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Monster Lore

by Gary Davies

As an appendix to the Monster conversion and creation thread, and influenced by a part of Monster Manual IV that I like and also by this thread, I thought that I would start one for the Mystaran creatures converted in the conversion thread.

You could also use most of the information for non-3.5 games. For example, IIRC BECM D&D has a Monster Knowledge skill - must check the RC. Instead of using the DCs you could give the extra points of information for each point they exceed the skill roll.

ACTAEON

Characters with ranks in Knowledge (nature) can learn more about actaeons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result
15 - This large elk-headed creature is an actaeon. This result reveals all fey traits.
20 - Actaeons are known as the defenders of the forest and attack any treats to its forest with either its formidable antlers or the large spear it carries. Actaeons generally only speak Sylvan.
25 - The actaeon can breathe a cloud of green vapour, which transforms those affected by it into harmless forest creatures.
30 - Actaeons can summon forest creatures to aid it in its task and whilst it remains in its forest habitat the actaeon is virtually undetectable due to its remarkable agility.

AGARAT

Characters with ranks in Knowledge (religion) can learn more about agarats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result
12 - This hideous, gaunt creature is an agarat. This result reveals all undead traits.
17 - Agarats attack with their teeth and claws, They often lead bands of ghouls and hang back whilst the ghouls attack.
22 - Agarats have a remarkably tough hide that is almost impervious to mundane weapons. Agarats have a soul leeching scream that draws the life essence from its victims.
27 - Some agarats are more advanced than their 'lesser' kin and their physical attacks are know to cause paralysis. 'Greater' agarats also give off a terrible stench that can sicken creatures who succumb to its effects.

AMOEBA, GIANT

Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about giant amoebas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering) or Knowledge (nature)
DC - Result

15 - This huge, transparent creature is a giant amoeba. This result reveals all ooze traits.
20 - The giant amoeba attacks with an acidic touch, endeavouring to engulf its victim to digest at leisure.
25 - Giant amoebas are extremely difficult to spot in their natural aquatic environment.

 

ANNELID, GIANT
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about giant annelids. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering) or Knowledge (nature)
DC - Result

15 - This colossal worm is a giant annelid. This result reveals all magical beast traits.
20 - Giant annelids attack with their enormous mouth; attempting to swallow their prey whole.
25 - Giant annelids live deep underground and are immune to fire damage.
30 - Giant annelids reproduce by implanting their eggs in earth elementals, which they lure to them by emitting a hypersonic signal.

Bardic Knowledge or Knowledge (religion)
DC - Result

35 - Due to the destructive excesses of the giant annelids, the Immortals joined together and placed all the giant annelids in frozen, sleep-like state.

APE, SNOW
Characters with ranks in Knowledge (nature) can learn more about snow apes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This baboon-like creature with shaggy white fur is a snow ape. This result reveals all animal traits.
16 - Snow apes are quite intelligent for animals and have been known to use crude clubs as weapons, although they also like to hug the very life from their victims.
21 - Snow apes communicate with each other via a complex sign language.

ARASHAEEM
Characters with ranks in Knowledge (the planes) can learn more about arashaeem. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

13 - The horrifying spider is an arashaeem. This result reveals all extraplanar and undead traits.
18 - Arashaeems attack with a poisonous bite. The poison causes its victims to weaken and may also cause paralysis.
23 - Arashaeems are natural shapechangers and can assume the form of either a zombie like humanoid or a spider-humanoid hybrid as well as its natural spider like form. This result reveals all shapechanger traits.
29 - As well as its bite attack an arashaeem may attack with its web; which it can throw like a net. Arashaeems are also accomplished arcane spellcasters.

ARCHER BUSH

Characters with ranks in Knowledge (nature) can learn more about archer bushes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This wild bramble looking bush is an archer bush. This result reveals all plant traits.
15 - Archers bushes attack with volley of thorns which are particularly effective against the unarmoured.
20 - Archer bushes can sense the presence of creatures by ground vibrations and can, thus, target invisible or camouflaged opponents. They cannot, however, detect flying creatures.

ARCHON, UXOR

Characters with ranks in Knowledge (the planes) can learn more about uxor archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This strange being is an uxor - the female of the Mystaran archon. This result also reveals all archon and outsider traits.
20 - It uses the horns on its two bull heads to gore opponents, whilst the beautiful human face casts arcane spells.
25 - Its two bulls' heads can also breathe a cone of fire at opponents. Uxor's are immune to all poisons and fire.
30 - The uxor can bring into being an animated, flaming greatsword, with which to attack its foes.
35 - Uxor's can let forth a ray of such utter purity that it can bring peace to chaos.

ARCHON, VIR

Characters with ranks in Knowledge (the planes) can learn more about vir archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This strange being is a vir - the male of the Mystaran archon. This result also reveals all archon and outsider traits.
20 - Virs tend to use martial weapons and divine spells to attack its opponents.
25 - The weapons a vir uses are always enchanted to some degree or other. Virs are immune to all poisons and fire.
30 - The vir can bring into being an animated, flaming greatsword, with which to attack its foes.
35 - Virs can let forth a ray of such utter purity that it can bring peace to chaos.

ASH CRAWLER

Characters with ranks in Knowledge (arcana) can learn more about ash crawlers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - This small creature is an ash crawler. This result reveals all magical beast traits, as well as the fire subtype traits.
17 - The ash crawler attacks with its mouth and its tail. It will also use its hind claws if it manages to get a grip on its opponent.

Craft (armoursmithing)
DC - Result

12 - The hide of ash crawlers, if correctly prepared, can be fashioned into fire resistant armour.

AURATUS

Characters with ranks in Knowledge (the planes) can learn more about auratuses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This colossal fish-like creature is an auratus. This result reveals all animal and extraplanar traits.
20 - Auratus' are extremely passive and do not attack anything smaller than themselves.
25 - Auratus' damaged by either fire or lightning may explode causing severe damage in quite a wide area.
30 - An auratus may be controlled via a patch of sensitive skin on its back, and thus used as a massive form of transport.

AUROCH

Characters with ranks in Knowledge (nature) can learn more about aurochs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large, shaggy looking cow is an auroch. Aurochs are larger and more aggressive than modern oxen or cattle. This result reveals all animal traits.
20 - An auroch attacks with its impressive looking horns.
25 - Aurochs can become quite deadly if they are allowed to stampede.

AUROCH, SHAGGY

Characters with ranks in Knowledge (nature) can learn more about shaggy aurochs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This large, shaggy looking creature is a shaggy auroch. They are smaller than their auroch cousins and not as aggressive. This result reveals all animal traits.
17 - Shaggy aurochs attack with their forward curved horns.
22 - Shaggy aurochs can become quite deadly if they are allowed to stampede.

AUTOMATON, (BLACKLORE VALLEY)

Characters with ranks in Knowledge (arcana) can learn more about the automatons of Blacklore Valley. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - This humanoid looking construct is a Blacklore Valley Automaton. This result reveals all construct traits.
17 - Automatons attack by flailing their arms. They only attack if ordered to do so by their elven masters or in defence of themselves or their elven masters.
22 - Blacklore Valley automaton do not function outside of the valley.

BAAKA
Characters with ranks in Knowledge (arcana) or Knowledge (the planes) can learn more about baaka. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (the planes)
DC - Result

50 - This massive, unmoving creation is a baaka, a construct of epic status. This result also reveals all construct, extraplanar and exalted traits.
55 - Baaka are made from reinforced diamond and are incredibly difficult to damage physically. Any physical damage produces diamond chips of great value.
60 - Baaka are created to guard great treasures or important prisoners. They can use cast any immortal spell and the vast majority of mortal spells.

BABOON, ROCK

Characters with ranks in Knowledge (nature) can learn more about rock baboons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large member of the baboon family is the rock baboon. This result reveals all the animal traits.
16 - Rock baboons attack with their mouths and may also use sticks stones, etc. as makeshift weapons.

BALDANDAR

Characters with ranks in Knowledge (arcana) or Knowledge (local) can learn more about baldandars. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (local)
DC - Result

15 - Baldandars are tall, thin humanoids with large heads and glowing yellow eyes. This result also reveals all humanoid traits.
20 - Baldandars, if cornered will fight with bite and claw attacks. Its bite attack is poisonous and can cause its victim to lose consciousness.
25 - Baldandars are masters of illusion and often appear as human wizards.
30 - A baldandar is able to fly and become invisible at will and is also able to use a number of other abilities.

BAMBOO WARRIOR

Characters with ranks in Knowledge (arcana) can learn more about bamboo warriors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - The feline/humanoid like golem before is a bamboo warrior. This result also reveals all construct traits.
17 - Bamboo warriors fight with the weapon with which they were created. They use no special tactics, other than fighting toe-to-toe in melee.
22 - They were constructed by the rakasta to guard special areas.

BANSHEE, FEY

Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about fey banshee. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge Religion or Knowledge (the planes)
DC - Result

16 - The vaguely elven female spirit is actually a fey banshee. This result also reveals all incorporeal and undead traits.
21 - The touch of a fey banshee does no physical damage but what it does is so much worse. It causes the victim to age years at a touch.
26 - The wail of the fey banshee can cause those with a weak constitution to fall down dead. Even the gaze of a fey banshee can cause the weak of heart to freeze in fear.
31 - Fey banshees live on the ethereal plane and needs to manifest to affect those on the Material Plane.

BANSHEE, LESSER

Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about lesser banshees. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion) or Knowledge (the planes)
DC - Result

14 - The blood red eyes and wide mouth of this otherwise transparent female humanoid tell you that apparition is, in fact, a lesser banshee. This result also reveals all incorporeal and undead traits.
19 - The lesser banshee has no physical attacks, however the mournful wail of the lesser banshee injures even the healthiest.
24 - Lesser banshees live on the ethereal plane and needs to manifest to affect those on the Material Plane.

BARGDA

Characters with ranks in Knowledge (nature) can learn more about bargdas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This large, bent and twisted humanoid with the distorted ram's head is a bargda. This result also reveals all monstrous humanoid traits.
19 - Bargda's prefer to use massive greatclubs as well as their disease infecting bite.
24 - The mere presence of a bargda can cause those weak of mind to become panicked. The disease caused by a bargda's bite it known as 'bargda's curse' and can only be removed magically.
29 - Bargda's are distantly related to minotaurs and often force ogres, trolls and hill giants to do their bidding.

BARIC

Characters with ranks in Knowledge (nature) can learn more about barics. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This six-legged rat like creature is a baric. This result also reveals all animal traits.
17 - Barics attack with both claws and their bite.

BAT, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant bats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This extremely large bat is a giant bat. This result also reveals all animal traits.
16 - Giant bats may attack if extremely hungry. It attacks with a bite.

BAT, GIANT VAMPIRE

Characters with ranks in Knowledge (nature) can learn more about giant vampire bats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This bat is a giant variant of the more common vampire bat. This result also reveals all animal traits.
17 - The bite of the giant vampire bat can put creatures to sleep, so that it can feed undisturbed.

BAT, ZARGOSIAN

Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about Zargosian bats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane) or Knowledge (nature)
DC - Result

13 - This huge bat with the reptilian tail is a Zargosian bat. This result also reveals all magical beast traits.
18 - The bite of the Zargosian bat can put creatures to sleep, so that it can feed undisturbed
23 - Zargosian bats can spit their poison in order to safely approach their prey. Victims slain by the bats may rise as a zombie after a day.
28 - Zargosian bats were created by Zargosian sorcerers and clerics, who use them as flying mounts.

BATRACINE

Characters with ranks in Knowledge (nature) can learn more about batracines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This tiny frog-like creature with a bulldog's head is actually a batracine. This result also reveals all magical beast traits.
16 - Batracine's attack with their bite. They mainly feed on birds, and have a remarkable leaping ability that enables them to catch birds in flight.

BEAR, CAVE

Characters with ranks in Knowledge (nature) can learn more about cave bears. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large bear is a cave bear, the ancestor of all modern bears. This result also reveals all animal traits.
20 - Cave bears attack with both bite and claws

BEAR, GRIZZLY

Characters with ranks in Knowledge (nature) can learn more about grizzly bears. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large reddish-brown bear is a grizzly bear. This result also reveals all animal traits.
20 - Grizzly bears attack with both bite and claws

BEETLE, EARTHQUAKE

Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about earthquake beetles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering) or Knowledge (nature)
DC - Result

15 - This colossal beetle is an earthquake beetle. This result also reveals all magical beast traits.
20 - Earthquake beetles attack with blows from their legs and with a powerful bite. Earthquake beetles are named after the tremors caused by its burrowing through the ground.
25 - Earthquake beetles are known to , infrequently, spit acid at their opponents.

BEETLE, SPITTING

Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about spitting beetles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering) or Knowledge (nature)
DC - Result

10 - These 1-foot long, dark grey beetles are spitting beetles. This result also reveals all vermin traits.
15 - Spitting beetles either spit at their opponents or use their powerful pincer-like mouth to bite with. The spit from a spitting beetle also has disfiguring property.

BEKKAH
Characters with ranks in Knowledge (nature) can learn more about bekkahs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large, panther-like cat is a bekkah, an exceptional hunter that normally lives in jungles and warm forests. This result also reveals all animal traits.
20 - Bekkah attack with their teeth and razor-like claws and if they get hold of their opponent can rake the victim with their powerful hind legs.
25 - Bekkah are incredibly stealthy and are extremely difficult to detect in their natural environment.

BHUT

Characters with ranks in Knowledge (nature) can learn more about spitting beetles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This scaly humanoid with its long claws and fangs is a bhut. This result also reveals all monstrous humanoid traits.
20 - The bhut attacks with its sharp claws and fangs. Bhuts look like normal humans during the day, only to reveal their other form during the night. This result also reveals all the shapechanger traits.
25 - The bite of a bhut is so cold as to be numbing

Bardic knowledge or Knowledge (religion)
DC - Result

20 - Bhuts were created by an angry Immortal, who cursed the inhabitants of a town that had defiled her temple.

BIRD, GIANT MAGPIE

Characters with ranks in Knowledge (nature) can learn more about giant magpies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large variant of a magpie is a giant magpie. This result also reveals all animal traits.
15 - Larger than normal magpies, giant magpies can be more aggressive and attack with their beaks.

BIRD, PIRANHA

Characters with ranks in Knowledge (nature) can learn more about piranha birds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This colourfully feathered bird is a piranha bird. This result also reveals all animal traits.
15 - Piranha birds attack with their birds, which unlike most birds are full of sharp teeth. Piranha birds are more dangerous when they attack in concert.
20 - There is reputably a large variant of the piranha bird, which can become enraged once it is injured.

BIRD, SPRACKLE

Characters with ranks in Knowledge (nature) can learn more about sprackles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This reddish brown bird giving off sparks of electricity is a sprackle. This result also reveals all animal traits.
16 - Sprackles attack with either their bite and talons or can let off a small bolt of electricity a short distance.

BISON, GIANT

Characters with ranks in Knowledge (nature) can learn more about giant bison. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This giant bison is just that - a giant bison. This result also reveals all animal traits.
19 - Giant bison attack with their horns. They can also be dangerous if and when they are allowed to stampede.

BOAR, GREAT

Characters with ranks in Knowledge (nature) can learn more about great boar. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - The huge boar in front of you is a great boar. This result also reveals all animal traits.
20 - The great boar attacks with its formidable tusks an d can be quite deadly when it charges.

BONELESS
Characters with ranks in Knowledge (arcana) can learn more about boneless. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

19 - This large creamy-yellow maggot is known as a boneless, that can cause the weak-of-mind to flee or cower in terror. This result also reveals all aberration traits.
24 - At the front of a boneless is a small maw ringed with wickedly sharp teeth with which it feeds on its prey. A boneless can also spit a large glob of acid at its prey to quickly kill and partially digest the victim.
29 - Upon it death, a boneless is extremely dangerous as it writhes in it's death throes, before exploding in a spray of acid. A boneless is also dangerous to attack with melee weapons as it gives off a small acidic spray. The boneless are also immune to cold damage.

BOUNDER

Characters with ranks in Knowledge (nature) can learn more about bounders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - The large two legged lizard is a bounder. Bounders are generally used by orcs as a means of transport.
17 - Bounders attack with both their claws and bite.

BUBBLE

Characters with ranks in Knowledge (arcana) or Knowledge (dungeoneering) can learn more about bubbles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (dungeoneering)
DC - Result

11 - The moist air around you has been given life, it is know as a bubble. This result also reveals all ooze traits.
16 - The touch of a bubble is damaging and paralysing at the same time.
21 - Bubbles attempt to engulf opponents before dragging them into nearby water to drown. Bubbles are very susceptible to effects that cause it to dry out.

CAECILLIA

Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about caecillia. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering) or Knowledge (nature)
DC - Result

15 - The huge, grey worm-like creature is actually a caecillia. This result also reveals all vermin traits.
20 - Caecilia attempt to bite their opponents in order to swallow them whole to digest at their leisure.
25 - Caecillia are sensitive to ground vibrations and can locate nearby creatures in touch with the earth.

CAMARILLA

Characters with ranks in Knowledge (nature) can learn more about camarillas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - The large, six-legged lizard is a camarilla. This result also reveals all fire subtype and magical beast traits.
18 - Camarillas are carnivores and attack with a ferocious bite. They are well adapted to the desert and can survive weeks without water.
23 - They have a fiery breathe weapon, which they prefer to use before closing in for the kill.

CANIQUINE

Characters with ranks in Knowledge (nature) can learn more about caniquines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This strange creature with the front of a canine and the rear of a equine is a caniquine. This result also reveals all magical beast traits.
17 - A wild caniquine normally only attacks with its bite, but a trained caniquine can also employ it rear hooves as weapons.

CARNIFEX
Characters with ranks in Bardic Knowledge or Knowledge (history) can learn more about the carnifex. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Bardic Knowledge or Knowledge (history)
DC - Result

14 - This humanoid lizard is the stuff of legends - a member of an ancient, evil race known as the carnifex. This result also reveals all humanoid and reptilian traits.
19 - Like most intelligent humanoid races the carnifex prefer to use manufactured weapons rather than natural weapons.
24 - The carnifex have a number of magical abilities that they can employ each day. For example most warrior carnifex use the following spell-like abilities Anti-Magic Field, Haste, Lightning Bolt, Mirror Image.

CAT, MARINE

Characters with ranks in Knowledge (nature) can learn more about marine cats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - The domestic looking cat is actually a marine cat. This result also reveals all magical beast traits.
15 - Although only small marine cats can inflict nasty wounds with their claws and teeth.
20 - A ship with a marine cat is a very fortunate vessel, as marine cats bring good luck to such a ship.

CAT: MOUNTAIN LION (COUGAR, PUMA)

Characters with ranks in Knowledge (nature) can learn more about mountain lions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - The tawny furred feline is a mountain lion. This result also reveals all animal traits.
16 - Like most cats, mountain lions employ both their claws and teeth to good effect as weapons.

CAT: PANTHER

Characters with ranks in Knowledge (nature) can learn more about panthers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - The black furred feline is a panther. This result also reveals all animal traits.
18 - Like most cats, panthers employ both their claws and teeth to good effect as weapons.

CESTIAN GOBBLER

Characters with ranks in Knowledge (nature) can learn more about Cestian gobblers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Nature)
DC - Result

12 - This strange plant with the hollow trunk and three tentacles is a Cestian gobbler. This result also reveals all plant traits.
17 - Cestian gobblers attempt to grab prey with their tentacles, before dragging them to a cluster of small tendrils. The tendril then begin to drain the blood from the victim.

CHANGLING, ZARGOSIAN

Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about Zargosian changlings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane) or Knowledge (nature)
DC - Result

11 - The almost skeletal creature with the needle-like teeth is a Zargosian changling. This result also reveals all monstrous humanoid and shapechanger traits.
16 - A Zargosian changeling uses its bite when in its natural form. When it is an assumed form it will use weapons and armour that are most appropriate.
21 - Zargosian changlings were created by Zargosian sorcerers to act as spies and assassins.

CHIMER

Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about chimers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane) or Knowledge (nature)
DC - Result

15 - The oasis from where the soft chiming originates is actually a chimer. Thousands of crystal and metallic polyps that resemble natural vegetation. This result also reveals all aberration traits.
20 - Chimers have no physical attacks. The soft chiming sound is in fact a lure to draw victims to the chimer.
25 - Chimers can channel the sun's energy to deliver intense, burning beams of sunlight.
30 - A chimer may also use its natural resonance to emit a shrill damage causing sound.

CHIMERA, UNDEAD

Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about undead chimeras. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

15 - This chimera with decaying flesh is an undead chimera. This result also gives all undead traits.
20 - The undead chimera has a number of physical attacks; bites, claws, and a gore.
25 - The undead chimera can breathe a freezing blast from its draconic head.

CINNAVIXEN
Characters with ranks in Knowledge (nature) can learn more about cinnavixens. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This fox-like creature is actually a cinnavixen. This result also reveals all Animal traits.
16 - The wounds left by the bite of a cinnavixen are such that they continue to bleed and can become easily infected.

CLÄU-RIN

Characters with ranks in Knowledge (nature) can learn more about cläu-rin. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large turtle is a cläu-rin, an intelligent creature that acts as a protector to the snappers, a humanoid turtle like race. This result also reveals all magical beast traits.
20 - The cläu-rin can attack with both it's bite and with its claws. The impressive shell of the cläu-rin aids its defence, especially when the cläu-rin retreats inside the shell.

COLTPIXY

Characters with ranks in Knowledge (nature) can learn more about coltpixies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This horse-like creature is a coltpixie. The coltpixie can change its size, colouration etc. to suit its rider. This result also reveals all fey traits.
17 - Coltpixies if forced to attack with their hooves
22 - Like a lot of Mystaran fey, coltpixies can become invisible to mortals, as well as being resistant to sleep and charm affects.

CRAB, ICE

Characters with ranks in Knowledge (nature) can learn more about ice crabs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This four-legged white crab is an ice crab, which always frequent icy cold areas. This result also reveals all vermin traits.
16 - Ice crabs attack with their two claws, which cause extremely cold wounds.

