to seek her works exclusively. While she enjoyed her work, the attention she got and the orders she received were simply outrageous. She didn't want to turn all those people down, but she just couldn't keep up with the demands. Eventually, she sold the gloves to a Darokinian merchant, and went back to producing items that, while still fine, were not outstanding. As a result her fame faded, and she still happily plies her trade. The gloves quickly found their way into the hands of a thieves' guild, who used their powers for a more sinister purpose.

Game Details : Ordinarily these gloves will grant a bonus of +2 to Skill checks involving sensitive finger work, such as sewing, weaving, tanning, bow making, or cheating. They also give the wearer a bonus of +1 to find secret doors. When worn by a thief, they grant a bonus of +10% to Open Locks, Remove Traps, and Pick Pockets. Additionally, they give a +2 bonus to saving throws vs. needle type traps, since they are hard to penetrate.

Atruaghin Plateau

Grim Jaw
by : Gilles Leblanc

Description : This large stone axe adorned with eagle feathers is actually a tomahawk. The edge is sharp yet the head appears crude. The weapon looks primitive to most people of the "civilised" nations.

History : This tomahawk was found by a warrior of the elk clan named Talani while he was walking in the forest. The creation of the item remains a mystery but some suggest it was either created by some powerful shamani long ago to help fight the red orcs who once invaded the Atruaghin. Others maintain it was a gift to Talani from Atruaghin himself. Talani used the weapon in several successful raids against a gnollish camp near the turtle clans. Unfortunately, in AC 1005 a member of the tiger clan killed Talani. It's tomahawk now either rest in some treasure horde of the tiger clan or in the hands of one of it's warrior. It could also still lie in the forest of the tiger clan.

Game Details : This tomahawk as the strength and durability of a steel battle axe. It has also the same stats has a steel battle axe. It is enchanted +2, +3 vs. humanoids.

Berries of health
by : Gilles Leblanc

Description : These are small red berries that always appear fresh and ripe. They look juicy and delicious. They emit a sweet aroma.

History : These were created by Long Nose, a shamani from the bear clan. He wanted to create potions to give warriors of the bear clan who have to fend off tiger clan warriors. Lacking much of the equipment high level priests and mages of other lands possess he worked with nature and the spirits to enchant these berries to act as magical potions. Since then Long Nose as taught other shamani of the plateau how to make these.

Game Details : These berries are always good and never spoil. They act as potions of healing. Players cannot take a sip ( obviously ) from these as they can with normal potion. They can be mixed like with other potions if they are crushed and dropped whole in a potion ( mixing potions as covered in DMG ).

Watchful claw
by : Gilles Leblanc

Description : This is an old eagle talon in a gripping posture attached to a leather band. It must be worn as a necklace.

History : Watchful claw was first a totem charm worn by a member of the horse clan whose totem was an eagle. This Atruaghin was an adventurer travelling in foreign lands with heroes from other nations. When the party of adventurers parted ways, the wizard of the group, a man from Glantri, enchanted the pendant. The Atruaghin named Watchful Eye then passed the pendant to a young warrior of his tribe upon his return. It has been passed from worthy warrior to worthy warrior for about 200 hundred years.

Game Details : This pendant/necklace provide it's user with a powerful vigilance against humanoids. The wearer cannot be surprised by humanoids while wearing this necklace.


by : Gilles Leblanc

Description : Riposte is a main-gauche, also known as a parrying dagger. These types of weapons are often found in the hands of swash-bucklers and people wielding rapiers. This main-gauche is a thin golden blade with a large and intricate hand guard made of electrum. The hand guard is fashioned as a net of vines. The handle is in leather with a small ruby.

History : Riposte was the favourite weapon of a famous roguish hero of Darokin, his name was Talkatros. This hero lived in Selenica where he fought in many duels. With is trusty rapier and Riposte. Talkatros was also famous for bringing a band of Ylari brigands to justice. Unfortunately these brigands had friends in the Ylaruam District of Selenica who eventually got to Talkatros. The current whereabouts of this weapon is unknown.

Game Details : This is a main-gauche +2. If you do not have access to the stats of a main-gauche make this a dagger +2.

Daro of Luck
by : Gilles Leblanc

Description : This golden daro looks like any normal daro on one side, the scale with the 5 coins, but on the other side instead of the Crowned Man his the symbol of a scroll with two lightning bolts. This is the symbol of the merchant house Corun.

