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Minotaur Lizardby Jamie Baty
BMSII 13, 14, 19
Hit Dice: 12d8+72 (126 hp)
Speed: 30 ft. (6 squares)
Armour Class: 16 (-4 size, +10 natural), touch 6, flat-footed 16
Base Attack/Grapple: +9/+33
Attack: Bite +17 melee (4d8 +12)
Full Attack: Bite +17 melee (4d8 +12) and 2 claw +12 melee (2d10 +6)
Space/Reach: 20 ft. /15 ft.
Special Attacks: Rend
Special Qualities: Low-light vision
Saves: Fort +14, Ref +8, Will +4
Abilities: Str 34, Dex 10, Con 23, Int 2, Wis 11, Cha 5
Skills: Listen +5, Spot +5, Survival +5
Feats: Cleave, Die Hard, Endurance, Great Cleave, Power Attack
Environment: Any land
Organisation: Solitary, Pair, or Family (2-5)
Challenge Rating: 5
Alignment: Always neutral
Advancement: 13-24 HD (Gargantuan); 25-36 HD (Colossal)
Level Adjustment: -
These giant lizards received their name from to projections on their heads that resemble a bull's horns. These projections, unlike a bull's horns, cannot be used to gore foes.
Minotaur lizards, on average, grow up to about 40ft long. They mature in about 10 years, and live up 40 years.
Aggressive and foul-tempered, these giant lizards will attack anything near its lair. While their bite is nasty, their claws can cause extensive bleeding if they both hit a foe.
Rend (Ex): If a minotaur lizard hits a target with both claws in the same round, it cause an additional 2d6 hp damage to the victim.