CRITTER, TEMPLE

Characters with ranks in Knowledge (arcana) can learn more about crones of chaos. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - This small creation is a temple critter, a small construct created as spies and servants. This result also reveals all construct traits.
17 - Temple critters normally attack with a bite and their claw like hands. Some, however, have been known to have been equipped with tiny weapons such as spears and clubs. Their tough nature makes them all nut immune to mundane weapons.

CRONE OF CHAOS

Characters with ranks in Knowledge (nature) can learn more about crones of chaos. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This hideous, wrinkly, leather skinned creature with large fangs and large claw like hands is a Crone of Chaos. This result also reveals all monstrous humanoid traits.
20 - Crones of Chaos normally appear as beautiful maidens in order to lure her victims. In her true form she attacks with her large claws.
25 - Crones of Chaos can call into being, magical daggers which attack separate targets. Crones can also control a number of animals and get them to do her bidding.

CRYION

Characters with ranks in Knowledge (nature) can learn more about cryions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large, white fur covered creature that looks like a bipedal bat is actually a cryion. This result also reveals all monstrous humanoid traits.
16 - Cryions are most typically armed with spears, which they can use to good regard. Because of their curved foot claws they can skate across ice with sublime skill.

CRYSTALWEED

Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about crystalweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane) or Knowledge (nature)
DC - Result

12 - The tumbleweed like clump of crystal fibre is crystalweed - the young, mobile form of the chimer. This result also reveals all aberration traits.
17 - Crystalweed can control the direction it rolls in and can slam into opponents.
22 - Like its adult version, crystalweed can focus the sun's light into a burning beam of energy. Crystalweed can also manipulate light in order to cause blind their foes.

CURSED ONE

Characters with ranks in Knowledge (religion) can learn more about cursed ones. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

14 - The faint reddish, skeletal apparition is a cursed one, the remnants of a person who died of the Red Curse. This result also reveals all undead traits.
19 - The mere touch of a cursed one can wound the victim, as well as drawing cinnabryl from the victim's body.
24 - Cursed ones are extremely difficult to kill permanently without access to a Red Steel weapon. However, they cannot abide the natural light from the sun and become frozen and invisible until sunset.

CYBORG

Characters with ranks in Knowledge (arcana) or Knowledge (history) can learn more about cyborgs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (history)
DC - Result

20 - The large, well muscled human is a cyborg, part flesh, part machine. This result also reveals all construct traits.
25 - Cyborgs come in a variety of types, designed to accomplish difficult and dangerous tasks. They can use a variety of weapons as well as their limbs to attack with.

DARKHOOD

Characters with ranks in Knowledge (religion) can learn more about darkhoods. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

15 - The translucent figure in the cowled robe is a darkhood (or rorphyr). This result also reveals all undead and incorporeal traits.
20 - The very sight of a darkhood can cause those with weak mind's to flee in panic. The ghostly touch of the darkhood can weaken a victim's health and cause him to become panicked.
25 - Darkhoods are unrelenting in their pursuit of any victims, they encounter. They pursue their opponents until the victim succumbs to the touch of the darkhood.

DARKSNAP FUNGUS
Characters with ranks in Knowledge (dungeoneering) can learn more about darksnap fungus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

15 - This rock-like fungus is known as a darksnap fungus. It is a plant that takes both it's shape and colour from its habitat in order to hide in the background. This result also reveals all plant traits.
20 - It feeds on small reptiles and rats which it captures using a mouth-like opening. This 'bite' is exceptionally fearsome and can cripple the target.
25 - Rumours persist of enormous versions of darksnap fungi that can even halflings and dwarves whole - but nobody has even provided any physical proof of such a fungus.

DEATHMARE

Characters with ranks in Knowledge (religion) can learn more about deathmares. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

14 - Lacking the reddish tint, of most animals along the Savage Coast, identifies this black horse as a deathmare. This result also reveals all undead traits.
19 - Deathmares attack with both hooves and bite.
24 - Deathmares try to lure people into riding them. Once a rider sits in a deathmare's saddle it is virtually impossible to dismount from the deathmare.

DEEP GLAURANT
Characters with ranks in Knowledge (dungeoneering) can learn more about deep glaurants. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

16 - This massively-muscled, stone-coloured humanoid is a deep glaurant. It is native to dark subterranean world of the shadow elves. This result also reveals all monstrous humanoid traits.
21 - A deep glaurant attacks with either it's exceptionally sharp claws and teeth or with manufactured weapons. It's small wings are sufficient to give it a moderate flying capability. Despite their large size, deep glaurants can move with extreme stealth and due to their colouring can be difficult to spot.
26 - Deep glaurants disdain most treasure but will collect magical items especially magical weapons. They get their name from a curious sound they make when excited.
31 - Deep glaurants are capable of creating a magical darkness around themselves fairly frequently.

DESERT GHOST

Characters with ranks in Knowledge (the planes) can learn more about desert ghosts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This creature of sand and dust is a desert ghost. Despite their names desert ghosts are not undead but a creature from the Elemental Plane of Earth. This result also reveals all elemental traits.
20 - The touch of a desert ghost can be quite electrifying, discharging a shock of electricity into its opponent. It will also discharge this electricity if struck with a metallic weapon.
25 - Due to their electrical nature, spells such as lightning bolt can be used to heal desert ghosts.

DIGER

Characters with ranks in Knowledge (arcana) can learn more about digers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

11 - This strange creature is a digger. This result also reveals all aberration traits.
16 - Digers have no physical attack, what they do is mimic an inanimate object containing liquid. This liquid is acidic and has paralysing properties.

DISCORD
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about discords. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion) or Knowledge (the planes)
DC - Result

15 - These small, winged eyes are known as discords - a type of undead created from a Master of Chaos's very essence. This result also reveals all undead traits.
20 - Discords have no real physical attacks, but employ an Alter Reality ability to change the environment around them.
25 - Discords are native to Limbo and are in a constant telepathic contact with their master; whom is aware of everything the discord experiences.

DISCORPORATE

Characters with ranks in Knowledge (the planes) can learn more about discorporates. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

13 - The inky creature composed of smoke is a discorporate. This result also reveals all outsider and incorporeal traits.
18 - The blows from a discorporate leave behind chunks of obsidian, that weaken and slow the opponent.
23 - A discorporate may attempt to steal items from its victim by causing them to vanish into nothing. Discorporates are immune to cold, electricity, and fire damage.

DJINNI, GREATER (PASHA)

Characters with ranks in Knowledge (the planes) can learn more about djinni. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - The large djinni is, in fact, a greater djinni or pasha - one of the rulers among the djinni. This result also reveals all outsider traits.
20 - Pashas attack with their fists dealing punishing damage with every blow. Pashas are also known to be immune to all types of acid. They can also communicate telepathically with any creature with a language.
25 - As a creature of the air, pashas have complete control of the air, and can also form themselves into a damaging whirlwind. They can also travel to and from the Ethereal Plane as well as a number of other planes, including the Astral and Elemental planes at will.
30 - Pashas have a number of magical abilities that they can employ at various times. These, may allow for example, the greater djinni to turn rock into a harmless gas or create food and water.

DOG, ELVEN

Characters with ranks in Knowledge (nature) can learn more about elven dogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This dog-like fey creature id an elven dog or coin-sith. This result also reveals all fey traits.
16 - Elven dogs will attack with a bite attack. Like most Mystaran fey creatures they can become invisible to mortals in the blink of an eye.

DOG, WAR

Characters with ranks in Knowledge (nature) can learn more about war dogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - The large dog wearing the leather coat and spiked collar is a war dog. This result also reveals all animal traits.
16 - Like all dogs, war dogs attack with their teeth. They are remarkably loyal to their master and will defend him to the death.

DOLPHIN

Characters with ranks in Knowledge (nature) can learn more about dolphins. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This fish-like creature is a dolphin. This result also reveals all animal traits.
16 - Dolphins don't attack unless provoked, their favoured attack is to ram their opponents.
21 - There are also a number of dolphins (known as noble dolphins) that are as intelligent as people. They say that their purpose is to protect their less fortunate brethren.

DRAGON, AMBER

Characters with ranks in Knowledge (arcana) can learn more about amber dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - Looking more closely at this golden dragon, you can see the faceted scales that identify as an amber dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, amber dragons have a number of different physical attacks depending upon its age.
23 - Unusually, amber dragons have two different breath weapons; a fiery cone that can melt items and a cone of gas that both weakens and saps the very health form a person. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons.
28 - Amber dragons have a number of magical abilities that they can employ each day.

DRAGON, CRYSTAL

Characters with ranks in Knowledge (arcana) can learn more about crystal dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - Looking more closely at this white dragon, you can see the faceted scales that identify as a crystal dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, crystal dragons have a number of different physical attacks depending upon its age.
23 - Crystal dragons have an unusual breath weapon - a cone of cold like the white dragon that can also turn items into solid crystal. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Crystal dragons have a number of magical abilities that they can employ each day. Like the white dragon, these abilities centre around cold and ice effects.

DRAGON, JADE

Characters with ranks in Knowledge (arcana) can learn more about jade dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - Looking more closely at this green dragon, you can see the faceted scales that identify as a jade dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, jade dragons have a number of different physical attacks depending upon its age.
23 - Jade dragons have an unusual breath weapon - a cone of acid gas that can also cause the target to become less robust. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Jade dragons have a number of magical abilities that they can employ each day. Like the green dragon, these abilities centre around plant life.

DRAGON, ONYX

Characters with ranks in Knowledge (arcana) can learn more about onyx dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - Looking more closely at this black dragon, you can see the faceted scales that identify as an onyx dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, onyx dragons have a number of different physical attacks depending upon its age.
23 - Onyx dragons have an unusual breath weapon - a line of acid that can also envelope the target in darkness. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Onyx dragons have a number of magical abilities that they can employ each day. Like the black dragon, these abilities centre around flora and fauna.

DRAGON, RUBY

Characters with ranks in Knowledge (arcana) can learn more about ruby dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - Looking more closely at this red dragon, you can see the faceted scales that identify as a ruby dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, ruby dragons have a number of different physical attacks depending upon its age.
23 - Ruby dragons have an unusual breath weapon - a fiery cone that can melt inanimate objects. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Ruby dragons have a number of magical abilities that they can employ each day. Like the red dragon, these abilities centre around finding out various information.

DRAGON, SAPPHIRE

Characters with ranks in Knowledge (arcana) can learn more about sapphire dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - Looking more closely at this blue dragon, you can see the faceted scales that identify as a sapphire dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, sapphire dragons have a number of different physical attacks depending upon its age.
23 - Sapphire dragons have an unusual breath weapon - a line of electricity that can vaporise inanimate objects. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Sapphire dragons have a number of magical abilities that they can employ each day. Like the blue dragon, these abilities centre around illusions.

DRAGON, CRIMSON

Characters with ranks in Knowledge (arcana) can learn more about crimson dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This dull, red dragon is a crimson dragon; a breed of dragon limited to the Savage Coast environs. This result also reveals all dragon traits.
20 - Like most dragons, crimson dragons have a number of different physical attacks depending upon its age.
25 - The breath weapon of a crimson dragon has the unusual effect of draining cinnabryl of its effects.
30 - Crimson dragons have a number of magical abilities that they can employ each day. These abilities centre around controlling and influencing people.

DRAGON, NIGHT

Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about night dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

20 - This pure black dragon is a night dragon, a servant of Entropy. This result also reveals all undead and entropic traits.
25 - Night dragons were once living dragons who have come under the sway of Entropy. They retain all their previous physical attacks that they possessed whilst living. Their claws and bite can however cause paralysis.
30 - A night dragon's breath weapon is a cone of absolute darkness that can cause unconsciousness. Depending upon their former existence, night dragons come in two varieties - the lesser and the greater night dragon.
35 - Night dragons retain all the magical abilities of their former selves and gain the ability to enter and exit the Plane of Entropy whilst in an area of absolute darkness.

DRAGON, POCKET

Characters with ranks in Knowledge (arcana) can learn more about pocket dragons. Once a pocket dragon is identified Knowledge (religion) can reveal additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - This tiny, green dragon is a pocket dragon. This result also reveals all dragon traits.
17 - Pocket dragons possess a poisonous bite that causes its victim to weaken and become less hearty.
22 - Pocket dragons, like most true dragons love to acquire a hoard of treasure but don't have the same sense of value and are thus attracted to any shiny object.

Knowledge (religion)
DC - Result

22 - Pocket dragons are the souls of former renegade dragons that have been given a chance to atone by their draconic rulers.
27 - If a pocket dragon learns the reasons for its reincarnation and succeeds in its mission it will be accepted as a dragon soul upon its death.

DRAGON, RED HAWK

Characters with ranks in Knowledge (arcana) can learn more about red hawk dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - The creature covered in red feathers is a red hawk dragon. This result also reveals all dragon traits.
18 - Like most dragons, red hawk dragons have a number of different physical attacks depending upon its age.
23 - A red hawk dragon's breath weapon is a fiery cone much like that of a red dragon. A red hawk dragon loses some of its feathers as it ages replacing them with hardened scales.
28 - Red hawk dragons have a number of magical abilities, some of which are tied in to their fiery nature

DRAGON, SEA

Characters with ranks in Knowledge (arcana) can learn more about sea dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This pastel green dragon with the yellow crest and small wings is a sea dragon. This result also reveals all dragon traits.
20 - Like most dragons, sea dragons have a number of different physical attacks depending upon its age. Its vestigial wings only allow the sea dragon to glide short distances.
25 - It can spit a line of poisonous spittle that both weakens and saps the constitution of its targets.
30 - Sea dragons have a number of magical abilities that involve its environment and weather.

DRAGON, UNDEAD

Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about undead dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

15 - Upon closer inspection the rotting flesh of this dragon identify it as an undead dragon. The stench of decay lies heavy in the air and cause sickness. This result also reveals all undead traits.
20 - Undead dragons retain all the attacks of its previous living existence. Although they still possess wings, undead dragons are unable to fly. Their bite and claws can also cause paralysis.
25 - Undead dragons breathe out a fetid gas that causes damage and also carries a disease that can cripple a victims physical abilities.
30 - Unlike living dragons, undead dragons possess no magical abilities and also lose the ability to cast spells.

DRAGONFLY, BLACK

Characters with ranks in Knowledge (nature) can learn more about black dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large insect is a black dragonfly This result also reveals all magical beast traits.
18 - Black dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the black dragon, after which they are named, black dragonflies can project a line of caustic acid.

DRAGONFLY, BLUE

Characters with ranks in Knowledge (nature) can learn more about blue dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large insect is a blue dragonfly This result also reveals all magical beast traits.
18 - Blue dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the blue dragon, after which they are named, blue dragonflies can project a line of electricity.

DRAGONFLY, GOLD

Characters with ranks in Knowledge (nature) can learn more about gold dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large insect is a gold dragonfly This result also reveals all magical beast traits.
18 - Gold dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the gold dragon, after which they are named, gold dragonflies can produce a cloud of corrosive gas as well as a cone of fire.

DRAGONFLY, GREEN

Characters with ranks in Knowledge (nature) can learn more about green dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large insect is a green dragonfly This result also reveals all magical beast traits.
18 - Green dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the green dragon, after which they are named, green dragonflies can produce a cloud of corrosive gas.

DRAGONFLY, RED
Characters with ranks in Knowledge (nature) can learn more about red dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large insect is a red dragonfly This result also reveals all magical beast traits.
18 - Red dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the red dragon, after which they are named, red dragonflies can produce a cone of fire.

DRAGONFLY, WHITE

Characters with ranks in Knowledge (nature) can learn more about white dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large insect is a white dragonfly This result also reveals all magical beast traits.
18 - White dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the white dragon, after which they are named, white dragonflies can produce an icy cone.

DRAGONFLY NYMPH

Characters with ranks in Knowledge (nature) can learn more about dragonfly nymphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large insect is a dragonfly nymph, the young stage of the various large dragonflies flitting about. This result also reveals all magical beast traits.
16 - Dragonfly nymphs are quite aggressive and don't hesitate to bite anything they think is edible.
21 - Dragonfly nymphs can also produce an acidic spit which they can use as a means of defence.

DRAGON SOUL
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about dragon souls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion) or Knowledge (the planes)
DC - Result

15 - This creature is the spiritual remains of a dead dragon. This result also reveals all deathless and incorporeal traits.
20 - Dragon souls have no physical attacks and prefer to flee if at all possible. They can combine, however, into groups in order to cast arcane spells.
25 - When dragon souls flee they usually head towards the nearest immortal dragon guardian. They are also capable of observing and casting spells in to the Prime Plane from their home plane.

DRAGON SPIRIT
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about dragon souls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion) or Knowledge (the planes)
DC - Result

15 - This hazy dragon is the spirit of a dragon that has been taken to the Draconic Cluster after its death. This result also reveals all deathless and incorporeal traits.
20 - Unlike dragon souls, dragon spirits retain the attacks of their living form, but saps a target's Strength rather than its vitality. The breath weapon of a dragon spirit causes panic and fear. It also replaces the living dragon's breath weapon.
25 - About once per day a dragon spirit can assume its living form for 10 minutes.

DRAKE, AIR

Characters with ranks in Knowledge (nature) or Knowledge (the planes) can learn more about air drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature) or Knowledge (the planes)
DC - Result

15 - This small dragon-like creature is an air drake, a fey creature from the Elemental Plane of Air. This result also reveals all drake and fey traits.
20 - Air drakes attack with both claws and teeth. They can also can shape into either cloud giants or an air elemental. This result also reveals all shapechanger traits.

DRAKE, EARTH

Characters with ranks in Knowledge (nature) can learn more about earth drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature) or Knowledge (the planes)
DC - Result

15 - This small dragon-like creature is an earth drake, a fey creature from the Elemental Plane of Earth. This result also reveals all drake and fey traits.
20 - Earth drakes attack with both claws and teeth. They can also can shape into either stone giants or an earth elemental. This result also reveals all shapechanger traits.

DRAKE, FLAME

Characters with ranks in Knowledge (nature) can learn more about flame drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature) or Knowledge (the planes)
DC - Result

15 - This small dragon-like creature is a flame drake, a fey creature from the Elemental Plane of Fire. This result also reveals all drake and fey traits.
20 - Flame drakes attack with both claws and teeth. They can also can shape into either fire giants or a fire elemental. This result also reveals all shapechanger traits.

DRAKE, WATER

Characters with ranks in Knowledge (nature) can learn more about water drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature) or Knowledge (the planes)
DC - Result

15 - This small dragon-like creature is a water drake, a fey creature from the Elemental Plane of Water. This result also reveals all drake and fey traits.
20 - Water drakes attack with both claws and teeth. They can also can shape into either storm giants or a water elemental. This result also reveals all shapechanger traits.

DREAM-HUNTER

Characters with ranks in Knowledge (nature) can learn more about dream-hunters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large dinosaur-like creature is a dream-hunter. This result also reveals all magical beast traits.
20 - Dream-hunters attack with both their front and rear claws as well as with their large teeth.
25 - Due to exposure to the wild magics of Nithia, dream-hunters have developed exceptional intelligence and can create realistic illusions, in the minds of its prey, in order to lure it into attack range.

DUSKER

Characters with ranks in Knowledge (arcana) can learn more about duskers. Once a dusker is identified Knowledge (religion) can reveal additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

17 - This goblin-like construct is, in fact, a dusker. This result also reveals all construct traits.
22 - Duskers attack with the weapon with which they were created.
27 - Duskers can also gaze at their opponents, forcing those weak of body to change shape. Duskers are also immune to all lesser magics. As well as the standard dusker, duskers have two additional variants; the giant dusker and the dusker brute.

Knowledge(religion)
DC - Result

22 - Duskers were created by the Immortal Nyx, to guard the exit from the Tower of Night into the Isle of Night on the world of Chasm.

EATER OF MAGIC

Characters with ranks in Knowledge (arcana) can learn more about eaters of magic. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This swirling, levitating cloud of lime green-hued smoke is an Eater of Magic. This result also reveals all aberration and incorporeal traits.
20 - The touch of eaters of magic do no physical damage; what is does is drain the magical energy from items and people. This causes spellcasters to lose their most power spells first.
25 - Eaters of magic are immune to spell effects and can even absorb the energy of spells in order to heal themselves.
30 - Items that are inside an eater of magic, when it dies, absorb the magical energy given off and can become more powerful for a period of time.

EBON TIGER

Characters with ranks in Knowledge (the planes) can learn more about ebon tigers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

14 - The cat shaped area of black fire is an ebon tiger. This result also reveals all magical beast and incorporeal traits.
19 - Like normal cats, ebon tigers attack with a combination of teeth and claw. The bite of an ebon tiger has been known to strike people blind for a short period of time.
24 - Ebon tigers are more vulnerable on the Ethereal Plane, were they lose their incorporeality.

ECHYAN

Characters with ranks in Knowledge (nature) can learn more about echyans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large translucent sea worm is an echyan. This result also reveals all vermin traits.
18 - Echyans will attack almost anything. Their favoured method is to lock on to the prey and suck blood and flesh from it. An echyan is large enough that it can swallow human-sized or smaller prey whole.

EEL, ELECTRIC

Characters with ranks in Knowledge (nature) can learn more about electric eels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This snake-like fish is an electric eel. This result also reveals all animal traits.
15 - Electric eels may attack with a bite if provoked. They prefer however to shock their prey into unconsciousness before moving in to feed.

EEL, GIANT SWAMP

Characters with ranks in Knowledge (nature) can learn more about giant swamp eels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large black and green snake like creature is a giant swamp eel; an greatly enlarged version of the normal swamp eel. This result also reveals all animal traits.
15 - Giant swamp eels prefer to attack from hiding, surprising their prey, before swimming into to bite them.

EEL, WEED

Characters with ranks in Knowledge (nature) can learn more about weed eels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - On closer inspection, what you thought was a clump of seaweed, turns out to be a number of snake-like creatures known as weed eels. This result also reveals all animal traits.
15 - Weed eels don't physically attack, as such; what they do is wrap themselves around their prey, attempting to drown it. Weed eels act in concert to achieve this result and share the meal between themselves.