History : This magical coin was forged by house Corun and enchanted by one of it's member who is a powerful wizard a very long time ago. The coin was given to important members of the house at various times. One member, Shira Corun actually lost the coin in her home town of Corunglain. Although the coin is magical and a bit different than a normal daro, it has travelled from hand to hand and purse to purse ever since. Sometimes lost in the wilderness to some monsters, later to be reclaimed by some heroes and spent at a tavern.

Game Details : While someone is in possession of this coin he gains a +1 bonus to all saving throws.

Tentrid of Decision Making
by : Geoff Gander

Description : This is a standard Darokinian electrum piece, except that it is magical.

History : A wizard who had the Daro of Luck in his possession found that lucky charms of these sort were a good idea. He created a collections of these with varying denominations. Each do certain things. This electrum piece has also fallen into circulation.

Game Details : The owner asks a question aloud, which usually has two possible answers (ie: "Should I kill this captured thief who stole my socks, or should I let him live?"), and then flips the coin. The electrum piece then shimmers in mid air, and always lands head side up. The kingly profile on that side then glows, and a tinny voice utters the desirable option aloud, mimicking the user's phrasing (obscenities, grunts, yawns, and all).

Merchants, politicians, and other persons of power who have acquired this coin have relied on it to make important decisions, and, while it initially gives good advice, invariably the coin appears to acquire a malevolent bent to it. After 1d4+3 questions have been asked of it, the advice given will have a 50% chance of being bad ("Tell the King he's a rotten card player and a cheat."). After a further 1d4+3 questions have been asked, every piece of advice given by the coin will lead to bad luck...or worse. Even after the user loses or discards the coin, and picks it up again, he or she will receive bad advice.

Magical theorists who are familiar with the coin have speculated that its creator had a twisted sense of humour.

The Wondrous Abacus of Rufus Linton
by : Geoff Gander

Description : This item appears to be a normal wooden abacus (the taxman's weapon of choice against reluctant citizens of the realm), set in a bronze frame. Along the top of the device is an engraving reading, "Another fyne Product of the Lynton Companie - Rufus Lynton, Esq." The abacus weighs 10 cn, and measures about eight inches on a side.

History : In the not too distant past, the Linton House of Darokin was heavily involved in the development of devices that promised to make life for the average person easier, and thus more profitable. It was not out of a sense of philanthropy that they did this; the House held an exclusive license for the production of many consumer goods in specified "niche markets" (as defined by the House's representatives, and as agreed-upon by the king), under a law which has since been repealed. Nevertheless, the Lintons hoped to profit immensely through the production of improved goods that would be accessible to those people who had sufficient means to purchase them (the average working stiff did not count, of course).

From AC 789 (when the Lintons' license came into effect) until AC 822 (when the enabling legislation was repealed due to immense pressure from the other Houses), the Linton name was synonymous with innovation, greater convenience, and newfangled items that actually worked - most of the time. The House employed a number of gnomish craftsmen to oversee the operations, and to handle the conceptualisation of new ideas. In addition to the abacus, items such as firestarters, non-burning light sources, and magic-powered saws found their way into the homes of those who could pay the often exorbitant prices that were charged. The operation was, however, largely unprofitable, owing to the high wages demanded by the gnomes, and competitive pressures being experienced in the Lintons' other operations (with the result being that the profits of these product lines were often rolled over to cover losses in the other operations). Oddly enough, the pressures ended when the Lintons stopped manufacturing their wondrous devices.

The history notwithstanding, many of these "Linton Gadgets" (as they are often called by collectors) are still around today, waiting to be found in treasure hoards, lying forgotten in someone's cellar, or sitting on someone's shelf.

Game Details : The abacus is quite simple. To operate it, a user can either make calculations manually, or dictate the various numbers aloud, and the abacus beads will move accordingly. If the latter function is chosen, no mathematical errors will result. It should be noted that the numbers and mathematical functions must be enunciated clearly (ie: "two plus eight" spoken aloud would receive an answer; "two and eight" would not).

An additional (but little known) ability of the abacus is to calculate exponents, and square and cubed roots (to the nearest whole number). In these cases, the user must say, "Eight to the power of six" (for example), or "Square root of thirty-six".

The main drawback to this item is that the commands to use it are rather inflexible; they must be given with the proper phrasing, or nothing will happen. Fortunately, these magical calculators were sold with a little piece of parchment noting all of the functions and how to use them. Unfortunately, there are few of these sheets in existence anymore; player characters who find an abacus are pretty much on their own in trying to figure this minor magic item out, though a wizard or sage might be able to help them.

