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by John Walter Biles

Nasty creatures from the Dimension of Nightmare, they are typically turned loose on the Prime by Immortals or their servants, though they may leak through at spots were Nightmare and Normal are closer than usual. Humanoid in form, the Malfera has a head like an elephant with a short trunk but with a large horn on top and long tusk-like fangs on either side of the trunk. Its chest is a slimy mass of tentacles and its long muscular arms end in jagged pincers. Its feet are webbed and clawed. Its body is night-black but with red veins and eyes. It is brought to the Prime to kill things. Malfera know a handful of rituals which they will use as appropriate.

Malfera, Level 12 Elite Brute
Large aberrant humanoid XP 1400
Initiative +10 Senses Perception +10; blindsight 10
HP 300; Bloodied 150
AC 24; Fortitude 25, Reflex 23, Will 23
Resist Acid 15
Saves +2 Action Point 1
Speed 6
m Pincer Snap (standard; at-will)
Reach 2; +15 vs. AC; 3d6 +5
M Twin Pincer Strike (standard; at-will)
The Malfera makes two Pincer Snap attacks
Pincer Grapple (standard; at-will)
Reach 2; +13 vs. Reflex; 2d6+5 and target is restrained; this must be escaped as per a normal grab.
Tentacle Attack (standard; at-will against restrained, unconscious, or immobilised victims) | Acid
Reach 2; +13 vs. Fortitude; 3d6+5 and 10 ongoing Acid damage
Poisonous Breath (standard; refresh 5-6) | Poison
Close Blast 3; +13 vs. Fortitude; 2d6+5 Poison Damage
Malfera typically know these rituals: Silence, Endure Elements, Knock, Sending, Wizardís Sight
Alignment Evil Languages Nightmare
Skills Arcana +15, Stealth +15
Str 22 (+12) Dex 19 (+10) Wis 18 (+10)
Con 20 (+11) Int 18 (+10) Cha 8 (+5)