EFREETI, GREATER (AMIR)

Characters with ranks in Knowledge (the planes) can learn more about greater efreetii (or amirs). When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

20 - This large efreeti is a greater efreeti, one of the rulers of the efreet. This result also reveals all outsider traits.
25 - Greater efreeti would much rather talk than fight, but if they have to they can resort to their two massive fists. Much like fire elementals, pashas can form themselves into a pillar of fire as a means of combined attack/defence.
30 - Like normal efreet, amirs have a number of magical abilities, including the ability to grant wishes.

ELEMENTAL RULER, AIR

Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of air. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

20 - This colossal air elemental is an elemental ruler of air. This result also reveals all elemental traits.
25 - Like all air elementals, elemental rulers can inflict tremendous damage with their blows. Elemental rulers can also assume the whirlwind form of lesser elementals, but with greater effect.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Air to aid them in their tasks.

ELEMENTAL RULER, EARTH

Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of earth. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

20 - This colossal earth elemental is an elemental ruler of earth. This result also reveals all elemental traits.
25 - Like all earth elementals, elemental rulers can inflict tremendous damage with their blows. Earth elemental rulers can also travel through the earth like lesser elementals.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Earth to aid them in their tasks.

ELEMENTAL RULER, FIRE

Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of fire. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

20 - This colossal fire elemental is an elemental ruler of fire. This result also reveals all elemental traits.
25 - Like all fire elementals, elemental rulers can inflict tremendous damage with their blows. Fire elemental rulers can cause their opponents to catch on fire like lesser elementals.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Fire to aid them in their tasks.

ELEMENTAL RULER, WATER

Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of water. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

20 - This colossal fire elemental is an elemental ruler of water. This result also reveals all elemental traits.
25 - Like all water elementals, elemental rulers can inflict tremendous damage with their blows. Water elemental rulers can form themselves into a vortex like lesser elementals.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Water to aid them in their tasks.

ELK, GIANT

Characters with ranks in Knowledge (nature) can learn more about giant elk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This extremely large elk is a giant elk. This result also reveals all animal traits.
18 - Giant elk are rather timid and prefer to flee from danger. They will however fight if cornered or to protect their young. Their means of attack are their rather impressive antlers.

ENCHANTED ARMOUR
Characters with ranks in Knowledge (arcana) can learn more about enchanted armour. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This armoured, dead-looking elf is actually an arcane creation rather than a form of undead. This result also reveals all construct traits.
20 - An enchanted armour can be equipped with any weapon, but are usually found with short spears or short bows. They were originally constructed to protect the wizard Moorkroft and the rituals required for their construction have long been forgotten.
25 - Upon their destruction about 25% of enchanted armours explode in a fiery burst.

EYEWEED

Characters with ranks in Knowledge (nature) can learn more about eyeweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This hideous semi-aquatic plant with the eye-like growths is eyeweed. This result also reveals all plant traits.
19 - Eyeweed attacks with its feelers. These feelers end in those eye-like growths. The growths are actually closed mouths which bite at the prey, taking in blood, flesh, and even bone as food.

FACHAN

Characters with ranks in Knowledge (nature) can learn more about fachans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This hideous monopod giant with one eye, and one arm is a fachan. This result also reveals all giant traits.
20 - Fachan are normally armed with a large club and several rocks. They can also use their powerfully muscled leg to deliver tremendous kicks.
25 - Fachans are the mutated offspring of ogres. Approximately 1 in 400 ogres births result in a fachan. Fachan get along with the ogre kin as well as with orcs who like to use fachan as scouts.

FAERIE

Characters with ranks in Knowledge (nature) can learn more about faeries. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - The halfling-sized humanoid with the gossamer wings is a faerie. This result also reveals all fey and faerie traits.
19 - Faeries prefer to avoid combat if at all possible They remain invisible to mortals and attempt to flee at the first opportunity. If forced they fight they will use simple weapons and gang up on one opponent
24 - Faeries have a number of magical abilities that allow they to avoid contact with mortals and to control the weather to some extent.

FEATHERED SERPENT

Characters with ranks in Knowledge (nature) can learn more about feathered serpents. Once identified more information may be made with a bardic knowledge or knowledge (history). When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This beautiful snake-like creature with feathered wings and gem-like eyes is a feathered serpent. This result also reveals all magical beast traits.
17 - Unlike most snakes, the feathered serpent has neither a venomous bite or is a constrictor. It is a peaceful that will bite if provoked.

Bardic Knowledge or Knowledge (history)
DC - Result

22 - You thought that feathered serpents only survived in the legends of the Azcan people. It was thought that the more common winged viper once spoke and was friendly to humans. Perhaps the legends have mixed up the two winged snakes.
27 - Legends of vague origin tell tales that feathered serpents are ruled over by a queen that lives in the sky.

FELIQUINE

Characters with ranks in Knowledge (nature) can learn more about feliquines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This strange creature with the front of a cat and the rear of a horse is a feliquine. This result also reveals all magical beast traits.
18 - Like normal felines, feliquines attack with claw and teeth. However, they lack the rear claws of normal cats and have to resort to kicking with their rear hooves. Feliquines can be trained as mounts, normally by rakasta.
23 - Feliquines may only be ridden by those that they have bonded with. They usually bond with rakasta and occasionally with elves. It is unheard of them bonding with any other race.

FERRET, GIANT

Characters with ranks in Knowledge (nature) can learn more about giant ferrets. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large ferret with the yellowy-white fur is a giant ferret. This result also reveals all animal traits.
15 - Like their lesser kin, giant ferrets possess a powerful bite for their size.

FEYWING

Characters with ranks in Knowledge (arcana) can learn more about feywings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This dragon-like creature with the three heads is a feywing, a predator that prefers easy prey such as sheep and cattle. This result also reveals all dragon traits.
20 - Feywings have weak clawed feet, so they use their teeth and horns to attack with. Feywings have also developed a taste for Halfling flesh and as such are extremely rare in the Shires.
25 - A favoured tactic of the feywing is to impale their foe onto one of their horns where they are left to die - to be consumed later.

FIEND, NARVAEZAN

Characters with ranks in Knowledge (the planes) can learn more about Narvaezan fiends. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This strange flying, shadowy form is a Narvaezan fiend. This result also reveals all outsider and incorporeal traits.
20 - Narvaezan fiends attack with four of their clawed limbs, as well as with a savage bite. Narvaezan fiends can communicate telepathically with people and attempt to lure it's victim into compromising situations. Narvaezan fiends are attracted to places where a lot of persecution etc. takes place, and they feed off the fear and paranoia generated by such a society.
25 - Narvaezan fiends have a number of magical abilities to convince people to do their bidding. They can also fade into the shadows even if being watched. They have an aversion to sunlight.
30 - The Narvaezan fiend can create a shadowy lair, where it lives and can takes victim. The lair is not truly on the Material Plane but its entrance may be searched for.
35 The lair collapses if the fiend is slain and any victims left in it at that time are ejected onto a random plane of existence.

FISH: GIANT BASS

Characters with ranks in Knowledge (nature) can learn more about giant bass. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This overly large fish is a giant bass. This result also reveals all animal traits.
15 - Giant bass are timid creatures that will flee if at possible. They will only fight if cornered or if directed to do so by nixies.

FISH: GIANT CARP

Characters with ranks in Knowledge (nature) can learn more about giant carp. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This gigantic fish is a giant carp. This result also reveals all animal traits.
15 - Giant carp are not particularly aggressive, but will treat anything that comes too close as food. They are able to use their large tails as well as their mouths to attack with.
20 - Giant carp are also able to direct a blast of water at anything they determine is not food.

FISH: GIANT PIRANHA

Characters with ranks in Knowledge (nature) can learn more about giant piranhas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large fish with the needle like teeth is a giant piranha. This result also reveals all animal traits.
16 - Like their smaller cousins, giant piranha have razor sharp teeth with which their attack their prey. A number of piranha will attack the same target and may become frenzied when blood is spilled in the water.

FISH: GIANT ROCKFISH

Characters with ranks in Knowledge (nature) can learn more about giant rockfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large rocklike fish is a giant rockfish. This result also reveals all animal traits.
15 - Giant rockfish lie in wait and attack with their poisonous spikes if disturbed. The poison attacks the bodies defences; weakening the body's ability to resist disease, etc.

FISH: GIANT STURGEON

Characters with ranks in Knowledge (nature) can learn more about giant sturgeons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This huge fish is a giant sturgeon. This result also reveals all animal traits.
15 - Giant sturgeons are fierce predators with a bad temperament. They will attack anything that they think is food; attempting to bite the food in two before swallowing it. Something in the sturgeon's innards can cause those that are swallowed to become paralysed.

FLAPSAIL

Characters with ranks in Knowledge (nature) can learn more about flapsails. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This small red dragon is actually a flapsail. An unintelligent relative of the red dragon. This result also reveals all dragon traits.
20 - Like red dragons, flapsails can attack with teeth and claw; also like red dragons they have a fiery breath with which to attack with, as well.
25 - Like other dragons, the very presence of a flapsail is enough to scare those weak of mind. Flapsails have been bred and trained as mounts by the Schattenalf.

FLICKER
Characters with ranks in Knowledge (the planes) can learn more about flickers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

21 - This strand of multicoloured light is actually a very intelligent creature called a flicker. This result also reveals all aberration, exalted, extraplanar, and incorporeal traits.
26 - Flickers are extremely gentle and will only attack if they cannot flee. A flicker attacks with spell-like abilities which can emulate most (if not all) mortal spells.
31 - A flicker's intelligence can be measured by the flicker's length; the longer the flicker - the more intelligent it is. Flicker's are native to the Sphere of Energy and are common on the Astral Plane but can occasionally be found on Energy-dominant Planes as well as the Elemental Plane of Fire.

FOREST RAY

Characters with ranks in Knowledge (arcana) can learn more about forest rays. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

14 - This huge flying creature is a forest ray; a creature that resembles a land-based manta ray. This result also reveals all magical beast traits.
19 - The forest ray is an ambush predator, waiting quietly for its prey to approach. Forest rays use their mouths and poisonous tail to attack with. Their favourite tactic is to stun the prey with their tail before swallowing them to digest later.

FRELÔN

Characters with ranks in Knowledge (arcana) can learn more about frelôns. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane)
DC - Result

15 - This strange cross of wasp and reptile is a f. This result also reveals all dragons traits.
20 - Frelôns have a number of physical attacks; claws, teeth and a sting with which to deal with opponents. Frelôns were originally created by dragons to eradicate the feared araneas, but have since grown past this purpose.
25 - The sting of a frelôn is also an egg-layer, which is used to impregnate the victim with eggs. Only very powerful magic can prevent a young frelôn hatching once this occurs. An unfortunate effect of the sting is to cause memory loss, so those stung will often not realise that they have been stung.

FROG, KILLER

Characters with ranks in Knowledge (nature) can learn more about killer frogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large frog is a killer frog. This result also reveals all animal traits.
15 - Killer frogs have a vicious bite, as well as a devastating kick from its powerful legs.

FROG, Giant Poisonous/ Monstrous Poisonous Frog

Characters with ranks in Knowledge (nature) can learn more about giant poisonous frogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large bright yellow and green frog is a giant poisonous frog. This result also reveals all animal traits.
15 - Giant poisonous frogs attack with a poisonous bite and with the long, sticky tongue. They are also poisonous to the touch. The poison attacks the body's defences, lowering its resistance to disease etc.

FROG-FOLK

Characters with ranks in Knowledge (nature) can learn more about frog-folk. One a frog-folk has been identified Knowledge (religion) can be used to gain more information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This frog-like humanoid is a frog-folk. This result also reveals all monstrous humanoid traits.
16 - Like most humanoid races, frog-folk prefer to use manufactured weapons to attack with, but they can use their mouths and legs to attack with if they need to.

Knowledge (religion)
DC - Result

21 - Frog-folk are an artificially created race. They were created on the orders of Saint Stephen, using 'magic' that he brought to the temple.

FUNDAMENTAL

Characters with ranks in Knowledge (the planes) can learn more about fundamentals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

10 - These tiny flying, elementals are fundamentals - one of the least powerful inhabitants of the Elemental Planes. Each of the four planes has its own version. This result also reveals all elemental traits.
15 - Fundamentals flock together and usually attack en mass, dealing damage as they slam into their opponents.

FUNGOID

Characters with ranks in Knowledge (nature) can learn more about fungoids. On a fungoid has been identified Bardic Knowledge can be used to gain more information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large looking humanoid is, in fact, a plant or rather a fungus known as a fungoid. This result also reveals all plant traits.
20 - Fungoids attack with their large fists and use no special tactics. Fungoids are not a completely natural life-form and, as such, are not affected by effects that only affect plants. They are, however, susceptible to fire.

Bardic Knowledge
DC - Result

15 - Fungoids are said to grow near the sites of unavenged murders or great battles.

FYRSNACA

Characters with ranks in Knowledge (arcana) can learn more about fyrsnaca. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This colossal, reddish-purple worm is a fyrsnaca - the adult form of red worms. This result also reveals all magical beast and fire subtype traits.
20 - Like the purple worm that it is distantly related to, fyrsnacas attack with a tremendous bite, but lack the former's tail sting.
25 - Fyrsnaca can breathe a fiery line to a distance of 50 feet. They prefer to use the fiery breath first before biting. Once they are able to do so again they will breathe the fire again.
30 - Every so often the internal fires of the fyrsnaca begin to heat up until it gives birth to up to a dozen red worms. Once it has given birth a fyrsnaca must cool itself down by immersing itself in water for 50 years. An immersed fyrsnaca will only attack if disturbed during its dormancy, but will not leave the water.

GAKARAK

Characters with ranks in Knowledge (nature) can learn more about gakaraks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - Despite all indications to the contrary this biped tree-like creature is not a treant but a gakarak. This result also reveals all plant traits.
25 - Gakaraks are reluctant to enter melee, but when they do they will either use their two huge fists or a huge club to pummel their opponents. Gakaraks prefer to use their magical abilities to control the vegetation around them to trap and entangle their opponents before letting off volleys of thorn darts.
30 - Gakaraks are amongst the oldest creatures of Mystara, living deep inside the most ancient of forests, protecting them from any that would dare to trespass.

GALUMPH
Characters with ranks in Knowledge (nature) can learn more about galumphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This strange, frog-like creature is a galumph. This result also reveals all animal traits.
18 - The galumph's main tactic is to attack its opponent with its extremely long tongue and try and pull it towards its mouth. Another tactic is for the galumph to leap upon its opponent and to try and swallow the foe with its underneath positioned mouth.
23 - Galumphs continually emit droning song. It mainly affects those weak of mind and instils a lethargic state. Victims in this state seek to dive into the water/mud to float in peace.

GARL

Characters with ranks in Knowledge (nature) can learn more about garls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This large primitive humanoid is a garl. This result also reveals all humanoid traits.
17 - Garls typically use branches and bones as crude clubs. They can be trained to use more advanced weapons but still prefer simple weapons such as bows.

GHOUL, ELDER

Characters with ranks in Knowledge (religion) can learn more about elder ghouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

14 - The eerie green creeping towards you, reveals that this ghoul is actually an elder ghoul - a far more dangerous foe. This result also reveals all undead traits.
19 - Like ordinary ghouls, the elder ghoul attacks with both claw and teeth. Both of these attacks can cause the victim to become paralysed. The bite, in addition, can also cause a horrible disease known as ghoul fever.
24 - The eerie green glow has a chilling effect causing those in it (who are weak of mind) to be come chilled. Effectively reducing their effectiveness for a short period.

GHOUL, VAPOUR

Characters with ranks in Knowledge (religion) can learn more about vapour ghouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

13 - The intangible, ghoulish shape within the mist is a vapour ghoul. This result also reveals all incorporeal and undead traits.
18 - The very touch of the vapour ghoul is damaging, but it has other serious effects as well. The touch gradually saps the intellect of the victim and also puts the victim in to a 'haze', were he will repeat the same actions for a short period of time.
23 - Vapour ghouls for in areas of misty laden strife, and cannot move far for that location.

GHRIEST

Characters with ranks in Knowledge (nature) can learn more about ghriests. Once a ghriest has been identified Knowledge (arcane) may be used to gain additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This large, wedge-shaped flying creature is a ghriest. This result also reveals all magical beast traits.
17 - Ghriests hunt prey from the air and attempt to impale the prey on its beak at the end of a diving attack. If the prey is still alive the ghriest will continue to stab at it until it dies.
22 - A ghriest can also belch out a short cone of fire.

Knowledge (arcana)
DC - Result

22 - Some of a ghriest's wing feathers have magical properties and can be used in the creation of magical items.

GLUTTON, SEA

Characters with ranks in Knowledge (nature) can learn more about sea gluttons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This massive, dark green sea serpent is a sea glutton, possibly the most feared creature of the Western Sea. This result also reveals all magical beast traits.
20 - Sea gluttons only when they need food, unfortunately virtually anything below or on the surface of the water is considered food. They attack with both their mouth and their tail, attempting to sink ships before feeding on the crew.

GOATMAN

Characters with ranks in Knowledge (nature) can learn more about goatmen. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This tall, bipedal goat is a goatman. This result also reveals all monstrous humanoid traits.
17 - Like most sentient races, goatmen prefer to employ manufactured weapons rather than relying on their natural weapons. They prefer light, weapons built for speed rather than brute force. If needs be, however, they can use their goat-like horns to ram opponents with.

GOLEM, AELDER

Characters with ranks in Knowledge (arcana) can learn more about aelder golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This large glass spider-like figure is an aelder golem. This result also reveals all construct traits.
20 - Aelder golems hide and ambush their opponents with their legs. Their glass like construction makes aelder virtually impossible to see unless they are very close. Aelder golems also construct webs in two form - both are which are practically invisible. The first is a brittle web-like alarm system; the second is a solid wall. Like most golems, aelder golems are immune to most magic directed at it.
25 - Aelder golems were constructed by the ee'aar to guard sacred burial sites. As well as the more common spider form, they have also been constructed in other forms; some of these forms include centaur, gargoyle and serpent. Aelder golems are vulnerable to spells, like shatter, that effect crystalline objects.

GOLEM, AMBER

Characters with ranks in Knowledge (arcana) can learn more about amber golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This lion made of an amber gemstone is actually an amber golem, not a statue as you might of thought. This result also reveals all construct traits.
20 - Like the creature that it was built to look like, the amber golem attacks with its claws and with teeth-like slivers of amber. Like most golems, amber golems are immune to most magic directed at it. They are slightly vulnerable to fire and can also be affected by spells like shatter that affect crystal.

GOLEM, ARMOUR

Characters with ranks in Knowledge (arcana) can learn more about armour golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - The animated suit of armour approaching you is an armour golem. This result also reveals all construct traits.
18 - Armour golems usually attack with their gauntlet like fists. Some, however, have been constructed with swords and shields, which they can use quite effectively. Armour golems are often used by wizards as guardians. Unlike most golems, armour golems are not immune to most magic directed at it.

GOLEM, BRONZE

Characters with ranks in Knowledge (arcana) can learn more about bronze golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This huge, bronze warrior is a bronze golem. This result also reveals all construct traits.
20 - Bronze golems use their huge bronze fists to pummel their opponents with. Bronze golems are actually hollow; their insides being filled with a fiery liquid that helps to animate them. If the shell of a bronze golem is pierced with a piercing or slashing weapon, then these hot liquids can escape and spray onto anyone nearby. Like most golems, bronze golems are immune to most magic directed at it. Bronze golems are vulnerable to magic that causes it to cool down.

GOLEM, GANETRA

Characters with ranks in Knowledge (arcana) can learn more about Ganetra golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This huge jade, statue in the shape of a human with an elephants head is in fact a Ganetra golem. This result also reveals all construct traits.
25 - Like most golems, the Ganetra golem uses its two fists with which to attack its foes. The touch of a Ganetra golem can cause a person to slow down limiting what he can do in a given time. Unlike most golems, Ganetra golems are not immune to most magic directed at it.
30 - Every few seconds, the Ganetra golem can let off a thundering trumpet, just like a real elephant. This has the effect of deafening those unfortunate to be in the way as well as causing some injury.

GOLEM: IRON GARGOYLE

Characters with ranks in Knowledge (arcana) can learn more about iron gargoyles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This massive statue of a gargoyle made of iron is a type of golem; an iron gargoyle. This result also reveals all construct traits.
25 - Like the gargoyle that it was created to look like, iron gargoyles attack with their claws, tail, and horn. They prefer to attack from above, launching into a crushing dive and crushing any creatures that it lands on. The tail of an iron gargoyle can cause an opponent to be stunned for a short period. Like most golems, iron gargoyles are immune to most magic directed at it.
30 - Every now and again, (a few times per minute) an iron gargoyle will breathe out a cone of fiery gas. Iron gargoyles are vulnerable to cold and rusting attacks.

GOLEM: GLASSINE HORROR

Characters with ranks in Knowledge (arcana) can learn more about glassine horrors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This large, humanoid made out of gem-like material is a glassine horror, a type of golem. This result also reveals all construct traits.
20 - Like most golems, glassine horrors attack with their fists. Unlike most other golems, however, glassine horrors can change a whirling cloud of glistening sand. This cloud strips the skin of those unfortunate to be caught inside one. Like most golems, glassine horrors are immune to most magic directed at it.
25 - Glassine horrors were created by the ee'aar, in an effort to create a more intelligent golem. In this they succeeded too well, glassine horrors have a remarkably high intelligence for golems but this has given them a certain degree of self-preservation and an independent spirit. Glassine horrors can also assume a slab-like form, which they use to hide against windows, doors etc. with. Glassine horrors are rather vulnerable to spells such as shatter that target crystal objects.

GOLEM, OBSIDIAN

Characters with ranks in Knowledge (arcana) can learn more about obsidian golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - The tall, humanoid-shaped statue carved from shiny, black glass is an obsidian golem.
20 - Like most golems, obsidian golems attack with their fists, inflicting considerable damage with each successful blow. Like most golems, obsidian golems are immune to most magic directed at it. A few spells, however, are rather effect against them, particularly those that affect crystal or stone.