The Five Shires

Slowleaf's Pipe
by : Jacob Skytte

Description : An intricately carved pipe of the finest ivory, Slowleaf's Pipe has obviously seen a lot of use. The pipe stem resembles a crouching dragon and curves downward fully 10 inches before ending in the pipe bowl, which is beautifully carved to resemble a dragon's head, its widely opened jaws turned upwards. The pipe fits an average Hin perfectly.

History : This pipe was carved by Guldulph Slowleaf of Shireton, famous Hin tobacco mixer. After his death it fell into the hands of an unfortunate wizard, down on his luck. To make up for his debts, he enchanted the pipe, then used its powers of charming to fool the moneylender. When the moneylender came to his senses, he tracked down the wizard, and offered him to forget all past grievances in exchange for the pipe. The wizard reluctantly agreed. The unscrupulous moneylender used its powers many times before a disgruntled warrior, knowing he had been tricked, took his head and the pipe with him. He later sold the pipe to a travelling merchant.

Game Details : Any who inhale the smoke from this pipe will fall under a charm spell, regarding the pipe smoker as a dear friend of theirs. They will be very susceptible to suggestions from their old "friend", and can, for example, be easily swindled by the smoker. If asked to do something contrary to their nature, they will receive a saving throw vs. spells at a +2 bonus to break the charm. If asked to do something that will obviously bring harm to themselves for no reason, they will automatically break the charm. They will, however, defend their "friend" from harm. The effect wears off after 6 hours, but may be renewed within that time.

Ding's Bottle
by : Jacob Skytte

Description : This green glass bottle is of unremarkable design. It is of a common design that is typically used for anything from cheap wine to rum. It bears a label that says "Ding's Finest Thanegioth Rum". Apparently it is half filled with some unidentifiable liquid.

History : Dinglemarkow, the infamous Hin trader/smuggler/pirate/conman had this bottle enchanted in Ierendi. Authorities in all ports of the Sea of Dread were certain that he smuggled all sorts of liquor into their ports, but none were ever able to discover any contraband on his ship. The helpful Ding would follow them around the ship, and cheerfully point out hiding spots around the ship, "installed by the previous owner" as he explained to them, occasionally taking a sip from his personal rum bottle. Actually this magical bottle contained his smuggled liquors. One day a prankster exchanged this bottle for one of Ding's regular rum bottles, and it was sold before Ding discovered the switch. No one knows for sure what happened to the poor prankster when Ding discovered what happened. Ding has been buying back his "Finest Thanegioth Rum" ever since, but hasn't found his magical bottle yet.

Game Details : Ding's Bottle is a special variant of a Bag of Holding. It can only contain liquids, and can contain up to 500 litres, but will never weigh more than a regular bottle. It always appears to be about half full. Anything stored inside the bottle will be magically preserved. If two different liquids are mixed in the bottle, the entire contents will be spoiled and have no value or use. Ding's Bottle is magically masked to fool detect magic spells cast at below the 10th level of ability (well above the average level of harbour inspectors).

Titterbuk of Disruption
by : Jacob Skytte

Description : This seems to be a strange musical instrument, consisting of a branched wooden pole with tiny metal discs hung on the branches. When shaken it produces a particularly annoying jingle.

History : This titterbuk, an ancient Hin musical instrument, was made centuries ago by Hosigirth, a Hin who was undertaking the quest for Immortality in the Sphere of Energy. It was meant to give Hosi an advantage in her Task of defeating a high-level magic-user. As it happened, the magic-user found the prospect of duelling a Hin lady so amusing that he broke down in tears of laughter, and thus was easily defeated, before he could raise his defences, by the enraged Hosi. Hosi presumably became an Immortal and left Mystara to explore the multiverse. Her titterbuk was considered faulty since its sound was so annoying and ended up in storage for a century, before it was sold as an antique.

Game Details : The jingling sound produced by the Titterbuk of Disruption is so annoying that any person within 60' of it must make a saving throw vs. spells at a -4 penalty to be able to cast a spell, or to maintain concentration if concentrating on a magical effect. The titterbuk can be continuously used in one hand, while attacking with the other with a -2 penalty to hit rolls. Earplugs grant complete protection from this device.