GOLEM, RED

Characters with ranks in Knowledge (arcana) can learn more about red golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - If it wasn't for the red coloured steel that this golem was constructed from, it would appear to be an iron golem; as it is this is a red golem made from the strange red steel of the Savage Coast area. This result also reveals all construct traits.
25 - Like the iron golem, which it resembles, the red golem inflicts punishing injuries with its two powerful fists. Like most golems, red golems are immune to most magic directed at it.
30 - Red golems give off an aura around them that depletes any cinnabryl in the area. They are also capable of a couple of magical abilities. They can cause their foes to be overcome with crushing despair and they also capable of changing their shape. Red golems have a weakness to electricity which slows them down for a short period.

GOLEM, ROCK

Characters with ranks in Knowledge (arcana) can learn more about rock golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - The human shaped statue carved from rock is a rock golem, not a stone golem as you might of initially thought. This result also reveals all construct traits.
20 - Like most golems, rock golems attack with their fists, inflicting considerable damage with each successful blow. Like most golems, rock golems are immune to most magic directed at it. A few spells, however, are rather effect against them, particularly those that affect crystal or stone.

GOLEM, SILVER

Characters with ranks in Knowledge (arcana) can learn more about silver golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This tall, silver creation is a silver golem. This result also reveals all construct traits.
25 - Like most other golems, a silver golem attacks with its two fists. Unlike most other golems, however, a silver golem is quick and can use its fists twice each round. Like most golems, silver golems are immune to most magic directed at it.
30 - Silver golems are affected strangely by temperature. Cold causes them to gradually shrink and become less powerful, whilst heat has the opposite effect, causing silver golems to increase in size and gradually become more powerful.

GOLEM, SKELETAL

Characters with ranks in Knowledge (arcana) can learn more about skeletal golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This large humanoid skeleton is actually made up of mismatched bones from several different creatures. It is actually a man-made construction and is known as a skeletal (or bone) golem. This result also reveals all construct traits.
20 - This golem has 4 mismatched arms, which it can use to attack with. Some skeletal golems have been armed with up to 4 swords instead and can use them to good effect. Like most golems, skeletal golems are immune to most magic directed at it.
25 - Skeletal golems are vulnerable to spells such as shatter which weaken it for a short period.

GOLEM, WOOD

Characters with ranks in Knowledge (arcana) can learn more about wood golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

10 - This small man-like wooden construction is a wood golem. This result also reveals all construct traits.
15 - Like most golems, wood golems attack with their fists. Also like most golems, wood golems are immune to most magical effects. They are also particularly resistant to missile fire.
20 - Due to the materials from which they are constructed, wood golems are vulnerable to fire and effects that affect wood.

GRAZER

Characters with ranks in Knowledge (nature) can learn more about grazers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - The single, central horn and broad, flat tail distinguish this grazer from the bison that it resembles. This result also reveals all animal traits.
20 - Unlike most herbivores, grazers tend to attack when threatened. They have several options when it comes to defending themselves; their first option is to charge at their foes and try and trample them. If this fails they will then resort to using their bite and large horn to attack with.

GREY PHILOSOPHER (AND MALICES)

Characters with ranks in Knowledge (religion) can learn more about grey philosophers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

15 - The seated, insubstantial grey figure in deep thought is a grey philosopher. The tiny, wispy creatures flying around it are malices. This result also reveals all incorporeal and undead traits.
20 - Grey philosophers do not attack or take any offensive or defensive actions they just sit there thinking as they are attacked. Malices, on the other hand, fly in biting at anything in range. The number of malices surrounding a grey philosopher gives an indication to the age of the philosopher; the more malices the older the philosopher.
25 - The only time a grey philosopher acts is when it has been destroyed. It looks up from its pondering, before giving a lingering shriek of delight as it vanishes. When a grey philosopher is destroyed all of the malices immediately disappear as well
30 - It is thought that a grey philosopher is the remains of an evil priest who is pondering a problem in his path to Immortality, and given enough time will solve the problem before joining the Immortals.

GRIDBUG

Characters with ranks in Knowledge (the planes) can learn more about gridbugs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

12 - These strange, wingless dragonfly-like creatures are gridbugs, which despite the lack of wings are able to fly. This result reveals all magical beast traits.
17 - Gridbugs start life as tiny creatures and swarm together in their thousands for protection. They ca eventually grow to over 8 feet in length. Both forms possess a paralysing bite which they use to disable their prey.

GRUDGLING

Characters with ranks in Knowledge (local) can learn more about grudglings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

10 - The large domestic cat with the humanoid head is a grudgling. They are more intelligent than normal animals and will try and imitate humanoids by walking clumsily on their rear paws. This result also reveals all magical beast traits.
15 - Like normal cats grudglings attack with their claws and teeth. They are breed by rakasta as pets and the rakasta try to breed them for traits that they find attractive such as elven ears or dwarven beards.

GRUQUOTEC

Characters with ranks in Knowledge (local) can learn more about gruquotecs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

13 - These small, stocky creatures are gruquotecs. This result also reveals all humanoid and goblinoid traits.
18 - Gruquotecs use primitive weapons such as clubs and spears. They are a degenerate offshoot of the beastmen and speak no recognisable language.

GUARDIAN HAND

Characters with ranks in Knowledge (arcana) can learn more about guardian hands. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - The hand floating in front of you has an eye embedded in the palm. As you look as it you realise that is was once attached to a living creature. Dredging your memory you identify it as a guardian hand. This result also reveals all construct traits.
20 - They prefer to attack from a distance using rays that are projected from the fingers; each finger has a different effect. If they are forced into melee they form into a fist and try and punch their way free. They are immune to all cold and fire damage.
25 - They can reflect spells back to the caster or to other targets in some cases. The effects of the various finger rays include paralysis, a fiery beam, and the draining of the very life force of an individual. As the construction of these hands requires the hand to come from the creator they are normally only created when the creator is close to death.

GUARDIAN TREE

Characters with ranks in Knowledge (nature) can learn more about guardian trees. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - These giant trees only grow in one place on Mystara (as far as anyone knows), around the territory of the Karimari; they are known as guardian trees. This result also reveals all plant traits.
25 - Each guardian tree has a number of branches, roots and vines with which it can attack. The vines attempt to strangle creatures, whilst those hit by the roots are likely to delayed for a time.
30 - The limbs of a guardian tree can be targeted separately to the main trunk but the tree seals its wounds with a sticky sap. The tree also has the magical ability to cause plants to grow at an accelerated rate.

GUARDIAN WARRIOR AND HORSE

Characters with ranks in Knowledge (arcana) can learn more about guardian warriors and horses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

14 - These terra-cotta coloured statues are in fact guardians of the tomb made from a tough ceramic, known as guardian warriors and horses. This result also reveals all construct traits.
19 - The warriors armed with bastard sword, whilst the horses if not being ridden attack with bite and hooves. They are immune to acid, fire any spells that affect vision such as darkness. They are vulnerable to shatter spells.

HAWK, GIANT

Characters with ranks in Knowledge (nature) can learn more about giant hawks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This massive bird of prey is a giant hawk. This result also reveals all animal traits.
16 - Giant hawks prefer to dive upon their prey before striking with their sharp talons and beak.

HEPHAESTON

Characters with ranks in Knowledge (nature) can learn more about hephaestons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - This giant, well-muscled humanoid with the iron-like skin is a hephaeston. This result also reveals all giant traits.
25 - Hephaestons usually use huge weapons such as swords or axes, but if need be they will resort to their large fists. Unlike other giants, hephaestons disdain throwing rocks - preferring to fight with their own weapons as a matter of pride.
30 - Hephaestons spend most of their time crafting weapons and armour of remarkable quality. Unfortunately they prefer to keep themselves to themselves and have little tolerance for visitors. They are always on the lookout for quantities of iron ore and may exchange weapons for such knowledge.
35 - Hephaestons have a few magical abilities that help with the forging of iron weapons, but that also help them if they get involved in a fight. Most hephaestons know some magic to enable them to create even better weapons.

HEREX

Characters with ranks in Knowledge (nature) can learn more about herex. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - These large beetle-like creatures are herex, the smaller wingless forms are the young larva; whereas the large winged form are the adults. This result as reveals all vermin traits.
19 - Both forms have an acidic bite and the adult has a paralysing bite as well. The acid of the herex is very corrosive and s known to eat away at armour.

HORDE

Characters with ranks in Knowledge (the planes) can learn more about hordes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

13 - This multitude of small black beetles with the glowing red antennae is a horde. Hordes are native to the Elemental Plane of Earth. This result also reveals all elemental traits.
18 - Although all the members of a horde look identical each horde looks different to each other. Despite differing appearances all horde creatures possess a bite with which they attack with.
23 - A horde has a hive-like mind, allowing all members of a horde to communicate with each other. Hordes have a couple of magical abilities that allow it to detect the thoughts of other beings and to move objects with the force of their mind.

HOUND, AMORIAN

Characters with ranks in Knowledge (local) or Knowledge (nature) can learn more about Amorian hounds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local) or Knowledge (nature)
DC - Result

12 - This large dog with the patches of scaly skin on its head and down its back is an Amorian hound. This result also reveals all animal traits.
17 - Like most dogs, Amorian hounds attack prey with their teeth. However for their size, the Amorian hounds teeth are overly large wicked looking fangs the look capable of inflicting a nasty bite. Amorian hounds are a prehistoric breed of dog that have been bred by the Milenians and trained for a variety of tasks.

HSIAO

Characters with ranks in Knowledge (nature) can learn more about the hsiao. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This giant owl is a Hsiao - a member of a philosophical fey race that live peaceful lives deep in the forest. This result also reveals all fey traits.
18 - Hsiao are extremely reluctant to get into a fight, preferring to use their magic to withdraw from the fight. However, if they are forced to fight they will employ their claws and beak as weapons.
23 - Hsiao are a naturally devout race and most members of the race tend to members of the clergy of their pantheon.

HUPTZEEN

Characters with ranks in Knowledge (arcana) can learn more about the huptzeen. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - This beautifully crafted item is a huptzeen, a guardian constructed for arcane protection. This result also reveals all construct traits.
18 - Huptzeens have no physical attacks, all their offensive capabilities are in the spells that they utilise. The spells any given huptzeen can employ is fixed during its creation and cannot be changed latter. As like a lot of constructs made from precious items, huptzeens are vulnerable to shatter and related spells.

HYPNOSNAKE

Characters with ranks in Knowledge (arcana) can learn more about the hypnosnakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - The strange mesmerising eyes of this snake identify it as a hypnosnake. This result also reveals all magical beast traits.
19 - Hypnosnakes use their mesmerising gaze to fascinate their victim, before closing in and using their razor-sharp teeth and wickedly barbed tail at close range.

IMP, BLUE
Characters with ranks in Knowledge (the planes) can learn more about blue imps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

12 - This tiny, blue-skinned, winged humanoid is a blue imp; a creature from the Sphere of Matter. Blue imps can use their tongues ability to communicate with any creature that has a language. This result also reveals all outsider, extraplanar, and good traits.
17 - Blue imps are peaceful creatures and will only attack in self-defence. Blue imps are resistant to both cold and fire damage. Blue imps are immune to mind-affecting spells.
22 - Blue imps have an number of magical abilities one of which dimension door allows them to escape danger. Other abilities allow them to become invisible at will and charm monsters once a day.
27 - Their deadliest ability is a timestop which they trigger with a magical harp.
32 - It is extremely difficult to concentrate when a blue imp is having an argument with a red imp.

IMP, BOG

Characters with ranks in Knowledge (nature) can learn more about the bog imps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This tiny humanoid creature with the dark, gnarled skin and slightly protruding eyes is a bog imp - a relative of the wood imp. This result also reveals all fey traits.
16 - Bog imps avoid direct combat preferring to trap their foes in watery snares. Once an opponent is trapped the bog imps will rain poisonous darts down on them. The imps are very good at hiding; managing to disguise themselves as tufts of marsh grass, thanks to their grass-like hair.

IMP, GARDEN

Characters with ranks in Knowledge (nature) can learn more about the garden imps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This small mottled greenish-brown humanoid is a garden imp. This result also reveals all fey traits.
16 - Like other imps, garden imps prefer to lay snares and traps rather than confront an opponent directly. Garden imps will live quite peacefully in a garden unless the owner tries to change the garden or get rid of the imp. Garden imps can also summon swarms of insects to help them.

IMP, RED
Characters with ranks in Knowledge (the planes) can learn more about red imps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

12 - This tiny, red-skinned, bat-winged humanoid is a red imp; a creature from the Sphere of Entropy. Red imps can use their tongues ability to communicate with any creature that has a language. This result also reveals all outsider, extraplanar, and evil traits.
17 - Red imps are sneaky creatures and will only attack in self-defence. Blue imps are resistant to both cold and fire damage. Red imps are immune to mind-affecting spells.
22 - Red imps have an number of magical abilities one of which dimension door allows them to escape danger. Other abilities allow them to become invisible at will and charm monsters once a day.
27 - Red imps try and seduce victims into signing a contract in the victim's own blood. This grants the red imp the victim's soul when it dies. Upon gaining sufficient souls a red imp becomes a minor fiend in the Sphere of Entropy.
32 - It is extremely difficult to concentrate when a blue imp is having an argument with a red imp.

JELLYFISH, AGRISIAN

Characters with ranks in Knowledge (nature) can learn more about the Agrisian jellyfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - The nearby, large floating mass of eerily glowing flesh is an Agrisian jellyfish, you can even see the remains of its last victim tangled within its stingers. This result also reveals all vermin traits.
20 - Agrisian jellyfish attack with their stingers attempting to paralyse and engulf their opponents. Originally from Lake Agrisa, they are occasionally found on the open sea.
25 - On Lake Agrisa, the jellyfish ride the volcanically heated water circling around in whirlpool type swarms hoping to draw prey to them.

JELLYFISH, GIANT DEATH'S HEAD

Characters with ranks in Knowledge (nature) can learn more about the giant death's head jellyfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large, nearly transparent midnight blue jellyfish is a giant death's head jellyfish; named after the characteristic death's head mark upon it. This result also reveals all vermin traits.
20 - Like most jellyfish the giant death's head attacks with it stingers or tentacles. It has 24 tentacles and will use up to half-a-dozen against each opponent. The tentacles are poisonous and sap the body's well-being as well as causing intense pain.

JELLYFISH, GIANT GALLEY

Characters with ranks in Knowledge (nature) can learn more about the giant galley jellyfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large, nearly transparent multi-coloured jellyfish is a giant galley jellyfish; named after its remarkable speed and its deadly surface, combat ability. This result also reveals all vermin traits.
20 - Like most jellyfish the giant galley attacks with its tentacles. It has 16 tentacles and will use up to 4 against each opponent. Unlike most jellyfish the giant galley's tentacles are not poisonous; however, they are able to spray poison a short distance. The poison may cause paralysis and even blindness for short periods

JELLYFISH, GIANT MAN-O-WAR

Characters with ranks in Knowledge (nature) can learn more about the giant man-o-war jellyfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This huge, translucent jellyfish is a giant man-o-war jellyfish; named after the sail-like structures upon it. This result also reveals all vermin traits.
20 - Like most jellyfish the giant man-o-war attack with it stingers or tentacles. It has 80 tentacles and will use up to eight against each opponent. The tentacles are poisonous and may cause the victim to become paralysed and helpless.

JELLYFISH, GIANT MARAUDER

Characters with ranks in Knowledge (nature) can learn more about the giant marauder jellyfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This huge, translucent jellyfish is a giant marauder jellyfish. This result also reveals all vermin traits.
20 - Like most jellyfish the giant marauder attack with it stingers or tentacles. It has 40 tentacles and will use up to four against each opponent. The tentacles are poisonous and may cause the victim to become paralysed and helpless.

JORRI

Characters with ranks in Knowledge (local) or Knowledge (nature) can learn more about the jorries. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local) or Knowledge (nature)
DC - Result

10 - This small, otter-like creature is a jorri. This result also reveals all magical beast traits.
15 - Jorries will attack with their bite and with their front claws. The ferocity and speed of their attack is quite unequalled allowing them to attack twice with their claws in the same time most animals could attack once. Their bite is also something to be careful of, once they bite an opponent they keep hold and are difficult to shift. Despite their appearance, jorries are an intelligent race and can speak a broken for of Common.

JUHRION

Characters with ranks in Knowledge (nature) can learn more about the juhrions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This large leathery skinned, hairless bear is a juhrion. This result also reveals all magical beast traits.
19 - Juhrions employ their large teeth and harpoon like claws as weapons. They are omnivores but prefer meat when it's available. Their claws are often guilty of carrying the vermilia disease, which can infect those struck by the claws.
24 - Juhrions seem quite capable of sensing inheritors and will savagely attack them if at all possible.

JUGGERNAUT

Characters with ranks in Knowledge (arcana) can learn more about the juggernauts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This giant stone building on wheels is a juggernaut, an immense weapon of war constructed by Hulean wizards. This result also reveals all construct traits.
25 - Juggernauts attack by running over their opponents, inflicting terrible crushing injuries in the process. It is even more destructive against inanimate objects that get in its way. Juggernauts are sturdy enough to be immune to all but the mightiest of blows and are also immune to fire damage (either magical or mundane)
30 - Juggernauts were constructed in such a way that they are capable of holding up to two dozen soldiers inside, which can use the various arrow slits and murder holes to attack from.

JUMPER
Characters with ranks in Knowledge (the planes) can learn more about jumpers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

22 - Upon first glance, this creature looks like a massive brittle star. It is, however, an extraplanar creature known as a jumper. This result also reveals all aberration, exalted, and extraplanar traits.
27 - Jumpers attack with their long, slender limbs, which as well as causing actual damage can also a mortal creature to age up to 40 years. Jumpers can communicate, telepathically, with any creature within 100 feet that has a language.
32 - Jumpers, as a race, are known as thieves whose self-interest is paramount. They were created by an Immortal of Time, who granted them exalted status to protect them. They have thrived in the Astral Plane and have become common there as well as on other outer planes.

JUPITER BLOOD SUCKER

Characters with ranks in Knowledge (nature) can learn more about jupiter blood suckers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This strange plant with the re-veined, dark green leaves and clear stems in a Jupiter Blood Sucker or vampire plant. This result also reveals all plant traits.
17 - Jupiter Blood Suckers attempt to envelop prey with their leaves often smothering the victim in the process. Once the prey is held firm, the plant starts to drain the victim's blood via small hollow thorns on the leave's underside.

KAL-MURU

Characters with ranks in Knowledge (the planes) can learn more about the kal-murus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

12 - The slightly transparent humanoid, surrounded by the fog-like cloud is a kal-muru; more commonly known as a ship-bane. This result also reveals all elemental traits.
17 - Kal-murus are vicious creatures and attack with their claws and teeth. When they get together in a large enough group (about a dozen) they can create a magical fog to engulf ships with. This fog is extremely confusing and limits visibility to such an extent that it's difficult to see your hand in front of your face.

KARA-KARA

Characters with ranks in Knowledge (local) can learn more about the kara-kara. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

10 - These olive coloured humanoids with the muzzle like mouths of yellowing teeth are kara-kara; a distant relative of orcs. This result also reveals all humanoid traits.
15 - Kara-kara are quite primitive and normally use simple wooden or stone weapons such as clubs and spears. The lucky few will have looted metal swords and such like from previous battles.
20 - A group of five or more kara-kara will start an intimidating war chant that appears to bolster their spirit. Kara-kara worship a pig cult and consider pigs, boars, and such creatures to be semi-divine beings.

KARAKOS THE ZARGOSIAN HYDRA

Characters with ranks in Knowledge (arcana) or Knowledge (local) can learn more about Karakos the Zargosian hydra. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (local)
DC - Result

19 - This winged hydra is Karakos the Zargosian hydra; a unique creature created by the Zargosian sorcerors. This result also reveals all magical beast traits.
24 - Karakos attacks with bites from its nine heads. The bites are extremely poisonous and attack the muscles greatly weakening the victim. Heads can be severed individually from Karakos's body but the stumps should be sealed with acid or fire to prevent new heads from sprouting out.
29 - The Zargosian hydra will pursue opponents using its keen senses. Karakos's wounds heal at an extraordinary quick rate.

KARTOEBA ("THING IN THE PIT")

Characters with ranks in Knowledge (arcana) or Knowledge (local) can learn more about Kartoeba - the 'Thing in the Pit'. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (local)
DC - Result

19 - This nightmarish creature is Kartoeba aka 'The Thing in the Pit'. This result also reveals all aberration traits.
24 - Kartoeba attacks with its long tentacles; attempting to pull opponents into its gaping maw. Kartoeba's maw is acidic and quickly destroys both organic and metallic objects. The very presence of Kartoeba is unsettling and can cause those nearby to panic or shake with fear.

KILLER TREE

Characters with ranks in Knowledge (nature) can learn more about killer trees. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - The branch-like tentacles on this tree identify it as a killer tree, not the ordinary tree that you originally thought it was. This result also reveals all plant traits.
18 - Killer trees attack with their tentacles attempting to drag their victims to their mouth in order to feed.

KIREKAN

Characters with ranks in Knowledge (arcana) or Knowledge (the planes) can learn more about kirekans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (the planes)
DC - Result

25 - This colossal mountain of flesh, arms, and weapons is a kirekan; a gigantic engine of war. This result also reveals all construct traits.
30 - The kirekan has an uncountable number of arms arranged on three levels; the bottom level consists of a variety of melee weapons; the middle level consists of a variety of longer-reaching melee weapons such as longspears and pikes; the upper level consists of a variety of missile and other ranged weapons. The kirekan can also run over any creatures in its way.
35 - Due to its size and construction, a kirekan is slow to turn, but can see and attack on all sides simultaneously.

KLA'A-TAH

Characters with ranks in Knowledge (nature) can learn more about Kla'a-tahs. Once a kla'a-tah has been identified Bardic Knowledge may be used to gain further information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large, colourful turtle is a kla'a-tah; solitary creatures that are also known as 'Tortle Guardians'. This result also reveals all magical beast traits.
20 - Generally peaceful creatures, the kla'a-tah can employ its teeth and large webbed claws as weapons. Kla'a-tah are known to possess their own language but will only, apparently, converse with tortle shamans.

Bardic Knowledge
DC - Result

20 - Tortle legends speak of the kla'a-tah in many conflicting ways. For example, one legend speaks of the kla'a-tah as guardians of the tortles set in place by the Immortals; another legend tells us that the kla'a-tah are tortles that have mastered the Red Curse and have been turned into the kla'a-tah to guide other tortles down the same road.
25 - Other legends about the kla'a-tah relate to the Monoliths of Zul, ancient ruins that the tortles claim were built by their ancestors (much debated by sages). According to these legends, certain tortles achieved enlightenment and grew into the guardians of the rest of the tortle race, helped by the behind-the-scenes work of certain Immortals.

LAMARA

Characters with ranks in Knowledge (nature) can learn more about lamaras. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

16 - Not to be confused with a yuan-ti, this half man, half snake creature is a lamara. This result also reveals all monstrous humanoid traits.
21 - When forced into melee, lamaras prefer to use their powerful snake's tail to attack with. They can also use simple weapons such as spears and clubs. Lamaras cannot speak but they do understand a number of languages including draconic.
26 - Lamaras are masters of illusion, often appearing as a very attractive member of its prey's race. Once their prey gets close it becomes vulnerable to the lamara's charms and may fall under the lamara's spell.

LAVA FISH
Characters with ranks in Knowledge (dungeoneering) can learn more about lava fish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

15 - Swimming through the molten lava is strange fish known as a lava fish. These fish are adapted to the extremely high temperatures of the lava but are very vulnerable to the cold. The result also reveals all magical beast and fire subtype traits.
20 - Lava fish have no attacks (other than their environment) and swim away from any threat.
25 - Although their origin is uncertain, some sages speculate that they are native to the Elemental Plane of Fire and have gained access to the Prime Plane by means of natural wormholes and portals.

LEGACY LEECH
Characters with ranks in Knowledge (the planes) can learn more about jumpers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

21 - Now that it's true form is revealed, you identify the slug-like monstrosity as a legacy leech - a demonic essence that has been exiled to the Prime Plane. This result also reveals all Outsider, Chaos, Evil, Extraplanar, Shapechanger, and Tanar'ri traits.
26 - A legacy leech is a parasitic creature that melds with a host creature and can take the form a number of weapons to help the host. They can also summon other tanar'ri to their aid.
31 - Legacy leeches steals legacies from the victims it slays and can permanently possess the legacy and use it as normal. When without a host, a legacy leech normally assumes the form of a red steel weapon in order to attract a host to it.
36 - A legacy leech's main purpose is to collect enough legacies to break it's banishment and return to it's home plane.

LEVIATHAN, DESERT

Characters with ranks in Knowledge (nature) can learn more about desert leviathans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - This massive worm-like creature is a desert leviathan. This result also reveals all vermin traits.
25 - Leviathans attack from beneath, swallowing whole groups at once into their massive maws. If this attack is unsuccessful the leviathan will bite at individual targets.
30 - Leviathans can sense movement by vibrations in the sand within a quarter mile of it. A desert leviathan makes large wave-like ripples as it moves through the sand close to the surface. A favoured ploy is for it to beneath the sand before erupting vertically as prey moves over its location.

LEVIATHAN, OCEAN

Characters with ranks in Knowledge (nature) can learn more about ocean leviathans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - This massive worm-like creature is an ocean leviathan. This result also reveals all vermin traits.
25 - Leviathans attack from beneath, swallowing whole groups at once into their massive maws. If this attack is unsuccessful the leviathan will bite at individual targets.
30 - Leviathans can sense movement by vibrations in the water within a quarter mile of it. An ocean leviathan makes large tidal wave ripples as it moves through the water close to the surface. A favoured ploy is for it to beneath the ocean's surface before erupting vertically as prey moves over its location.

LIVING STATUE, JADE

Characters with ranks in Knowledge (arcana) can learn more about jade living statues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - As the statue turns and starts to move in your direction, you identify it for what it is - a jade living statue. This result also reveals all construct traits.
18 - Like most constructs, living statues attack with their two fists. Unlike golems, however, living statues are fairly intelligent and can follow quite complex instructions.
23 - Jade living statues are extremely robust and can withstand blows from most weapons and are quite resilient to magic, as well.

LIVING STATUE, ROCK

Characters with ranks in Knowledge (arcana) can learn more about rock living statues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

14 - As the statue turns and starts to move in your direction, you identify it for what it is - a rock living statue. This result also reveals all construct traits.
19 - Like most constructs, living statues attack with their two fists. Unlike golems, however, living statues are fairly intelligent and can follow quite complex instructions.
24 - Rock living statues are hollow and contain hot magma inside which it can squirt out from its finger tips, instead of attacking with its fists.
29 - Some hollow livings statues hold grey oozes inside instead of the magma. When damaged the statue squirts out small grey oozes in a similar fashion to rock living statues do with magma.

LIVING STATUE, SILVER

Characters with ranks in Knowledge (arcana) can learn more about silver living statues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - As the statue turns and starts to move quickly in your direction, you identify it for what it is - a silver living statue. This result also reveals all construct traits.
17 - Like most constructs, living statues attack with their two fists. Unlike golems, however, living statues are fairly intelligent and can follow quite complex instructions. Due to their small size silver living statues tend to gang up on opponents.
22 - Silver living statues are quite robust and can withstand blows from most weapons; although magical maces can be quite effective against them.

LIVING STATUE, STEEL

Characters with ranks in Knowledge (arcana) can learn more about steel living statues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

14 - As the statue turns and starts to move in your direction, you identify it for what it is - a steel living statue. This result also reveals all construct traits.
19 - Like most constructs, living statues attack with their two fists. Unlike golems, however, living statues are fairly intelligent and can follow quite complex instructions.
24 - Steel living statues are immune to mundane weapons made from either iron or steel. In fact, when struck by such weapons, the statues will absorb the metal in the weapons; repairing themselves in the process.

LIVING STATUE, IRON

Characters with ranks in Knowledge (arcana) can learn more about iron living statues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - As the statue turns and starts to move in your direction, you identify it for what it is - an iron living statue. This result also reveals all construct traits.
17 - Like most constructs, living statues attack with their two fists. Unlike golems, however, living statues are fairly intelligent and can follow quite complex instructions.
22 - When striking an iron living statue, mundane iron or steel weapons may become stuck in the statue. The statues eventually absorb the metal in the weapons; repairing themselves in the process.

LIVING STATUE, CRYSTAL

Characters with ranks in Knowledge (arcana) can learn more about crystal living statues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

13 - As the statue turns and starts to move in your direction, you identify it for what it is - a crystal living statue. This result also reveals all construct traits.
18 - Like most constructs, living statues attack with their two fists. Unlike golems, however, living statues are fairly intelligent and can follow quite complex instructions.
23 - The crystalline nature of crystal living statues means that they are fairly resilient to beams, rays etc. These forms of attack can be scattered, rendering them ineffective.

LIZARD, FOOT-PAD

Characters with ranks in Knowledge (nature) can learn more about foot-pad lizards. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12- This huge lizard is a foot-pad lizard, nearly twelve feet long not including the tail - which is nearly that length again. Whilst they can be tamed, foot-pads are not very clever and are more suited to the role of pack animal rather than as a mount. This result reveals all animal traits.
17 - Foot-pad lizards are particularly aggressive but will bite creatures in front of it to get them to move out of the way. Foot-pad lizards are so named after the sticky pads on their feet. These allow the lizards to climb all but the smoothest of surfaces.

LIZARD, LAVA

Characters with ranks in Knowledge (dungeoneering) can learn more about lava lizards. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

13 - This reddish brown lizard with the rock-like shell is a lava lizard; a reptile that lives in subterranean caverns amid pools of lava. This result also reveals all magical beast traits.
18 - Despite their relatively weak jaws, lava lizards will attack with a bite. Due to the lava lizard's fiery nature those bitten by it may be burnt in the process. Also due to the extreme temperatures given off by these creatures, metallic objects that strike the lava lizard have a fair chance of melting.

LIZARD, ROCKHOME

Characters with ranks in Knowledge (dungeoneering) can learn more about Rockhome lizards. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

12 - Standing on its rear legs, this lizard looks a little like a dinosaur. It is, in fact, a Rockhome lizard; a gentle reptile used by dwarves and gnomes as a beast of burden. This result also reveals all animal traits.
17 - Like most lizards, Rockhome lizards will attack with a bite if they feel threatened. Due to their time spent underground, these lizards are very vulnerable to sunlight; which actually inflicts injuries to the lizard.

LIZARD, THUMPER

Characters with ranks in Knowledge (nature) can learn more about thumper lizards. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This 3 foot tall dinosaur is known as a thumper lizard. This result also reveals all animal traits.
20 - Thumper lizards will attack with both claw and teeth. They get their name from the way that they thump the ground with their tails as a warning.

Note: I increased the DC's by 5 due to the fact that these lizards are confined to such a small area.

LOCHNAR

Characters with ranks in Knowledge (nature) can learn more about lochnars. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

19 - This massive, aquatic creature is a lochnar; a remnant from prehistoric times. This result reveals all animal traits.
24 - Lochnars prefer to use their massive bulk to ram their opponents. They can use a bite as well, but really prefer the ramming attack. Lochnars are afraid of bright lights and will flee back to the bottom of their lake from such lights.

LUPASUS
Characters with ranks in Knowledge (nature) can learn more about lupasi. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This large winged wolf is a lupasus, a native of the Yazak Steppes. This result also reveals all magical beast traits.
17 - As with their ground-bound kin, lupasi attack with a savage bite. They mainly prey on small birds and animals, swooping from out of the sky.
22 - Lupasi pelts are thick and beautiful and bring big prices in certain markets. Lupasi are extremely difficult to domesticate and train, although some will sometimes be found in company with lupin knights and paladins.

LYADRACHNUS

Characters with ranks in Knowledge (arcana) can learn more about the lyadrachnus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This strange creature can only result from the meddling of wizards. It is known as a lyadrachnus; the result of Zargosian experiments. This result also reveals all magical beast traits.
25 - The lyadrachnus attacks with its eight tentacles before drawing prey into its mouth. The tentacles have suckers along their length which draw blood from the victim.

Note: I increased the DC's by 5 due to the fact that this is a unique creature.

LYCANTHROPE: WEREHAWK

Characters with ranks in Knowledge (arcana) can learn more about the werehawks. Once a werehawk has been identified Bardic Knowledge or Knowledge (religion) can be used to find out more information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane)
DC - Result

14 - This large half-man, half-hawk is the hybrid form of a werehawk. This result also reveals all humanoid and shapechanger traits. Werehawks are one of the few lycanthropes who are good-natured.
19 - Like with all lycanthropes, the bite of a werehawk can cause lycanthropy. As well as their bite werehawks in their hybrid or hawk forms can attack with their talons. In their humanoid form they prefer to use weapons. Also like all lycanthropes, werehawks can only be hurt with silver or magical weapons.
24 - Werehawks can communicate with other types of hawk, including giant hawks and dire hawks.

Bardic Knowledge or Knowledge (religion)
DC - Result
24 - Werehawks were supposedly wiped out by Ruaidhri Hawkbane during his quest for Immortality. There are some legends that a mated pair managed to escape or were even saved by another, unnamed, Immortal. Another tale tells us that Ruaidhri only slew the werehawks of Brun. Which tale is true, who can tell save the Immortals?

LYCANTHROPE: WERESABRETOOTH

Characters with ranks in Knowledge (arcana) can learn more about the weresabretooths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcane)
DC - Result

16 - The enlarged canines of this half-man, half-cat identify it as the hybrid form of the weresabretooth; a lycanthrope thought to be confined to the Hollow World. This result also reveals all humanoid and shapechanger traits.
21 - Like with all lycanthropes, the bite of a weresabretooth can cause lycanthropy. As well as their bite weresabretooths in their hybrid or cat forms can attack with their claws. In their humanoid form they prefer to use weapons. Also like all lycanthropes, weresabretooths can only be hurt with silver or magical weapons.

LYCANTHROPE - WERESEAL
Characters with ranks in Knowledge (arcana) can learn more about the wereseals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

14 - The grey colouring and webbing between it's digits identify this creature as the hybrid form of a wereseal. This result also reveals all humanoid and shapechanger traits.
19 - As with all lycanthropes, the bite of a wereseal can inflict lycanthropy on the victims it bits. In their humanoid forms, wereseal prefer simple weapons such as clubs.
24 - Strangely most wereseals tend to be female - the males are much larger and surround themselves with a harem of female seals and wereseals.

MALFERA

Characters with ranks in Knowledge (the planes) can learn more about the malferas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

18 - This strange, black humanoid with the numerous tentacles and elephantine head is a malfera; a creature from the Nightmare Dimension. This result also reveals all outsider traits.
23 - The malfera has two crab-like pincers and a bite which it uses in a fight. Its preferred tactics are to grab an opponent with its pincers and then hold it against its acidic tentacles. Its bite is poisonous and weakens a body's defences against disease and such-like.
28 - Malfera's normally appear on the Prime Material Plane as a result of a summoning by a powerful summoner. Because of their alien origins, malfera are resistant to a lot of effects native to the Prime Material Plane.

MALUSITE
Characters with ranks in Knowledge (nature) can learn more about the malusites. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - It's not until this apple tree moves towards you that you realise what it is - a malusite. This result also reveals all plant traits.
25 - If a malusite gets into melee combat, it uses two of its branches to hit its opponents with. However, malusites prefer to kill at range and employ exploding apples as weapons. Their favourite tactic is to wait until a number of targets are closely grouped before throwing the exploding fruit at them.
30 - Malusites are from an isolated plane known as the Green Realm. There they are often found in the company of treants; they also have good relations with fey and other sylvan creatures.

MANIKIN

Characters with ranks in Knowledge (arcana) or Knowledge (nature) can learn more about manikins. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (nature)
DC - Result

10 - This small humanoid plant is a manikin. This result also reveals all plant traits.
15 - Manikins are not really built for combat and, as such, avoid it as best they can. If forced to fight they will employ their arm-like appendages to lash out with. Manikins are creatures that are magically created from the mandragora plant by spellcasters, as a general assistant. Manikins need to spend at least a hour a day in soil in order to feed.
20 - Manikins are limited to a small area around the place that they where created and are unable to move outside that area. When a manikin is killed it lets out a bloodcurdling scream that is capable of killing the creature that slew it. Manikins are also able to merge with wooden and stone items.

MASHER

Characters with ranks in Knowledge (nature) can learn more about mashers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

19 - This massive black worm is a masher. This result also reveals all vermin traits.
24 - Mashers are blind but can sense their opponents with a keen sense of smell and via vibrations in the water. They attack with a bite and a poisonous sting in their tail. They are usually peaceful creatures and will only attack in self-defence or if surprised.
29 - The masher's poison attacks the body's defences, weakening it against diseases etc. Mashers are tamed and used as beasts of burden by the kna; although the kna remove the mashers sting to make them less dangerous.

MEK

Characters with ranks in Knowledge (arcana) can learn more about meks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This large metal insect is a mek. This result also reveals also reveals all construct traits.
25 - Depending upon how they were constructed, meks usually use their two forelimbs to attacks with. Meks are usually instructed to guard an area and will attack anything entering that area. A tactic meks will use is to pick up their opponent and throw them outside the guarded area.
30 - Meks may also release a cloud of paralysing gas; paralysing opponents before removing them from the area. Meks where created by an ancient race of insectoid sorcerors, but some survive to carry on their instructions. Meks, like golems, are immune to most magical effects.

MESMER

Characters with ranks in Knowledge (religion) can learn more about mesmers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Religion)
DC - Result

16 - The pattern on the sea floor that drew you here identifies the wraith-like creature as a mesmer. This result also reveals all incorporeal and undead traits.
21 - Mesmers are voraciously hungry and attack their still living victims with bites. Mesmers lure victims into their tunnels to confuse and separate them from each other.
26 - Spells cast at a mesmer may be unexpectedly be reflected back at the caster in a more extensive area. Mesmer's employ an number of magical abilities to lure and charm their victims.

METAMORPH

Characters with ranks in Knowledge (local) can learn more about metamorphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

12 - Upon seeing the true form of this handsome human with pointed ears and white eyes you identify it as a metamorph. This result also reveals all humanoid and shapechanger traits.
17 - Metamorphs have no effective natural attacks and use weapons instead. They see themselves as guardians of the area around their remote settlements and get on well with elves and druids.
22 - They can assume the form of most vermin and animals a number of times per day.

MOAN BIRD

Characters with ranks in Knowledge (nature) learn more about moan birds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This small, misty cross between an owl and a falcon is a moan bird; it's a distant to relative to sprites and other fey creatures. This result also reveals all incorporeal and fey traits.
16 - This bird-like fey creature attacks with its bite, but is usually non-aggressive and will only bite in self-defence. The Azcans think that the piercing cry heralds a painful and imminent death.

MONKEY: GIANT MARMOSET

Characters with ranks in Knowledge (nature) learn more about giant marmosets. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This large monkey is a giant marmoset. This result also reveals all animal traits.
18 - Giant marmosets will attack with their teeth and claws, as well as with their tail spike. They will also throw stones and small rocks at opponents. Some giant marmosets grow large enough that they are used by Halflings as mounts.

MUGUMBA MUD-DWELLERS

Characters with ranks in Knowledge (nature) learn more about Mugumba mud-dwellers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This beaver-like humanoid is a Mugumba mud-dweller. This result also reveals all monstrous humanoid traits.
16 - Despite their large beaver-like teeth, mud-dwellers either use their claws, or preferably, weapons with which to defend themselves. Their society is primitive; they build houses rather like beaver lodges and dam the river to create small lakes.
21 - It is unknown whether mud-dwellers evolved naturally or are the result of meddling wizards and their arcane experiments.

MYTHU'NN FOLK
Characters with ranks in Knowledge (nature) can learn more about mythu'nn folk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This tiny, teddy bear-like creature is a mythu'nn folk, a member of a curious fey race that likes to follow the 'big folk' around and sometimes even join an adventuring party to see something new. This result also reveals all fey traits.
20 - Mythu'nn folk prefer to use their special abilities to avoid combat, but if forced to defend themselves will employ tiny spears and bows to drive off their attackers. Every hour a mythu'nn folk can run with an incredible speed for a short period.
25 - Mythu'nn folk can become invisible at will and can also use the spell-like ability pi[dimension door[/i] at will. Mythu'nn folk are said to be lucky when they are in contact with somebody.

NAÂRUK
Characters with ranks in Knowledge (arcana) can learn more about naâruks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This large, bronze, winged bull is a magical construct, created as a guardian and a means of transport by enduk priests. This result also reveals all construct traits.
20 - Unless ordered otherwise, naâruks only attack in self defence with their sharp bronze horns. A charging naâruk is extremely dangerous and can cause an horrendous amount of damage.
25 - Naâruks are incredibly resistant to nonmagical weapons and are immune to most magical effects. In a special ceremony up to 10 enduks can meld with a naâruk. A naâruk can be slowed down by a gust of wind spell.

NAGPA

Characters with ranks in Knowledge (nature) learn more about nagpas. Once a nagpa has been identified Knowledge (religion) may be used to gain more information about it. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - The stooped, withered, vulture-headed humanoid is a nagpa. This result also reveals all monstrous humanoid traits.
17 - Nagpa's favour the quarterstaff as weapon and may also use their large beaks to bite with. However, nagpas prefer to magic instead of weapons and can use a number of magical abilities each day. These abilities allow the nagpa to turn an area black with darkness or paralysis a person, for example.
22 - Nagpa's are reincarnated when they die, but their previous memories are fragmented and require much meditation (or kariwa) to recover. Nagpa's are rather paranoid and have developed the ability to sense when they are being talked about.

Knowledge (religion)
DC - Result

27 - Nagpas are the result of an ancient curse on the nation of Varellya. At the climax of a civil war, one of two princes conjured the avatar of an immortal to destroy his rival. The immortal turned on its summoner and obliterated the entire land, cursing all the inhabitants to be eternally reborn as nagpas, twisted and unloved, unable to laugh, cry, reproduce, or permanently die.
32 - Since their creation, nagpas have developed their arcane abilities, and most are highly experienced sorcerors and wizards.

NESHEZU
Characters with ranks in Knowledge (local) can learn more about the neshezu. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

10 - The slight goblinoid features of this large orang-utan identify it as a neshezu, a race very mush adapted to its arboreal life. This result also reveals all humanoid traits.
15 - Neshezu favour traditional pirate weapons such as cutlasses and daggers, and prefer to attack from ambush. They are quite difficult to spot in the tree canopy and move with ease from tree to tree.
20 - They are known to coat their weapons with a wide range of poisons and will always have a poison-coated weapon on their person.

NEWT

Characters with ranks in Knowledge (local) learn more about newts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This mottled green, bipedal, frog-like creature is a newt. This result also reveals all humanoid traits.
16 - Like most humanoids, newts prefer to use weapons (favouring halberds, harpoons and tridents), but can (and will) resort to bites and claws if need be. Their rubbery skin protects them, to a certain extent, from blunt weapons, which they also disdain to use.

NIGHTGLEET
Characters with ranks in Knowledge (nature) can learn more about nightgleets. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This large, winged eel is a nightgleet - an horrid predator from the Five Shires. This result also reveals all magical beast traits.
17 - Their primary attack is a wicked bite that with a successful hold on their opponent can drain blood, reducing the victim's fitness rather quickly. Their slimy, rubbery hide makes them extremely difficult to get a grip on and also protects them from most bludgeoning weapons.
22 - Upon its death a nightgleet reflexively sprays a foul smelling secretion on everyone nearby. This secretion wears off after a few days but can be removed with any alcoholic liquid.