Journey's End
by : Gilles Leblanc

Description : This is an elven longbow, crafted from a light wood of unknown origin to all but Graakhalians ( the wood is from the twisted forest ). The string is made of gnoll fur and sinew. Flowery engravings are drawn on the bow.

History : Journey's End was created by an evil Sheyallia elf when the elves first arrived in Graakhalia. It's creator Simnunlas opposed integration whit the gnolls and was very infamous. He enchanted the bow himself and even got the wood from the twisted forest himself. The bow got it's name from the fact that Simnunlas often used it to prey upon unsuspecting travellers on the plains of fire. It also has killed many Graakhalians gnolls. The bow is infamous in Graakhalia.

Game Details : This is a composite longbow +2, +3 against Gnolls.

Traveller's cloak
by : Gilles Leblanc

Description : This dull yellow cloak always appears dusty and worn and can't be cleaned, even by magic. It seems to be made for some tall human. The cloak doesn't seem magical at first.

History : This cloak was created by a gnoll spellcaster of Graakhalia named Tunsial. It was his first magical item he created and he was quite proud of it. He eventually gave it to gnollish adventurers after they completed a quest he had set for them. Which was to retrieve some rare fungus in the twisted forest. The adventurer's have travelled in Hule, Sind and even to Yavdlom and the Atruaghin plateau. During one of their travel they were slain by a wandering party of adventurers who taught they were common evil gnolls. The adventurers didn't suspect the cloak was magical and left it on the fallen gnolls.

Game Details : This cloak protect it's wearer from the effect of the sun and natural heat, such as found in a desert. It also gives +1 bonus to Armour Class and finally +10% to thieves and ranger's hide in shadow skills but only in deserts, badlands and wastes.

Hat of Disguise
by : Gilles Leblanc

Description : In it's natural form this hat is a hood with a cord. It is dark brown and meant to be worn with a cloak of the same colour.

History : This hat of disguise was created in Sind and eventually fell into the hands of a Graakhalian gnoll Tunnviel who currently still possesses it. Tunnviel has been travelling the world and has visited many countries of the Known World using the hat's power to mask his appearance has a gnoll. Tunnviel travels in the assumed identity of Altaros Baltruk a "fake" Darokinian merchant.

Game Details : This functions has a normal hat of disguise.


Spear of Kobos
by : Gilles Leblanc

Description : The long wooden shaft of this spear is been painted dark blue. The colour is almost permanent and does not degrade with time. The silver spear head is in the form of an hearth and engraved with curvy patterns.

History : This spear was created in AC 969 in the village of Kobos on Safari Island by a resident wizard. The wizard needed the skin of a rare blue snake which he wasn't able to find, he promised Trikelios, a famous hunter and tour guide, this spear if he could find the skin, which he did. Because of the game of Trikelios this item is well known on Safari Island and some people on the other islands have heard of it. Trikelios disappeared on White Island.

Game Details : This is a spear + 1, +3 against giant versions of normal animals. These include giant spiders, giant snakes, giant crabs, etc.

Red Chain Mail
by : Gilles Leblanc

Description : This set of chain mail has fire red metal links. It appears to be in moderately good condition. In the middle of the front side of the shirt is a red piece of cloth with a flame depicted on it.

History : There are five such armours which have been created by the Honor Island Mage to suit their humanoid captains. This particular set was being worn by an Orc captain on a Fire Ship during a minor battle against pirates. While standing on deck he was shot by an arrow and fell into sea where he was never recovered. Triton eventually acquired the set and traded it to some adventurer who fell on White Island.

Game Details : This is a chain mail +2, additionally, while wearing it the user receives a +2 bonus to all fire related saving throws.

The Elemental Wards of Ronowac
by : Gilles Leblanc

Description : A tubular wooden case which opens on top. It is painted with blue waves, a white gust of wind, red fire and brown stones depicting all the elements. Inside are 4 scrolls each inscribed with magical runes and some elemental symbol.

History : If the legends are true, this scroll case would have been once in the possession of the legendary hero Ronowac ( see Ierendi Gazetteer p.53 ). It initially contained 10 scrolls but now 6 have been used. In truth these scrolls belonged to a Glantrian Wizard from the Elementalist Circle who brought them in Ierendi when he entered in the Royal Tournament of Adventurers. Because legend relates Ronowac has fought elemental beast and left unscathed by them, rumours spread among bards that he possessed such scrolls.

Game Details : This was a set of scrolls of protection from elementals. Here are the remaining ones. 1 scroll of protection vs. air elementals, 1 scroll of protection against fire elementals, 1 scroll of protection vs. water elementals and 1 scroll of protection vs. all elementals.


Hand of the Lost Dipper
by : Jacob Skytte

Description : A grisly item, this is a withered brown hand, obviously ancient. Its skin is pulled tight across the bones, the fingers are long and slim, and its fingernails are cracked and dirty. The hand appears to have been chopped off at the wrist. On the back of the hand is a tattoo of a closed eye. When the hand is activated, the eye opens ominously.

History : The story of the Lost Dipper goes something like this. A long time ago in Ne'er-do-well a cruel mage posed a challenge to the dippers (pickpockets) of that town. He had just completed his tower, and promised untold riches to any dipper, who could penetrate its defences and steal his treasures. Many tried and failed, falling victim to his varied traps. The mage was jovial about the whole deal and cured most of the thieves cheerfully, when they failed. Eventually a relatively unknown dipper, Trasko, collected information from those that had returned from the tower and managed to reach the mage's treasure room. When the mage discovered him, he congratulated him on his skills and took him prisoner. He proceeded to chop off Trasko's hand and enchanted it to aid him as a sort of familiar. Trasko was never seen again, and is simply known as "the Lost Dipper". The hand has passed from wizard to wizard throughout the history of Ne'er-do-well.

Game Details : The Hand of the Lost Dipper possesses most of the skills Trasko had in life. To activate it one must hold it aloft and say "I call upon the powers of the Lost Dipper" in Alphatian. The hand will come alive and obey orders such as "pick that lock", "search the chest for traps", or "pick that pocket". The hand can scuttle about on its fingers, but must be held or placed on something to use most of its skills. The hand will remain active for 3 turns, and can only be activated once per day. The specific skills it possesses are: Open Locks 75%, Find Traps 73%, Remove Traps 67%, Pick Pockets 90%. It can also Move Silently and Hide in Shadows at 95%. It only has 10 hp, but is immune to energy attacks (fire, electricity, etc.), and must be physically hacked to pieces to destroy it. It regenerates 1 hp per hour unless destroyed completely.

Northern Reaches

Raven's Hair
by : Jacob Skytte

Description : Several long strands of black hair have been braided together to form this armlet. It will comfortably fit around a large man's wrist, but may slip off the wrist of a skinnier person. It may be rebraided, and has, in the past, been braided in the shape of necklaces or anklets.

History : Rhorvald Thorgilson, a warrior of Vestland, first braided this item from the hair of his lost love Svala the Raven (one of Odin's Ravens, a 9th level godi (Cleric) of Odin). Svala was abducted from their village by hill trolls, during a raid where Rhorvald was absent. Rhorvald tracked down the trolls and slew their leader, Ufgahr Hard-mouth in a glorious battle. Alas, he was too late to save his love, and to remember her always, he fashioned an armlet from her hair. He later had it enchanted in Minrothad during his travels. It has been passed on several times after his death. Though rumours abound that it was fashioned from Ufgahr's hair, since the trolls had already eaten Svala, this is not true.

Game Details : Raven's Hair functions as a Ring of Quickness, letting the wearer move and attack at double the normal rates for 1 turn, once per day. This effect is triggered by saying "Raven, aid me" clearly in the Northman tongue (Ostland, Vestland, and Soderfjord speak dialects of the same language). If the item is rebraided, every single strand of hair must be used, if even a single strand is lost, the item will lose its powers.

The Ruby Eye
by : Jacob Skytte

Description : The Ruby Eye itself, is a large egg-shaped ruby, the size of a goose egg. It is embedded in a metal girdle, that will magically fit any humanoid creature no larger than a bugbear. The girdle is covered by runes.

History : The Ruby Eye is actually the eye of Wazixlutz, a ruby dragon that once assaulted the Modrigswerg of Graabjerge in Ostland in the hopes of gaining their treasures. One of their heroes, a thief known as Greyhood, managed to land a blow with his magical short sword that took out the dragon's eye. Wazixlutz fled, and has not returned since. The Modrigswerg enchanted the eye and later sold it to a Wise Woman, who lost it in a wager. It has passed hands several times since. Adventurers should take note that Wazixlutz is still alive, and desperately wants her eye back.