NIGHTMARE, LESSER
Characters with ranks in Knowledge (religion) can learn more about lesser nightmares. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

12 - This red-eyed, skeletal horse is known as a lesser nightmare - a common steed for powerful necromancers. This result also reveals all undead traits.
17 - Like living horses, a lesser nightmare uses it front hooves as weapons. Its skeletal nature makes it resistant to edged and pointed weapons and also grants it immunity to cold damage.
22 - Despite its name, a lesser nightmare has little in common with the more deadly nightmare and was probably named such by terrified commoners.

NIKT'OO
Characters with ranks in Knowledge (nature) can learn more about nippers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This large turtle-like animal is known as a nikt'oo, an animal domesticated by the tortles as a mount and beast of burden. This result also reveals all animal and aquatic traits.
17 - A nikt'oo has a powerful bite that it will use mainly in self defence. Nikt'oos are slow and clumsy on land but are powerful swimmers and can outpace many fish in water.

NIPPER
Characters with ranks in Knowledge (the planes) can learn more about nippers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - These centipede-like creatures are nippers a common pest on the Astral Plane, often appearing in vast living swarms. This result also reveals all vermin, extraplanar and swarm traits.
20 - Nippers are attracted by motion and body heat. A swarm will engulf a victim, whilst individual nippers burrow into the victim's body to lay their eggs.
25 - Nipper eggs hatch incredibly quickly, releasing full grown nippers that feed on the body whilst laying more eggs.

NOTHOSAURUS

Characters with ranks in Knowledge (nature) learn more about nothosaurs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This large, aquatic dinosaur is a nothosaurus. This result also reveals all animal traits.
20 - Like icthyosaurs and plesiosaurs, nothosaurs attack with a bite; they have been known to attack swimmers and even small canoes.

NOTION
Characters with ranks in Knowledge (the planes) can learn more about notions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

16 - This lacy network of air is actually a creature known as a notion. They are most commonly found on the outer planes of Thought. This result also reveals all aberration, exalted and incorporeal traits.
21 - Notions inflict no physical damage but merely their touch can intensify one of the victim's emotions. These touches regenerate energy for the notion.
26 - Notions are invisible and can only be found with magic such as detect magic or truesight. Notions are immune to all magic except that cast by Immortals of the Sphere of Thought.

Characters with ranks in Knowledge (dungeoneering) can learn more about omshirims. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

21 - Its only as this metal-veined rock moves that you identify it for what it is - a magically created being known as a omshirim. This result also reveals all ooze traits.
26 - Omshirims attack by extruding parts of their malleable body to strike their opponents with. Omshirims encase their victims with their body and secrete a digestive acid to help subdue an opponent so that the omshirim can feed in peace.
31 - Omshirims are resistant to most weapons, although wooden weapons appear to be effective. Their physical nature makes them immune to electricity and difficult to spot when stationary. Quite remarkably, an omshirim is adept at jumping and can leap up to 30 feet whilst charging an opponent.

NUCKALAVEE

Characters with ranks in Knowledge (nature) learn more about nuckalavees. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - Upon first inspection, this strange looking creature looks like a mutated centaur with an enlarged head and transparent skin; the creature is, in fact, a nuckalavee. This result also reveals all aberration traits.
25 - Nuckalavees will use their claws to attack with; attacking all living things with equal ferocity. The odour from a nuckalavee is quite pronounced and can sicken nearby creatures.
30 - Nuckalavees also employ a breath weapon that creates a area of icy coldness. The very sight of a nuckalavee can cause those with weak minds to panic and shake with fright.

OARD

Characters with ranks in Knowledge (the planes) learn more about the oard. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

25 - This strange, part-man - part-machine humanoid is an oard; a time-travelling humanoid from the future. This result also reveals all humanoid and extraplanar traits.
30 - Oards use strange devices that fire unusual beams of energy or gems that explode on contact. Oards speak their own language as when as the most common tongue of the society that they are infiltrating. They may also speak a number of other local languages.
35 - Oards use a number of technological devices to disguise, protect and aid themselves. These devices may seem magical to more primitive societies.

OYSTER, GIANT

Characters with ranks in Knowledge (nature) learn more about giant oysters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This enormous shellfish is a giant oyster. This result also reveals all animal traits.
15 - Generally peaceful creatures, giant oysters, when hungry, snap at opponents with their shells; attempting to trap its foe inside the shell. It is fairly uncommon but large pearls can sometimes be found inside a giant oyster.

PACHYDERMION

Characters with ranks in Knowledge (nature) learn more about pachydermions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This elephant-like humanoid is a pachydermion. This result also reveals all monstrous humanoid traits.
20 - As well as wielding a longsword in each hand, pachydermions also use their prehensile trunk to swing a heavy mace. Although their thick hide protects them as much as leather armour, pachydermions find comfort in metal armour and often wear half-plate armour.
25 - Pachydermions are keepers of ancient knowledge and lore. Unfortunately, because of their legendary memories, they don't write things down. They pass their knowledge on orally.

PHANTOM: APPARITION

Characters with ranks in Knowledge (religion) learn more about apparitions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

19 - At first sight, this semi-transparent creature resembles a wight; it's only when it notices you and a cloud of mist envelopes it, that you recognise it for what it really is - an apparition. This result also reveals all undead and incorporeal traits.
24 - Apparitions attack with their two claw-like hands. The very sight of an apparition can cause the weak-willed to panic and shake with fear. Apparitions are corporeal on the Ethereal Plane and are susceptible to mundane weapons on that plane.
29 - The mist surrounding an apparition has a fascinating quality. Those affected by it are incapable of acting or even moving until the mist dissipates. Victims slain by an apparition often rise as apparitions themselves a week after death.

PHANTOM: LESSER

Characters with ranks in Knowledge (religion) learn more about lesser phantoms. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

15 - Its only when your blow passes straight through this seemly solid creature that you recognise it for what it truly is - a lesser phantom. This result also reveals all undead and incorporeal traits.
20 - Although the lesser phantom is an incorporeal creature its blows still feel really solid! Lesser phantoms often appear as helpless or unthreatening creatures in order to lure their victims into traps and other such dangerous areas, feeding off their victims fear.
25 - Lesser phantoms have a number of magical abilities as well as the means to assume the form of any man-sized or smaller creature.

PHANTOM: SHADE

Characters with ranks in Knowledge (religion) learn more about shades. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

20 - The dark, semi-transparent creature is a shade; a member of the phantom family of undead. This result also reveals all undead and incorporeal traits.
25 - Shades attack with a vicious looking dagger. The very sight of an apparition can cause the weak-willed to panic and shake with fear. Shades are corporeal on the Ethereal Plane and are susceptible to mundane weapons on that plane.
30 - The initial victim of a shade is likely to die of sheer fright if he has a weak heart. Shades are the bravest of undead and will flee from battle if things turn against them.

PHANTOM: VISION

Characters with ranks in Knowledge (religion) learn more about visions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

21 - This group of transparent creatures is actually one undead entity - a vision. This result also reveals all undead and incorporeal traits.
26 - Each vision attacks with a number of weapons equal to the amount of figures in the vision. The very sight of an apparition can cause the weak-willed to panic and shake with fear. Shades are corporeal on the Ethereal Plane and are susceptible to mundane weapons on that plane.
31 - Visions at the start of a battle often let off a mournful howling, causing those nearby to become filled with a sense of hopelessness and sit down and cry for up to a minute.

PHANATON

Characters with ranks in Knowledge (nature) learn more about phanatons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - These small raccoon-like humanoids are phanatons; an intelligent race that are able to glide from tree to tree on wing like membranes of skin.
15 - Phanatons attack with simple weapons such as clubs and spears. They have an intense dislike of araneas and other spider like creatures and attack such on sight.

PHOBOSAURUS

Characters with ranks in Knowledge (nature) learn more about phobosaurs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This gigantic crocodile is actually a phobosaurus; an ancient relative of the crocodile. This result also reveals all animal traits.
20 - As with crocodiles, phobosaurs attack with their bite. They attempt to swallow bitten creatures in order to digest them at their leisure. A phobosaurus is incredibly difficult to spot in the water and is often mistake for a sandbar.

PHOENIX, LESSER

Characters with ranks in Knowledge (the planes) learn more about lesser phoenixes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

19 - This large, flame-shrouded bird is a lesser phoenix. This result also reveals all magical beast and fire subtype traits.
24 - Phoenixes attack with claws and beak. They can also create a ring of fire round them. This fire is so intense that burns (with full effect) any creature that is not immune to fire. A phoenix is able to travel to and fro to the following planes at will: Astral Plane, Plane of Fire, and the Ethereal Plane.
29 - Phoenixes can communicate with creatures telepathically and are impossible to kill by any normal means. When a phoenix is near death, it burns up in an intense ball of flames. Soon after the phoenix burns up, a new fully grown phoenix appears and flies off.

PHORORHACOS

Characters with ranks in Knowledge (nature) learn more about phororhacoses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large, flightless bird with the long curved beak is a phororhacos. This result also reveals all animal traits.
16 - The phororhacos attacks with its long beak, using it rather like a sword - hence its other name the 'swordbeak'.

PHYGORAX

Characters with ranks in Knowledge (religion) learn more about phygoraxes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

16 - This large, beautiful fish is actually a form of undead; a phygorax. This result also reveals all undead traits.
21 - The phygorax attacks with the dozen spines along its back. The spines cause little damage but sap the very life from the victim. Their undead nature grants them some protection from the blows of mundane weapons.
26 - Phygoraxes are masters of illusion and are capable of reading their victims thoughts. They then use their illusions to lure their prey to their doom.

PLASM
Characters with ranks in Knowledge (the planes) can learn more about plasms. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This skeletal creature is actually a plasm, a native of one the four Elemental Planes, it's body are actually made from the solid elemental material rather than bone. This result also reveals all elemental traits as well as those of the appropriate elemental subtype.
20 - Plasms attack with their two clawed hands and due to their nature are immune to nonmagical weapons. Indeed, all but the most powerful magical weapons have a reduced effect against a plasm.
25 - Every 10 minutes a plasm can sacrifice some of it's essence to create an elemental cloud which the plasm can use to cover its escape. Plasms feed on the energy of their plane as well as from energy associated with that plane.
30 - Some plasms grow to a gigantic size and are obviously more dangerous than their smaller brethren. Plasms are so closely tied to their element that if removed from that elemental (or ethereal) plane they quickly disperse into nothingness.

PORCUPINE, GIANT

Characters with ranks in Knowledge (nature) learn more about giant porcupines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This enormous porcupine is just that - a giant porcupine. This result also reveals all animal traits.
15 - Generally a peaceful creature, the giant porcupine if disturbed can inflict a nasty bite. It can also a number of it sharp quills in a volley of fire.

PORTAL MONSTER

Characters with ranks in Knowledge (the planes) learn more about portal monsters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

17 - This seething mass of writhing tentacles is known as a portal monster; its true name, if indeed it has one, is unknown. This result also reveals all aberration traits
22 - The portal monster attacks with its tentacles, each of which has a small mouth at the end. Once it has hold of a victim it starts to squeeze the life from the unfortunate.

POSSESSION

Characters with ranks in Knowledge (religion) learn more about possessions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

16 - This shadowy, grey cloud is a possession. Possessions are normally found possessing precious items. This result also reveals all undead and incorporeal traits.
21 - Possessions prefer to dominate their victims but can cause the object they inhabit to animate and attack.
26 - Possessions can only be permanently destroyed by turning them in their incorporeal form. Otherwise, they reform after a day and seek to possess a new object.

PROTECTOR

Characters with ranks in Knowledge (the planes) learn more about protectors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

16 - This translucent green being is a protector, a peaceful race from an unknown plane. This result also reveals all humanoid and extraplanar traits.
21 - Despite their translucent appearance protectors are solid creatures and are affected as such. They either use weapons are their limbs as weapon.
26 - They are profoundly lawful and defend any lawful being that enters the place that they guard; their mission in life is to eliminate all chaotic beings to make the world a better place.

PRYING EYES

Characters with ranks in Knowledge (the planes) learn more about prying eyes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

10 - This pair of floating, glowing eyes is a creature known as 'prying eyes'. This result also reveals all outsider and extraplanar traits.
15 - Prying eyes only attack if attacked first, and then only as counterattacks. Their touch feels very much like a bite and is capable of paralysing those it touches.
20 - Prying eyes are native to the Astral Plane and are banished back there by any magical effect that affects it. They are however immune to a number of magical affects such as sleep and mind affecting spells.

PUDDING, VERMILLION

Characters with ranks in Knowledge (dungeoneering) learn more about vermillion puddings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

17 - This red-tinged amorphous blob is a vermillion pudding, a colony of vermilia bacteria that has been affected by the Red Curse. This result also reveals all ooze traits.
22 - The very touch of a vermillion pudding transfers some of the vermilia bacteria to the victim. The bacteria start to eat the victims flesh. Further hits from the pudding rapidly increase the rate at which this takes place.
27 - Like a lot of oozes, vermillion puddings split into two puddings when struck by either piercing or slashing weapons. This also occurs if the pudding is struck by a lightning attack.

RAKASTA
Characters with ranks in Knowledge (local) learn more about rakastas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

11 - This humanoid feline is a rakasta. This result also reveals all monstrous humanoid traits.
16 - Like most intelligent humanoids, rakastas prefer to utilise manufactured weapons rather than their natural weapons. However, they can use their sharp claws if needs be, which they sometimes enhance with the aid of metal 'war-claws'.
21 - Some tribes of rakasta breed and train sabre-toothed tigers as riding animals, which they use in the hunt and at war. Rakastas can also employ the claws on their rear whilst grappling their opponents.

RANDARA

Characters with ranks in Knowledge (nature) learn more about randaras. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

23 - This innocent looking creature is actually a randara; a shapechanging creature that feeds on human and demihuman flesh. This result also reveals all fey and shapechanger traits.
28 - Randaras employ the physical attacks of the creature that they are assuming the shape of; for example a randara in the form of a human will use weapons whilst another in the form of a stag will use its antlers. Randaras are tough creatures and take little damage from non-magical weapons.
33 - Randaras can employ a number of magical abilities each day; they are able to detect the thoughts of their prey and are able to charm their prey into approaching them before they attack. Randaras are also quite resilient to magic and are able to ignore the effects of less powerful magic.

RATLING

Characters with ranks in Knowledge (nature) learn more about ratlings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This small rat-faced humanoid is a ratling. This result also reveals all monstrous humanoid traits.
16 - Ratling often wear leather armour and employ simple weapons such as spears. They will also use their claws and teeth if need be.
21 - Ratlings are often employed by wererats as underlings and can be the first sign that there are wererats around. Ratlings possess a keen sense of smell with which they track their opponents.

RED WORM

Characters with ranks in Knowledge (arcana) learn more about red worms. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - These large red coloured worms are know as red worms; they are the young of fyrsnacas. This result also reveals all magical beast and fire subtype traits.
17 - Red worms attack with a poisonous bite. This poison can sap the very vitality from the victim leaving it more prone to infection and disease.
22 - Red worms are sensitive to ground vibrations and are able to locate creatures this way within a 20 yard range.

REFLECTER

Characters with ranks in Knowledge (arcana) learn more about reflecters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This reflective silvery statue is a reflecter. This result also reveals all construct and extraplanar traits.
20 - Reflecters are passive creatures and have no physical attacks. To defend themselves they can employ a blast of lightning. Reflecters are constructed from a very tough substance that is almost impossible to breach by anything but the most powerful magical weapons.
25 - The surface of a reflecter is so reflective that it is able to reflect any magic directed at it. As with some types of golem though the shatter spell is quite effective against the reflectors. The reflectors tough substance can be weakened for short periods with a carefully worded wish or miracle.
30 - Reflecters are thought to be from the far future and are collectors of antiquities. If an item is stolen from them they will relentlessly hunt down the thieves. They may however accept a book, map, or scroll in exchange for the stolen item.

REINDEER, GIANT

Characters with ranks in Knowledge (nature) learn more about giant reindeer. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This horse-sized reindeer is a giant reindeer. This result also reveals all animal traits.
16 - Giant reindeer trample and gore their opponents. They can also use their hooves in defence but they are relatively weak attacks.
21 - Giant reindeer are sometimes employed as mounts for some artic dwelling tribes.

REPEATER
Characters with ranks in Knowledge (arcana) or Knowledge (the planes) can learn more about repeaters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (the planes)
DC - Result

40 - This massive, six-legged reptile is known as a repeater or ditto-monster. Little is known about these huge creatures; other than they are dangerous scavengers of the Astral and Outer planes. This result also reveals all draconic, exalted and extraplanar traits.
45 - Repeaters attack with an incredible bite and their 6 clawed limbs. Their magic is powerful enough to effect Immortals and other creatures of that power level.
50 - A repeater is named after its deadliest ability - it's snort. Any creature that succumbs to the snort must re-enact it previous actions. A repeater is immune to any magic associated with the Sphere of Time.
55 - Any spell or spell-like ability that the repeater manages to resist it automatically reflected back to the caster at full effect.

REVENER

Characters with ranks in Knowledge (arcana) or Knowledge (dungeoneering) learn more about reveners. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (dungeoneering)
DC - Result

19 - This wild looking human with skeletal hands is a revener; a being not quite undead, not quite alive. This result also reveals all aberration traits.
24 - Reveners attack with their skeletal hands. These attacks as well as damaging the victim have a strange side effect - they can draw the very senses from the victim. The loss of a sense causes various effects such as blindness or deafness. Fortunately these losses are only temporary.

ROCK MAN

Characters with ranks in Knowledge (nature) learn more about rock men. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - These granite-like cone-shaped humanoids are rock men. This result also reveals all monstrous humanoid traits.
17 - Rock men attack with blows from their muscular arms. Due to their stony flesh, rock men are immune to fire. When a rock man is slain it collapses in to rocky rubble, amongst which can be found its valuable heart.
22 - Rock men are vulnerable to several types of magical spell, such as those that affect stone or crystalline objects such as stone shape or shatter respectively.

ROBOTS; DBOT, EBOT, SBOT AND UBOT

Characters with ranks in Knowledge (history) learn more about 'bots. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (history)
DC - Result

25 - These metallic humanoids are mechanical creations not magical; they are known as bots and come in a variety of types. Each type is identified by the colour of the 'bot. This result also reveals all construct traits.
30 - The attack form depends upon the type of 'bot; for example the black dbot utilise a number of strange looking ranged weapons. All bots are resistant to one degree or another to mundane weapons.
35 - There are known to be for types of 'bot in existence. The black dbot, the green ebot, the blue sbot, and the orange ubot.

SABERCLAW
Characters with ranks in Knowledge (arcana) can learn more about saberclaws. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

14 - These large, hairy flying creatures are saberclaws, the result of a wizard's warped mind. This result also reveals all magical beast traits.
19 - Saberclaws attack with their sword-like right claw - hence their name. They live together in a 'wing' and become uneasy if separated. Saberclaws have been bred to resist all effects of poisons and are also immune to all lesser magics.
24 - Saberclaws are so in tune with each other that none will fall until all saberclaws have mortal injuries. A wing of saberclaws can coordinate their flight in such a manner as to be able to carry off a victim between them.

SACROL
Characters with ranks in Knowledge (religion) can learn more about sacrols. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

18 - This large, floating skull within the strange mist is a sacrol; the collected angry spirits of the dead. This result also reveals all undead traits.
23 - Sacrols attack with two misty tentacles that are reminiscent of entrails. These tentacles cannot be used to target the same opponent, but must be used against different foes.
28 - As well as injuring the victim, the tentacles also draw the very life essence from the opponent. Sacrols are resilient to most mundane weapons and once they have a hold of a foe are able to squeeze the life from the victim.
33 - Sacrols are able to animate the dead in the area surrounding it. Any victim slain by a sacrol has its spirit is captured. The only way to release such a spirit is to slay the sacrol. The sacrol can also scream in such a way at a target that it can kill a weak-hearted victim.

SAND FOLK
Characters with ranks in Knowledge (local) can learn more about sand folk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

13 - This four armed, tall, leathery humanoid is a sand folk; a desert dwelling creature that are organised into tribes by their bloodlines. This result also reveals all humanoid traits.
18 - Sand folk favour large two-handed weapons such as greatswords. With their four arms, sand folk are able to wield two greatswords as the same time. As they age their body secretes a substance that crystallises, hardening their skin and turning it dark grey in the process.
23 - Sand folk are unusual in that they change sex every summer unless they are currently pregnant. Sand folk are a very draconian race and the only punishment their law allows is decapitation. They are usually found as caravan guards or desert raiders, and are occasionally found mounted on camarillas.

SAND-STAR
Characters with ranks in Knowledge (arcana) or Knowledge (nature) can learn more about sand-stars. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (nature)
DC - Result

18 - This huge, six-limbed, starfish-like creature is a sand-star; a desert dwelling carnivore. This result also reveals all magical beast traits.
23 - Sand-stars attack their prey with their six long tentacles. Once they have a good grip on a foe they drag their food into their hungry maws. Once swallowed, victims have the very water drawn from their bodies.
28 - Sand-stars can detect movement within a large area around them and are also a good source of fresh water and tasty meat to those powerful enough to slay them.

SCAMILLE
Characters with ranks in Knowledge (dungeoneering) can learn more about scamilles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

15 - This large amoeba-like creature is a scamille. Whilst at rest scamilles assume the form of an inanimate object such as a chest or a door. This result also reveals all aberration and shapechanger traits.
20 - Scamilles attack with their six sticky pseudopods. Their normal tactics are to get an adhesive grip on one foe and use their other pseudopods to pummel the victim to death. Once a victim is dead it is drawn into the scamille's mouth and digested; equipment and all.
25 - Scamilles are inquisitive creatures and due to their longevity are excellent sources of information of their environs. If approached in the right manner, a scamille may exchange such information for food.

SEA HORSE
Characters with ranks in Knowledge (nature) can learn more about sea-horses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large aquatic creature is a sea-horse; a favourite steed of both mermen and tritons. This result also reveals all animal and aquatic traits.
16 - Wild sea-horses are shy creatures but they can attack with a head butt if provoked. The sea-horses bred and reared as mounts are larger and stronger than their wild cousins and are rather more dangerous.