Game Details : Wearing The Ruby Eye grants its bearer Fire Resistance, much as the Ring of the same name. Specifically it grants immunity to normal fires and a bonus of +2 to all saving throws vs. fire spells as well as red and ruby dragon breath attacks. In addition the bearer takes 1 less point of damage per die from magical fire (with no minimum, this item may reduce damage to 0). If The Ruby Eye is shattered (this will require a spell of at least 7th level or a weapon with at least a +4 bonus), it will release a fireball for 15d6 damage.

Njal's Spear
by : Jacob Skytte

Description : This weapon consists of a beautifully crafted spearhead mounted on a 7-foot long pole. The spearhead is very flat, and is serrated to maximise penetration and damage. The spearhead continuously creates bright light (as bright as daylight) in a 30' radius. The pole is unremarkable.

History : This spear belonged to Njal the Tall, a warrior of Soderfjord, who used it many times in battle. During a humanoid raid he saved a godi (Cleric) of Frey from a pack of kobolds, wielding this spear. As thanks, the godi enchanted the spear with a continual light spell. Njal hung the spear in his hearth hall, illuminating it and to show all the honour he had received. One night Njal gave a weary traveller hospitality. When Njal awoke the next morning the traveller was gone, as was the spear. Njal put out a bounty for the return of the spear and the thief's head, but has had no luck so far. All he knows is that the thief was a short dark haired man with a scar below his right eye, who called himself Erik the Short.

Game Details : Njal's Spear is a non-magical spear that has been enchanted with a continual light spell. The craftsmanship of the spear gives it a +1 bonus to hit and damage rolls, though. The continual light spell was cast at the 6th level of experience.


Gunsen of Deception
by : Jacob Skytte

Description : Fabricated in Ochalea, the gunsen is an oriental-style fan made entirely of steel. It can be folded to completely close, and easily stuck in a belt or sash, when not in use. The top edge of this gunsen has been sharpened, and it can be used as a weapon as well as a fan. Its reach is a little more than a foot. The gunsen is painted beautifully, and it is not apparent that it is made of steel. The paintings show serpentine dragons entwining in a peaceful grove.

History : The gunsen was developed as a weapon, you could carry into courts and other places, where your swords or other obvious weapons would be confiscated. This gunsen was further enchanted to aid the infamous spy and assassin Shou Li in her work. Using the powers of the gunsen, Shou Li could infiltrate courts, gather information or dispatch her target, then disappear unopposed. Eventually her husband, a travelling merchant, grew suspicious of what she was doing, while he was gone, and, since she couldn't make up a reasonable explanation, thought she was cheating on him. Enraged he assaulted and killed her, then took his own life in grief. Government officials confiscated their belongings and the gunsen's fate is unknown.

Game Details : Used as a weapon this is a gunsen+1 (use stats for a short sword, but uses a different skill of its own). It has the power of Deception, that is, it can create an illusion changing the wielder's appearance. It cannot change the size of the user, but can change facial features, equipment carried, etc., though the gunsen itself cannot be concealed. To function it must be held opened (which is not so conspicuous since it's a fan).


Borfir Axe's
by : Gilles Leblanc

Description : These axes are normal sized hand axe. They are perfectly balanced, well crafted and engraved with the runes of the 7 dwarf clans on the wooden handle, with the Everast clan on the both sides of the blade.

History : These axes, ten of them in total were created by the famous dwarven smith Borfir of the Everast clan. Borfir is still alive and still residing in Dengar. He created the axe as gift for worthy dwarves. The first one was created in AC 965 and the last in AC 979. Since them some of them have passed hands or have been lost as their owner fell to monsters in some dangerous adventure. The axes are a combination of dwarven craft magic and very fine workmanship.

Game Details : These hand axe have a +1 bonus to hit and damage due to fine workmanship and a +2 damage only bonus versus planar creatures and undead.

Eagle Helmet
by : Gilles Leblanc

Description : This open-faced dwarven sized metal helmet has a small metal eagle mounted on top of it. The eagle has it's wing folded and looks in front of him. The helmet is a little bit dulled and tarnished but appears in good condition.

History : This helmet was fashioned by a skilful dwarven smith who was assisted by some powerful cleric. Crafted and enchanted in AC 787, the helmet was crafted by the pair to give to their nephew, a young dwarf who was beginning in "trouble years". The dwarf then went on adventures, some years later the helmet was stolen while he was sleeping in an inn in Karameikos by a mage/thief, who later sold it to a Darokinian merchant on is way to Ylaruam. The current whereabouts of the helmet are unknown and it could turn up everywhere, even back in Rockhome if the merchant went there after.