SEA SERPENT
Characters with ranks in Knowledge (nature) can learn more about sea-serpents. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This huge serpentine creature is a sea serpent; an aggressive aquatic predator. This result also reveals all animal and aquatic traits.
19 - Sea serpents attack their prey with tremendous bites, but they can also entwine themselves around ships before splintering the hulls in order to feed on the crew.
24 - Sea serpents are capable of tracking their prey over large distances, thanks to their well developed sense of smell. They are also capable of launching themselves out of the water to attack low flying or land-based creatures. Some sea serpents grow to immense size, reaching nearly 100 feet in length; these larger sea serpents are even more aggressive than their smaller relatives.

SERPENTWEED, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant serpentweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - The large snake-like stalks of this plant identify it as giant serpentweed; a carnivorous plant. This result also reveals all plant traits.
19 - Giant serpentweed attacks with bites from the 'heads' of the snake-like stalks. Giant serpentweed is sensitive enough to movement, in the water around the plant, that it can pin point the location of nearby prey.
24 - Destroying the stalks of the serpentweed is not enough to kill the plant outright. To completely kill the plant it's root stock needs to be destroyed.

SERVITOR
Characters with ranks in Knowledge (the planes) or Knowledge (religion) can learn more about servitors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes) or Knowledge (religion)
DC - Result

36 - This arcane creation is a servitor, a construct made by an Immortal as an intelligent servant. This result also reveals all construct, exalted and extraplanar traits.
41 - Although servitors can employ a wide range of weapons they can also use their powerful forms to strike opponents with.
46 - Usually used as messengers or bodyguards, an occasional servitor is created to house the life-force of a recently slain favoured mortal.

SHARK, BULL
Characters with ranks in Knowledge (nature) can learn more about bull sharks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This 8 foot long brown shark is a bull shark. This result also reveals all animal traits.
15 - Bull sharks charge their opponents, attempting to stun them so that they may bite the helpless prey.
20 - Bull sharks have a keen sense of smell and can detect blood in the water at up to a mile away. When closer to blood, a bull shark will enter a frenzy - which makes them immune to fear and helps their fighting capabilities.

SHARK, GREAT WHITE
Characters with ranks in Knowledge (nature) can learn more about great white sharks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This huge grey shark is a great white shark. This result also reveals all animal traits.
15 - Great whites attack with a vicious, ripping bite.
20 - Great white sharks have a keen sense of smell and can detect blood in the water at up to a mile away. When closer to blood, a bull shark will enter a frenzy - which makes them immune to fear and helps their fighting capabilities.

SHARK, MAKO
Characters with ranks in Knowledge (nature) can learn more about mako sharks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This 12 foot long, blue-grey shark is a mako shark. This result also reveals all animal traits.
15 - Mako sharks attack with a vicious bite, often going from victim to another without killing them.
20 - Mako sharks have a keen sense of smell and can detect blood in the water at up to a mile away. When closer to blood, a bull shark will enter a frenzy - which makes them immune to fear and helps their fighting capabilities.

SHARK, VAMORA
Characters with ranks in Knowledge (nature) can learn more about vamora sharks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This small mottled grey shark is a vamora shark. This result also reveals all animal traits.
15 - Vamora sharks attack with a vicious bite, and attempt to keep a hold on their victim in order to rip chunks of flesh from the prey.
20 - Vamora sharks have a keen sense of smell and can detect blood in the water at up to a mile away. When closer to blood, a bull shark will enter a frenzy - which makes them immune to fear and helps their fighting capabilities.

SHIMMERFISH
Characters with ranks in Knowledge (nature) can learn more about shimmerfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - These dolphin-like mammals are shimmerfish. This result also reveals all magical beast traits.
16 - Shimmerfish will ram wooden boats until they sink, before feeding on the passengers and crew of the stricken vessel.
21 - Shimmerfish can create crude illusions of treasure with their glowing bodies as a lure to their prey.

SHREW, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant shrews. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large rat-like creature is a giant shrew. This result also reveals all animal traits.
15 - Giants shrews furiously attack with their needle-like teeth. Giant shrews are virtually blind but can sense creatures, within 60 feet of them, with a bat-like sonar.

SIS'THIK (DESERT SCOURGE)
Characters with ranks in Knowledge (local) can learn more about sis'thiks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

12 - These reptilian humanoids are sis'thiks. This result also reveals all humanoid and reptilian traits.
17 - Sis'thiks females employ a combination of both natural weapons and manufactured weapons; preferring scimitars and bite attacks above other options. Male sis'thiks if forced defend themselves with claw and bite.
22 - Sis'thiks are a matriarchal desert dwelling race that have a fondness for dragonmeat and seek it out if at all possible. They also hunt wyverns' lions and other desert dwelling animals as sources of food.

SKELETAL BEAST
Characters with ranks in Knowledge (religion) can learn more about skeletal beasts. Bardic knowledge may be used to learn additional information once a skeletal When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

19 - This dragon-shaped skeleton of mismatched bones is a skeletal beast. This result also reveals all undead traits.
24 - Skeletal beasts attack with claws and teeth. Skeletal beasts can appear in forms other than dragons, but tend to keep to forms that allow it to use claws and teeth as weapons.
29 - Skeletal beasts are tied to the battlefield they inhabit and are unable to move far from that location.

Bardic Knowledge
DC - Result

24 - Skeletal beasts are formed due to powerful curse placed on an area that contains a large number of bones from wicked creatures that died there.

SKITTERLING
Characters with ranks in Knowledge (dungeoneering) can learn more about skitterlings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

10 - This small lizard is a skitterling, a creature of dark, underground caverns. This result also reveals all animal traits.
15 - Skitterlings prefer to flee rather than fight, but they do possess a weak bite. Due to their size and light bones, skitterlings are able to skitter across water faster than they move on land.
20 - The tails of skitterlings are highly prized by shadowelves; who use them to make cloth of exquisite fineness. An oil from the skitterlings' oil glands is also highly prized as it is used in several alchemical processes.

SKULLWRAITH
Characters with ranks in Knowledge (arcana) can learn more about skullwraiths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

12 - This floating skull with the flaming eyes is a skullwraith; an arcane construct. Skullwraiths are mindless but can be programmed with up to 7 phrases which it will speak when certain events take place. This result also reveals all construct traits.
17 - Skullwraiths have no real physical attacks other than a small gout of flame that bursts from the skullwraith eye sockets if it collides with something. However skullwraiths can also generate a cloud of poisonous gas half a dozen times per day.
22 - Skullwraiths contain a fragment of their creators intellect and can recognise spellcasting for what it is. Skullwraiths are also able to turn spells around so that they affect the caster rather than the intended target. However, the skullwraith has a deadly legacy - any person who strikes a killing blow to a skullwraith is struck with a most powerful lightning bolt.

SKUNK, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant skunks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This enormous skunk-like creature is just that - a giant skunk. This result also reveals all animal traits.
15 - Giants skunks have a bite attack, but they much prefer to spray their opponents with musk in order to drive them away. This musk can sicken and even nauseate those unfortunate to be hit by it.

SKUNK, NORMAL
Characters with ranks in Knowledge (nature) can learn more about skunks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This tiny black and white creature is a skunk. This result also reveals all animal traits.
15 - Skunks have a bite attack, but they much prefer to spray their opponents with musk in order to drive them away. This musk can sicken and even nauseate those unfortunate to be hit by it.

SKYWYRM
Characters with ranks in Knowledge (the planes) can learn more about skywyrms. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

20 - This huge winged, cat-like creature made from the very clouds is a skywyrm; a native of the Elemental Plane of Air. This result also reveals all elemental traits.
25 - Skywyrms attack with a bite and their two cat-like front claws. They can also assume a whirlwind form which they can attack in.
30 - Skywyrms have a number of magical abilities and are also able to control the weather around them. Skywyrms possess a great hatred of hell hounds and spectral hounds and can barely tolerate other dog-like creatures.
35 - Older skywyrms are much more powerful than their younger kin; they are able to cast spells like an experienced sorcerer and also have a lightning bolt breath weapon.

SLOTH, VULCANIAN
Characters with ranks in Knowledge (nature) can learn more about vulcanian sloths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

32 - This huge white-furred creature is a vulcanian sloth. Unlike all other sloths the vulcanian sloth is a carnivore. This result also reveals all magical beast traits.
37 - Vulcanian sloths are generally peaceful creatures unless they are hunting. When they do attack, they use their razor sharp claws and they also have a wicked bite.
42 - Vulcanian sloths are adapted to life in the cold and are also able to hunt in the icy waters of the Antarctic.

SLUG, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant slugs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This creature is a massive version of the common garden slug; these giant slugs range from 15 foot in length up to an incredible 30 feet. This result also reveals all vermin traits.
15 - Giant slugs have two forms of attack. They prefer to spit at opponents from range, but if forced into melee they will use their tongues. Their spit/digestive juices is acidic and is capable of eating through most metals, except gold.

SLUG, GIANT FRESHWATER
Characters with ranks in Knowledge (nature) can learn more about giant freshwater slugs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This large, slimy grey creature is a giant freshwater slug; a creature that eats the detritus on the bottom of rivers and lakes. This result also reveals all vermin traits.
15 - The main threat from a giant freshwater slug is that it breaths air and when it needs to take a breathe it will rise straight up from the bottom of the water and can cause boats to become over-turned. Giant freshwater slugs also possess a rasping bite, which they can employ in defence.

SNAIL, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant snails. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This creature is a massive version of the common garden snail; these giant snails range from 15 foot in length up to an incredible 30 feet. This result also reveals all vermin traits.
15 - Giant snails have two forms of attack. They prefer to spit at opponents from range, but if forced into melee they will use their tongues. Their spit/digestive juices is acidic and is capable of eating through most metals, except gold.
20 - Giant snails can retreat into their massive shells, and become a rather tougher target to damage as a result.

SNAKE; BLACK COBRA
Characters with ranks in Knowledge (nature) can learn more about black cobras. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This 4 foot long greenish-black snake is a black cobra. This result also reveals all animal traits.
15 - Like all cobras, black cobras possess a poisonous bite. They warn creatures off by rising up and displaying their hood, only striking if the warning is not heeded.
20 - A black cobra's poison attacks the body's ability to resist diseases and poisons, likely weakening the body further.

SNAKE; GIANT ANACONDA
Characters with ranks in Knowledge (nature) can learn more about giant anacondas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - This massive spotted, dark green snake is a giant anaconda. This result also reveals all animal traits.
18 - Giant anacondas prefer to ambush prey, before wrapping them up in the snake's muscular coils. Giant anacondas mostly hunt in and around rivers, pulling their prey underwater in order to drown it.

SNAKE; GIANT BOA CONSTRICTOR
Characters with ranks in Knowledge (nature) can learn more about giant boa constrictors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This massive diamond patterned lime green snake is a giant boa constrictor. This result also reveals all animal traits.
19 - Giant anacondas prefer to ambush prey, hanging from the branches of trees like vines. Giant anacondas mostly hunt around game trails, wrapping themselves around prey that use such trails.

SNAKE; GIANT MARBLE
Characters with ranks in Knowledge (nature) can learn more about giant marble snakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This strange looking white snake is a giant marble snake; named after the veins that show through translucent patches of skin. This result also reveals all animal traits.
17 - Giant marble snakes are quite unusual as they are neither constrictors or poisonous. They lure prey towards them with a whistling sound that can charm those creatures with weak wills. The snake will then attack with its non-poisonous bite.

SNAKE; GIANT ROCK RATTLER
Characters with ranks in Knowledge (nature) can learn more about giant rock rattlers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This large, grey snake with the red and black diamond pattern is a giant version of the rock rattler. This result also reveals all animal traits.
19 - The giant rock rattler's teeth inflict a deadly poisonous bite. This poison causes the victim to become more prone to infection, disease and other poisons. The rattler also possesses a frightening rattle in its tail that can frighten those close by.

SNAKE; PIT VIPER
Characters with ranks in Knowledge (nature) can learn more about pit vipers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This 5 foot long greenish-grey snake is identified by the two small pits on its head as a pit viper. This result also reveals all animal traits.
16 - Like all vipers, pit vipers possess a poisonous bite. Pit viper poison attacks the body's ability to resist diseases and poisons, likely weakening the body further.

SNAKE; RAINBOW VIPER (MUSOKE FITINA)
Characters with ranks in Knowledge (nature) can learn more about rainbow vipers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This 4 foot long colourful snake is a musoke fitina; more commonly know as the rainbow viper because of its colouring. This result also reveals all animal traits.
16 - Like all vipers, rainbow vipers possess a poisonous bite. Rainbow viper poison attacks the body's ability to resist diseases and poisons, likely weakening the body further.
21 - Rainbow vipers also use their colouration to hypnotise prey or as a defensive measure when startled.

SNAKE; ROCK RATTLER
Characters with ranks in Knowledge (nature) can learn more about rock rattlers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This 2 foot long grey snake is a rock rattler. This result also reveals all animal traits.
15 - The rock rattler possesses a poisonous bite which causes the victim's body to become more prone to infection, disease and other poisons.

SNAKE; ROCK PYTHON
Characters with ranks in Knowledge (nature) can learn more about rock pythons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This huge brown and yellow snake is a rock python. This result also reveals all animal traits.
17 - The rock python attack with a non-poisonous bite before attempting to wrap its coils around the victim before constricting them to death.

SNAKE; TIK POLONGA
Characters with ranks in Knowledge (nature) can learn more about tik polongas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This sandy coloured snake with the reddish brown spots is a tik polonga. This result also reveals all animal traits.
16 - The tik polonga possesses a poisonous bite which causes the victim's body to become more prone to infection, disease and other poisons.

SOO
Characters with ranks in Knowledge (the planes) can learn more about soo. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

15 - This spherical mass of dark water is a soo, an extraplanar creature associated with the Sphere of Time. This result also reveals all outsider, exalted, water, and extraplanar traits.
20 - Soo do no physical damage as such but engulf their foes and suffocate (or drown) them. Soo are notorious liars and have given birth to many conflicting stories concerning their background and origins.
25 - A soo can change its body's essence to mimic a the effects of a magical potion. If the soo it bitten the opponent must make a save or be affected with the potion's effect.

SPECTRAL DEATH
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about spectral deaths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion) or Knowledge (the planes)
DC - Result

15 - The boiling cloud of blackness glowing with a faint greenish-black light is a spectral death. This result reveals all undead and extraplanar traits.
20 - The spectral death attack with its two claws; damaging the victims body and weakening its mind.
25 - Victims slain by a spectral death have their very souls consumed and can only be returned to life by the mightiest of magics.

SPECTRAL HOUND
Characters with ranks in Knowledge (the planes) can learn more about spectral hounds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

13 - This ghostly translucent hound is a spectral hound. This result also reveals all magical beast and extraplanar traits.
18 - The bite of a spectral hound can cause the victim to be shifted to the Astral Plane. Spectral hounds are made from the material of the Astral lane and are difficult to injure on the Material Plane.
23 - Spectral hounds can follow their victims to the Astral Plane and are also capable of seeing all invisible and ethereal creatures.

SPIDER, GIANT SHROUD
Characters with ranks in Knowledge (nature) can learn more about giant shroud spiders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - The eerily blue glowing eyes of this 6 foot long black spider identify it as a giant shroud spider. This result also reveals all magical beast traits.
18 - The bite of a giant shroud spider inflicts a paralysing poison. Giant shroud spiders prefer to lure their victims onto paralysing webs.
23 - Giant shroud spiders wrap their paralysed victims in shrouds made from the spider's webbing. This shroud keeps the victim paralysed, alive, and fresh until the spider wishes to eat.

SPIDER, GIANT SAND
Characters with ranks in Knowledge (nature) can learn more about giant sand spiders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This beige 6 foot long spider is a giant sand spider. This result also reveals all vermin traits.
16 - The poisonous bite from a giant sand spider can cause paralysis for up to 8 hours.
21 - Giant sand spiders don't build web traps like most other spiders, but burrow into the ground and ambush prey that moves overhead.

SPIDER, HUGE WOOD
Characters with ranks in Knowledge (nature) can learn more about huge wood spiders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This 3 foot long, green and brown spider is a huge wood spider. This result also reveals all vermin traits.
16 - The poisonous bite from a huge wood spiders may cause the body's natural defences against disease to weaken and also effects a victim's coordination.

SPIDER, PLANAR
Characters with ranks in Knowledge (the planes) can learn more about planar spiders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

14 - This large spider is a planar spider; an intelligent being from another plane. This result also reveals all magical beast traits.
19 - The poisonous bite of a planar spider causes the victim's body to become more prone to infection, disease and other poisons. Whilst similar to the more common phase spiders, planar spiders are intelligent and have a planar encompassing civilisation. The planar spiders that are normally encountered are veteran travellers and often speak Common and other languages, besides their own native language.
24 - The planar spider can shift to and from both the Astral and Ethereal Planes at will. It is thought that planar spiders originate from the Deep Ethereal Plane.

SPIDER; PLOPPED
Characters with ranks in Knowledge (arcana) can learn more about ploppeds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

10 - These hairy black spiders about the size of an orange have a varying amount of legs each - hinting at a mutated heritage.
15 - The poisonous bite of a plopped attacks the body's muscles, weakening the victim and eventually causing paralysis.

SPIDER, WHITE WIDOW
Characters with ranks in Knowledge (nature) can learn more about white widow spiders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This huge white spider is a white widow spider. This result also reveals all vermin traits.
17 - The poisonous bite of a white widow spider paralyses its victim in a rather unusual manner - it actually freezes them solid. This frozen effect is permanent unless the victim is thawed out with a heat source for at least 30 minutes or is subject to a neutralise poison or heal spell.
22 - The web of a white widow spider, unlike most other spider webs, doesn't trap its victims with sticky threads but lulls them into a state of lethargy with a haunting song.

SPIRIT, DRAGON
Characters with ranks in Knowledge (religion) can learn more about dragon spirits. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

15 - This transparent, incorporeal dragon is a dragon spirit. Dragon spirits are under the effects of a constant tongues effect. This result also reveals all deathless and incorporeal traits.
20 - Dragon spirits retain the attack forms that they possessed whilst alive; instead of the normal damage caused by such blows these attacks attack the victims muscles weakening the victim.
25 - Dragon spirits lose any spell casting or spell-like abilities they had as a mortal dragon. The breath weapon of a dragon spirit is a cone of hazy material that causes victims to become frightened or shaken.
30 - Dragon spirits can assume their old mortal form for a short period every 20 hours, but only whilst on the outer planes.

SPIRIT; DRUJ
Characters with ranks in Knowledge (religion) can learn more about drujs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

21 - This collection of floating body parts is a druj; a form of undead spirit. This result also reveals all undead traits.
26 - Each separate part of a druj has its own attack form; the skull attacks with a poisonous bite which initially can cause the victim to freeze in fear; the hand with a poisonous grasp; and the eye with a poisonous gaze. The poison from the skull and hand damages the body's ability to resist become infection, disease and other poisons. The poisonous gaze paralyses the victim.
31 - The poisonous nature of a druj affects the very air around it spoiling food and water, and paralysing killing plants and small animals. Drujs are unaffected by all lower level magic and have a number of magical abilities that they can employ each day such as animating the dead and slaying the living.
36 - Drujs are powerless whilst in daylight. Once per night a druj can split its essence between 4 identical forms. All forms retain the poisonous nature of a druj but only one possesses the spell-casting.

SPIRIT; ODIC
Characters with ranks in Knowledge (religion) can learn more about odics. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

24 - This transparent, incorporeal creature is an odic; an undead spirit that normally animates plants to further it evil plans. This result also reveals all undead and incorporeal traits.
29 - Odics either use the possessed plant to attack with - such as a tree slamming opponents with its branches or use its own touch attack. The poison from the both attacks damage the body's ability to resist become infection, disease and other poisons.
34 - The poisonous nature of an odic affects the very air around it spoiling food and water, and paralysing killing plants and small animals. Odics are unaffected by all lower level magic and have a number of magical abilities that they can employ each day such as animating the dead and slaying the living.
39 - Odics are powerless whilst in daylight, Odics can also animate up to six leaves from the host plant. These leaves fly around delivering the odic's poison to those that they touch.

SPIRIT; REVENANT
Characters with ranks in Knowledge (religion) can learn more about revenants. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

24 - The sickly green light around this 'zombie' identify it as a revenant; an undead spirit of great power. This result reveals all undead traits.
29 - Revenants use a poisonous bite attack, as well as two poisonous claw attacks. The poison damages the body's ability to resist become infection, disease and other poisons. If a revenant manages to surprise an opponent it can attack with all three of its attacks.
34 - The poisonous nature of a revenant affects the very air around it spoiling food and water, and paralysing killing plants and small animals. Revenants are unaffected by all lower level magic and have a number of magical abilities that they can employ each day such as animating the dead and slaying the living.
39 - Once per night a revenant can summon up to 4 spectres to come to its aid.

SPORACLE
Characters with ranks in Knowledge (dungeoneering) can learn more about sporacles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

15 - A second glance at this beholder reveals it to, in fact, be a spiracle. This result also reveals all aberration traits.
20 - Sporacles attack with up to 12 tentacles and a bite from their toothy maw. They reserve the bite attack for creatures that they don't wish to eat! They prefer to paralyse prey with their tentacles before dining.
25 - Sporacles are immune to poisons, paralysis and sonic attacks. They are also immune to all mind-affecting spells and spell-like abilities as well as any spell or spell-like ability that doesn't cause direct damage. Spells that do cause damage instead destroy one of the sporacle's tentacles.
30 - Sporacles regenerate damage by immersing themselves in fresh water. Indeed, the only way a spiracle can reproduce is by immersing severed tentacles in fresh water.

STALWART
Characters with ranks in Knowledge (local) can learn more about stalwarts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (local)
DC - Result

15 - This tall, heavily built humanoid is a stalwart. This result also reveals all humanoid traits.
20 - Stalwarts favour large greatclubs as weapons but prefer contests of physical prowess rather than combat proper. When encountered they will challenge a group to select a champion for a physical challenge of their choice.
25 - Due to their physical makeup, stalwarts can use larger weapons than would be normal for their size.