Game Details : This helmet give's the wearer a +2 bonus to AC and saving throw. Acting like a ring of protection +2.

Rod of Golem Striking
by : Gilles Leblanc

Description : This dwarven sized rod ( wand for humans/elves/half-elves ) is fashioned in bronze. From the sides protrudes countless "rocks" and "gems" which are actually sculpted in the sides of the rod. The metal appears very shiny.

History : This dwarven sized rods was created by the church of Kagyar a long time ago. It's purpose is to attack golems. In AC 623 a group of adventurers from Glantri travelled the known world acquiring fame( in the eyes of other Glantrians ) and fortune. When the group of mage adventurers explored the mountains of Rockhome, several dwarves saw this another way. The group was plundering old dwarven ruins and taking priceless objects of dwarven make out of their ancestral forging place and into the heathen land of Glantri. The church mounted an expedition of clerics to repulse the mages from Rockhome and gave them magical maces, scrolls of protections and this rod to take care of the golems created by the mages.

Game Details : This rod is a rod of smiting with 31 charges left. The rod does not confer the attack bonus on planar creatures, only on golems.

Lava Grenade
by : Joe Kelly

Description : Looks like an oversized Egg holder with an elongated "egg" The egg is actually magically enchanted lava that was formed into the shape while still hot. Upon detonation the grenade detonates, spraying Hot Lava everywhere as well as the outer part which becomes shrapnel.

History : Lava grenades were invented by the Dwarves of Rockhome but are now in hot demand by
many nations.

Game Details :
DMG: 1-100 dp
Activation: Turn top part of Grenade and then throw.
The grenade explodes as soon as it lands (or drops!)
Cost: 5,000 gp.


Fakir's Flute
by : Gilles Leblanc

Description : This wooden Sindian flute is in the form of a reed which ends in some kind of bulbous form. The flute plays as a normal flute by anyone proficient in musical instruments. The flute is about 1 foot long.

History : Forged by a powerful fakir of Sayr Ulan in AC 890 to entertain crowds in the streets. This flute was later donated by its creator to a travelling mystic who brought it back to it's cloister. In AC 924 this same mystic passed on the flute to one of it's student. A woman by the name of Cariala.

Game Details : This flute acts as a potion of animal control for normal snakes only once per day.

The Black Spear
by : Gilles Leblanc

Description : This long spear is made of light wood painted black and mounted with a silver head. On the other end of the pole is set an owlbear's claw.

History : This cursed spear was created the Black Rajah of Jaibul. After having used to spell change self, he assumed the identity of an enemy of the Black Rajah who sought to hire an adventurer on a mission against the Black Rajah. When one of his enemy agreed on the mission, one which was fake and created by the Rajah, he gave him the spear as a gift. Later when that same hero, Taelik, was fighting the Rajah's forces he died because of the spear.

Game Details : This is a Back Bitter Spear + 3. Back Bitter spears are detailed in the Dungeon Master Guide, they inflict damage upon the user and acts as a normal cursed weapon.


Magical Shoulder Plate
by : Gilles Leblanc

Description : This piece of banded mail covers only the wearer's shoulder and upper arm. It is human sized and looks rather worn and battered. Although it does not show signs of corrosion, it look very old.

History : The piece of magical armour was forged in AC 498. It was commissioned by a Thyatian noble who made his best gladiator wear it. Since then the armour has passed into the possession of many gladiators and nobles and was still being used until recently in the arena.

Game Details : This piece of armour would not normally give any AC bonus. This one is enchanted +1 and lowers the AC by 1. It cannot be worn over any metal armour. It is intended to be worn with other pieces of armour or alone but it can be worn over padded, leather and studded leather armour. Wearing this count as wearing metal armour for classes who can't wear metal armour.

Stalius' Toga
by : Gilles Leblanc

Description : This is a toga, a Thyatian robe, worn by men and women. It is made of fine silk and embroidered with golden thread. It always appear clean white and fresh. The Toga seem to fit a large range of people.

 History : This toga was created by a senator Stalius in AC 973. Needless to say the senator was also a wizard of some importance. He wore the toga with him every time he dealt with the public or other politicians. In AC 1004 when the city of Thyatis faced a huge riot, a political foe of Stalius had him assassinated by a thief. The body of the senator was pushed from a balcony into the rioting crowds below. It is not known what happened to his body.

Game Details :  This toga tends to remain clean and washes easily. It fits anyone within 90 lbs. to 220 lbs. and 4 feet to 7 feet. The toga's main function is that it gives the wearer +1 to his charisma characteristic.

by : Gilles Leblanc

Description : This large iron three pronged trident has a copper sphere at it's butt and fish motives engraved on the pole. The three pikes, which are at the other end, are very sharp and always shiny. When the trident strikes a blow on a living target, the trident glows with an unwholesome black light.

History :  Corrupter origin's are very ancient. Legends attribute it's creation to the kingdoms of sea creatures that lies under the ocean. Other legends speak of a gift from an entropic immortal. In ancient times the trident was found by a Thyatian hero near the foundation of the empire of Thyatis. The trident was a family heirloom and passed unto many generations until doom fell on it's possessor. Many decades later the Corrupter emerged in the arena of Thyatis in the hands of a gladiator. When the crowd witnessed the unholy action of the trident, the gladiator was punished and is trident cast in the sea. It later found it's in the hands of a member of the Thyatian army assigned to the Retebius Air Fleet who uses it in combat. The present day whereabouts of the trident are uncertain, it is not known if it is currently in the possession of the same soldier.

Game Details : Corrupter is a cursed trident which offers -2 to damage rolls but a +1 bonus on attack rolls. The trident cannot be discarded without the use of a remove curse. It functions in this respect as other cursed items. When Corrupter hits a target it glows black and this target must make a saving throw versus spell at -2 penalty or it becomes cursed. This curse will affect the target for 2d20 days unless a remove curse spell is cast on the target. Target's cursed by the trident are not able to tell the truth while for the duration of the curse.


Nanok Tupilak

Description: Carved from whalebone, the Nanok Tupilak is an 8" tall figure in the shape of a ferocious polar bear ("Nanok"). The details of the carving are fantastic, individual fangs and claws can be made out. The bear stands on its hind legs, its jaws opened wide and its paws held threateningly in the air before it.

History : The tupilak is a concept unique to the Yanifey culture of the Yannivey Island Chain. A tupilak ("harmful being") is an item, often carved of bone, that is possessed by a spirit, often the spirit of an animal. The process of enchanting a tupilak is known only to a handful of Yanifey shamans. This Nanok Tupilak was created by Kunuk, a solitary shaman living at the northern coast of Qeodhar. It was made to curse a local community, whose ruler (a pirate of ill repute) had chased the shaman from the village. The Nanok Tupilak terrorised the populace, causing deaths and corruption where it went. The pirate chased down Kunuk and killed him, but this did not end the terror of the tupilak. Eventually the pirate was killed by it but the attacks didn't stop, and the community dissolved. The tupilak was later found during the day by a wanderer, who sold it in Farend.

Game Details : The Nanok Tupilak is actually a primitive golem of sorts. It is possessed by the corrupted spirit of a polar bear. It cannot be controlled. If left in direct moonlight for a turn it will transform into a huge polar bear that will use its foul powers to destroy and corrupt its surroundings. The Nanok Tupilak use the same stats as a regular polar bear, but its armour class is 3, its morale is 12, its Intelligence is 6, and it has the following additional powers: It can only be harmed by bone or magical weapons. Each time it hits an opponent, that opponent must make a saving throw vs. poison or become diseased. The symptoms are high fever and bodily rot. It is fatal within 2 weeks, and can only be cured by a cure disease spell or a wish. The Nanok Tupilak will spoil all food and water within 120' of it, rendering it unsuitable for consumption. XP Value is 725.


Desert Scourge
by : Gilles Leblanc

Description : This powerful scimitar has a golden blade and a black leather hilt. The leather comes from a black dragon. The hand guard is fashioned from platinum and encrusted with two sapphires at both ends. The blade appears clean and is very reflective.

History : This scimitar of speed was created by the evil mage Barimoor 50 years ago. Barimoor is mage questing for immortality as explained in GAZ2. Barimoor created the scimitar for one of his lieutenant Rasha. Rasha was a feared Ylari carrying out raids on Ylaruam under Barimoor orders. These raids were only on small villages and were kept secret, so not much is known about them. At one time a group of dwarven heroes were travelling from Rockhome to Selenica were ambushed by the night time raiders. Even tough the odds were 5 to 1, the dwarves prevailed. The sensed the power of the magical scimitar, unfortunately it was to big for them so they traded it for a very large ruby to a passing caravan they encountered the next day.

Game Details : This is a standard scimitar of speed ( DMG ).