STEAM WEEVIL
Characters with ranks in Knowledge (dungeoneering) can learn more about steam weevils. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

14 - This cloud of tiny, flying insects is a steam weevil swarm. This result also reveals all vermin and swarm traits.
19 - Steam weevils swarm over foes inflicting a little physical damage but also causing intense heat damage. This heat damage can be diminished slightly by attacking the swarm with water.

STRANGLEWEED
Characters with ranks in Knowledge (nature) can learn more about strangleweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

17 - It's only when this seaweed reaches out and attempts to grab you that you recognise it for what it really is - strangleweed. This result also reveals all plant traits.
22 - The strangleweed attacks with its vines. These vines, however, to not cause direct damage but rather allow the strangleweed to constrict the victim if the strangleweed successfully grapples the victim.
27 - Successfully grappled opponents act as a living shield for the strangleweed. Any attack against the strangleweed may damage the grappled opponent as well.

SUCCULUS
Characters with ranks in Knowledge (nature) or Knowledge (local) can learn more about succuli. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This wild boar is actually a succulus, an animal that feeds on metal in a similar manner to rust monster. Succuli are often found in the company of regular wild boar with whom they can actually mate. This result also reveals all magical beast traits.
19 - Like normal wide boar, a succulus attacks with it's tusks. The mere touch of a succulus will destroy a large amount of cinnabryl, red steel or steel seed. The succulus always attacks the largest concentration of its food first.
24 - A succulus has a very developed sense of smell, particularly were cinnabryl is concerned and is able to sniff it out almost 100 feet away. The flesh of a succulus is inedible due to the large quantities of heavy metals in the meat.

Knowledge (local)
DC - Result

19 - Succuli were first discovered in the caverns beneath Robrenn, but have quickly spread throughout the Savage Coast.
24 - It is thought that the Robrenn druids have had a hand in the rapid spread of the succuli due to the bias against materials that have never lived.

SUN-WIGHT
Characters with ranks in Knowledge (religion) can learn more about sun-wights. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

15 - The handsome-looking, red-haired human is actually a sun-wight; an undead creature. This result also reveals all undead traits.
20 - Sun-wights attack with two fiery slam attacks or with a weapon. The fiery touch of a sun-wight causes additional fire damage and can also drain away the very life essence of a being.
25 - A sun-wight can dominate a weak willed person by gazing into their eyes. Sun-wights are unusual as a undead creature in that they don't fear the light but rather are damaged by the darkness. Sun-sights can choose that any humanoid or monstrous humanoid slain by it's fiery touch will rise again as a sun-wight. To fulfil this desire the victim must be bathed in light for 4 full days in a row and not exposed to darkness.

SURTAKI
Characters with ranks in Knowledge (arcana) can learn more about surtakis. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

15 - This nightmarish creature is a surtaki. This result also reveals all magical beast traits.
20 - Surtakis attack with a terrible bite and also with their two front hooves. They can also release the quills on their back. The quills also inflict a terrible wasting disease, which reduces the victims ability to fight off diseases and poisons.

SWAMPMARE
Characters with ranks in Knowledge (nature) can learn more about swampmares. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This large creature is a swampmare, a water-loving relative of the tapir that has been domesticated by the gurrash as a beast of burden and war mount. This result also reveals all animal traits.
16 - A swampmare will attack with a vicious bite and all four of its clawed and webbed feet. The swampmares bred by the gurrash as war mounts are tougher than the standard strain.
21 - If outmatched and unable to flee a swampmare will assume the form of a tree - normally a type of tree found in the local environment.

TEPICTOTON
Characters with ranks in Knowledge (nature) can learn more about tepictotons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This tiny elf-like creature is a tepictoton; an Azcan fey creature. This result also reveals all Mystaran faerie and fey traits.
17 - Tepictotons do not fight in their natural forms; but use their spider and scorpion forms to attack in. Both the spider's bite and the scorpion's sting are poisonous. The bite causes its victim to fall asleep whilst the sting reduces the boy's ability to resist further disease or poison damage.
22 - Tepictotons are very agile and are not easily surprised, and can hide themselves in the blink of an eye.

THOUL
Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about thouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (nature)
DC - Result

12 - This skinny hobgoblin-like humanoid is actually a thoul, an arcane combination of a ghoul, a hobgoblin, and a troll. This result also reveals all monstrous humanoid traits.
17 - Thouls attack with either their 2 claw0like hand or with crude weapons such as clubs. Their claws retain the paralysing effect of a ghouls claw.
22 - Thanks to their trollish heritage, thouls are extremely difficult to kill and their wounds heal remarkably quickly.

THUNDERHEAD
Characters with ranks in Knowledge (arcana) can learn more about thunderheads. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

18 - This black-skinned wyvern-like creature is a thunderhead. This result also reveals all dragon traits.
23 - A thunderhead's preferred tactic is to swoop down on it's opponent and grab the opponent in it's claws. If the opponent is too large for this tactic to work, the thunder head will swoop down, rake the opponent with it's claws and also use it's lightning like breath weapon on the opponent.
28 - Thunderheads draw power from electrical storms. They grow in size and power and gain a greater resilience.

TITANOTHERE
Characters with ranks in Knowledge (nature) can learn more about titanotheres. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

18 - This huge, blunt-horned rhino-like animal is a titanothere. This result also reveals all animal traits.
23 - Titanotheres are generally peaceful herd animals, but when provoked or scared they will gore or trample anything that gets in their way.

TOAD, ROCK/CAVE
Characters with ranks in Knowledge (nature) can learn more about rock or cave toads. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This strange looking creature is a rock toad; they are sometimes known as cave toads. This result also reveals all animal traits.
16 - Rock toads attack with a beak-like mouth. Their faintly glowing blue eyes have a hypnotic effect that can fascinate creatures for up to a minute.

TONAL
Characters with ranks in Knowledge (the planes) or Bardic Knowledge can learn more about tonals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes) or Bardic Knowledge
DC - Result

22 - This large bubble of light is a strange form of life known as a tonal. Tonals communicate by changing their colour and can only be understood by magical means. This result also reveals all outsider, exalted, and extraplanar traits.
27 - Most tonals are lawful and peaceful creatures that only attack in self-defence. An older chaotic race of tonals, known as atonals, still exist on the Astral and Outer Planes and can be extremely aggressive. Both races employ a sonic attack, rather than physical attacks. Tonals come in various sizes and these sizes have been classified by the names of the varying lengths of musical note.
32 - The larger the tonal the more powerful it is. Tonals are immune to all nonmagical damage, silence effects, and ability damage and drain.

TOPI
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about topis. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

10 - This small zombie-like creature is a topi; the result of a necromantic ritual. During the process the chosen corpse is shrunk which toughens and preserves the flesh. This result also reveals all undead traits.
15 - Topis attack with claws or weapons. Their claws are poisonous and can cause the victim to become uncoordinated, slow, and can eventually result in a loss of strength.
20 - Topis whilst quite resilient are vulnerable to blunt weapons and can be knocked of balance by such weapons.

TROSIP
Characters with ranks in Knowledge (nature) can learn more about trosips. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - These dark grey dust bunnies are trosips; a dangerous household pest that can kill small children and babies by suffocating them in their sleep. This result also reveals all magical beast traits.
15 - Trosips only attack sleeping victims and flee if the victim wakes up. They congregate around the victims mouth and nose and in the process suffocate the victim.
20 - Trosips are common around the Savage Coast area and as a result even the poorest hovels are kept scrupulously clean.

TURTLE, GIANT SWAMP SNAPPING
Characters with ranks in Knowledge (nature) can learn more about giant swamp snapping turtles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - This giant turtle is not a dragon turtle despite the size of the creature. It is actually a giant swamp snapping turtle. This result also reveals all animal traits.
20 - These giant turtles lie by waterways looking like an earthen mound and ambush prey as it passes with an incredibly quick bite, before retracting its head back into the protection of its shell.

TYMINID
Characters with ranks in Knowledge (nature) can learn more about tyminids. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - The wolverine-like animal is known locally as a tyminid; unlike the wolverine a tyminid has wings and hunts from both the ground and the air. This result also reveals all magical beast traits.
17 - A tyminid possesses a vicious bite and also employs its fore claws as weapons. They do not engage in aerial combat but drop on their prey from above. A tyminid can also pounce on prey from the ground and then rake them with its rear claws.
22 - Like skunks, tyminids possess a strong noxious musk which they can spray to up to 20 feet away. This musk can blind, nauseate or sicken those close by.

TYRANNOSAURUS MOLIOR
Characters with ranks in Knowledge (arcana) can learn more about tyrannosaurus moliors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

20 - This is not a living creature but an arcane construct, created as a guardian. This result also reveals all construct traits.
25 - Like the dinosaur it was created to resemble, a tyrannosaurus molior has an incredibly powerful bite.
30 - Once it has bitten and got hold of an opponent it will hurl that foe away up to 100 feet in any direction.

TZITZIMITL
Characters with ranks in Knowledge (the planes) can learn more about tzitzimitls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

29 - This huge creature looks like a fiendish eagle; it is, in fact, a tzitzimitl - a creature from the boundaries of the Prime Material plane and the Dimension of Nightmares. This result also reveals all outsider traits and the chaos and evil subtypes.
34 - Tzitzimitls attack with a number of natural weapons. They use their bite, two claws and even their tail to attack with. All three of these attack forms are poisonous and can severely reduce the body's ability to resist disease and further applications of poison. Tzitzimitls are very resilient and can shrug of a lot of physical and energy damage.
39 - Tzitzimitls are able to breathe a cloud of poisonous gas that can cause great damage to the victim's muscles, greatly reducing the victims strength.

UBUE
Characters with ranks in Knowledge (nature) can learn more about ubues. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This pale, three-headed giant is an ubue; as well as it's three head it also has three arms and three legs. This result also reveals all giant traits.
17 - The ubue can attack with up to three weapons or can instead use its three arms to slam opponents with. The three heads are of two different sexes, the middle one being a different sex to the flanking two.
22 - It is the middle head of an ubue that determines what sex the creature is; if the middle head is male then the ubue is male; likewise if the middle head is female then the ubue is female. The ubue is not very bright and its heads will argue with each other at the most inappropriate of times.

UTUKKU
Characters with ranks in Knowledge (the planes) can learn more about utukkus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

21 - This large, red-skinned, humanoid lion-like creature is an utukku; an evil creature that lives to spread misery throughout humanoid settlements. This result also reveals all outsider, chaos, evil and extraplanar traits.
26 - Utukkus mostly use their large, white claws to attack with, only occasionally using their mouths to bite with. Utukkus communicate telepathically and can converse with multiple creatures at the same time.
31 - Utukkus have a number of arcane abilities that they can employ a number of times a day. These include comprehend languages, detect magic, detect chaos/evil/good/law as well as numerous others such as the ability to control the weather. They are immune to all mind-affecting magic and are also resilient against fire, electrical and poison damage.

VAMPIRE; NOSFERATU
Characters with ranks in Knowledge (religion) can learn more about nosferatus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

12 - Now that its true form is exposed you recognise this creature as a nosferatu - a cousin of the vampire. This result also reveals all undead traits.
17 - Nosferatus attack mainly with weapons but can use their surprisingly strong arms to attack with. Once a nosferatu has a good hold on a victim it will use its mouth to drain the victim of blood. This causes the victim's body to become increasing prone to disease and poison.
22 - The nosferatu have a number of supernatural abilities; they can summon certain nearby creatures to aid them, they can dominate the weak-wiled forcing them to obey the nosferatu. They can also assume the shape of bat or a raven.
27 - Nosferatu are resilient to both cold and electricity; they are also resilient to damage inflicted by mundane weapons and can heal such wounds rather quickly.

VELYA
Characters with ranks in Knowledge (religion) can learn more about velyas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

12 - This feral looking, blue skinned human is a velya; a type of aquatic vampire. This result also reveals all undead traits.
17 - Velyas attack mainly with weapons but can use their surprisingly strong arms to attack with. Once a velya has a good hold on a victim it will use its mouth to drain the victim of blood. This causes the victim's body to become increasing prone to disease and poison.
22 - Velyas have a number of supernatural abilities; they can summon nearby sharks to aid them, they can dominate the weak-wiled forcing them to obey the velya. They can also assume the shape of either a shark or a manta ray.
27 - Velyas are resilient to both cold and electricity; they are also resilient to damage inflicted by mundane weapons and can heal such wounds rather quickly.

VOAT
Characters with ranks in Knowledge (nature) can learn more about voats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This cat-sized, rat-like animal is a voat; an aggressive, insatiable scavenger. This result also reveals all magical beast traits.
15 - Like rats, voats attack with their sharp teeth; these bites often inflict the disease known as filth fever. Their teeth are so sharp that they ignore the hardness any non-metallic or stone items.
20 - There exists a larger magically altered voat known as the Herathian voat or Slagovich juggernaut. These creatures are much larger than their normal kin and are deadly predators rather than scavengers. These Herathian voats also possess a mind-numbing screech and heal at a supernatural rate.

VULTUREHOUND
Characters with ranks in Knowledge (arcana) or Knowledge (nature) can learn more about vulturehounds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (nature)
DC - Result

10 - This bizarre creature is commonly known as a vulturehound; an arcane blending of dog and vulture. This result also reveals all magical beast traits.
15 - Vulturehounds attack with both claws and beak; rearing up on their hind legs in order to use this combination of attacks. Their small wings grant them the ability to fly, and they prefer to hunt from above.
20 - The blood of a vulturehound maybe be used as an ingredient of medicine to combat vermilia infection.

WARHORSE, ELVEN
Characters with ranks in Knowledge (nature) can learn more about elven warhorses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

11 - This impressive equine is an elven warhorse; a magical crossbreeding of horse, cheval and unicorn. Eleven warhorses are quite intelligent and can communicate telepathically with nearby horses. This result also reveals all magical beast traits.
16 - An elven warhorse is bred to fight in harmony with it's rider; it attacks with hooves and bite as the rider fights from its back. An elven warhorse is empathically linked to its rider which aids in riding and handling the horse.
21 - Elven warhorses can breed with normal horses but only produce lesser versions of themselves. These 'eleven warhorses' are commonly sold outside of Alfheim, leaving the true horses for the elven nation.

WATER WEIRD
Characters with ranks in Knowledge (the planes) can learn more about water weirds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the planes)
DC - Result

13 - This snake-like creature of animated water is a water weird. This result also reveals all elemental and water subtype traits.
18 - Water weirds try to get a hold of their opponents before dragging them into the water to drown. They are difficult to kill, taking little damage from weapons (other than blunt weapons). They are also immune to both acid and electricity damage and are resilient to fire.
23 - Water weirds are not killed by physical damage; they are only dispersed to reform after a day. They can only be permanently slain by having a purify food and water or bless water spell. Spells that inflict cold damage slow the water weird for about a minute.

WEASEL, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant weasels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This huge stoat like creature is a giant weasel. This result also reveals all animal traits.
15 - Giant weasels attack with a nasty bite. Once they bite an opponent they attempt to hang on and continue to bite the opponent. Giant weasels have a developed sense of smell and can track creatures over large distances.

WHALE; NARWHAL
Characters with ranks in Knowledge (nature) can learn more about giant weasels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

15 - The large horn on this pale coloured whale identify it as a narwhal; an intelligent creature sometimes known as the sea unicorn. This result also reveals all magical beast traits.
20 - Narwhals are peaceful creatures and only attack when threatened; they attack with their magical horn and like dolphins they can locate opponents with a sonar like ability.
25 - Narwhals are sensitive to a creatures aura and can sense the evil in creatures over a short distance.

WHIPWEED
Characters with ranks in Knowledge (nature) can learn more about whipweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

13 - The two whip-like stalks of this gourd shaped plant identify it as a whipweed. This result also reveals all plant traits.
18 - A whipweed attacks with its two stalks; attempting to entangle opponents in order to kill the prey quickly with the acid from its stalks.
23 - When a whipweed is slain, both stalks whip around quickly striking those nearby before collapsing.

WHITE FANG
Characters with ranks in Knowledge (arcana) can learn more about white fangs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

17 - This huge, white serpent is a white fang - a distant relative of the white dragon. This result also reveals all dragon traits.
22 - The bite of a white fang inflicts an intensely cold wound, which can paralyse a creature with numbing cold. Even creatures able to move after being bitten feel weaker and less coordinated with their actions.
27 - Due to its colouration, a white fang is exceptionally difficult to see in an arctic environment, blending seamlessly into the icy white background. White fangs have a keen sense of smell and can also sense nearby creatures if they are in contact with the ground.

WILDCAT
Characters with ranks in Knowledge (nature) can learn more about wildcats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

10 - This creature is a wildcat a larger relative to the domesticated cat. This result also reveals all animal traits.
15 - Wildcats attack with their sharp claws and teeth. They also have a developed sense of smell and can track prey via its scent.

WINGED WARRIOR
Characters with ranks in Knowledge (arcana) can learn more about winged warriors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)
DC - Result

11 - The silvery wings of this crystalline statue identify it as a winged warrior; a specially modified living statue that can fly. This result also reveals all construct traits.
16 - A winged warrior attacks with its two silvery wings which are exceptionally sharp along the edge. The crystalline nature of the winged warrior gives it an invulnerability to rays, beams, and bolt producing spells.
21 - The wings of a winged warrior are normally made from silver but very rarely you can find an example with mithral wings.

WOLF, ARCTIC
Characters with ranks in Knowledge (nature) can learn more about arctic wolves. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

14 - This large, white wolf is an arctic wolf; a relative of the dire wolf adapted to live such an environment. This result also reveals all animal traits.
19 - Like other wolves they attack with a savage bite. They have an extremely keen sense of smell and can follow prey over large distances.

WOLF, FLAME
Characters with ranks in Knowledge (arcana) or Knowledge (the planes) can learn more about flame wolves. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (the planes)
DC - Result

21 - This huge wolf-life creature, wreathed in fire is a, thankfully rare, flame wolf. This result also reveals all magical beast and extraplanar and fire subtype traits.
26 - Like mundane wolves, flame wolves attack with a savage bite. The flame wolf, however, also possesses and fiery breath which it can employ up to three times each day. Attacking a flame wolf in melee is not such a good idea as the intense heat generated by the creature is quite damaging all by itself.
31 - Flame wolves are said to come from an outer plane known as the Red Realm or, perhaps, they originate in the Elemental Plane of Fire.

WURMLING
Characters with ranks in Knowledge (nature) can learn more about wurmlings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

20 - This huge, worm-like creature is a wurmling. This result also reveals all monstrous humanoid traits.
25 - Although they possess small spindly arms (with which they can use medium sized weapons) they much prefer to use their bite and tail to attack with.
30 - Wurmlings prefer to stay in the background and can often be found to be in charge of an assassins guild or some such organisation. Due to their lengthy life spans wurmlings can pick up all sorts of information and lore; getting them to share such information is another matter entirely.

WYCHGLOW
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about wychglows. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering) or Knowledge (nature)
DC - Result

14 - This tiny ball of eerie light is a wychglow; a fey creature that inhabits the dark. This result also reveals all fey traits.
19 - Wychglows feed on metal and attack the largest amount first. Wychglows attack with bolts of lightning. They are immune to electricity and partially immune to fire damage.
24 - Wychglows can extinguish their glow at will and become invisible as a result.

WYCHLAMP
Characters with ranks in Knowledge (nature) can learn more about wychlamps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DC - Result

12 - This tiny ball of eerie light is a wychlamp; a fey creature that are extraplanar in origin. This result also reveals all fey and extraplanar traits.
17 - Wychlamps attack with sparks of electricity. They are immune to electricity, fire damage., and cold damage as well as all magic spells. A wychlamp is extremely vulnerable to the energy draining touch of creatures such as undead; the energy drain slays them immediately.
22 - Wychlamps can extinguish their glow at will and become invisible as a result. Wychlamps have strange effects on magic cast in their vicinity, and as a result are prized by would be mage slayers.

WYRD
Characters with ranks in Knowledge (religion) can learn more about wyrds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

13 - This creature is a wyrd an undead being that inhabits the bodies of dead elves, This result also reveals all undead traits.
18 - Wyrds attack with glowing red spheres of energy that encase their hands. The can use these spheres either in melee or they can throw them short distances. The energy from the spheres is necromantic and can heal other undead creatures.
23 - Wyrds have an intense hatred of elves and attack them in favour of anything else. Some wyrds are lucky enough to inhabit the bodies of powerful elves and as a result are more powerful than their lesser kin.
28 - Greater wyrds can paralyse their opponents with their red spheres. They can also use their true appearance to scare their opponents with.

YELLOW MOULD
Characters with ranks in Knowledge (dungeoneering) can learn more about yellow mould. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (dungeoneering)
DC - Result

10 - This patch of yellowish fungus is yellow mould. It is a hazard to any would be dungeon delver
15 - Yellow mould attacks wood, leather and other organic materials with a cloud of tiny spore. These spore attack the flesh any also affect a creatures ability to breathe. Yellow mould is vulnerable to fire and a patch can be burnt away quite easily.

YESHOM
Characters with ranks in Knowledge (religion) can learn more about yeshoms. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (religion)
DC - Result

23 - This creature is not an aranean but a yeshom, an evil undead version of the intelligent spider-like race. A yeshom is able to change its shape but always looks like it is covered in a shiny, black liquid. This result also reveals all undead and shapechanger traits.
28 - Yeshoms employ powerful magic as a weapon but also enjoy to physically attack and envelope their victims. A mere touch from a yeshom is enough to subject the victim to powerful digestive acids. Then enveloping tactic is quite deadly, as well as, covering the victim in acid it quickly makes the victim lose consciousness and then brings upon the victim's death.
33 - As well as being powerful wizards, yeshoms also have a range of innate arcane powers. These powers mean a yeshom is always under the effects of the following spell-like abilities comprehend languages, detect evil, detect good, see invisible, detect magic, protection from good, protection from arrows, read magic, tongues, and unseen servant.
38 - Yeshoms are immune to all ire, cold, electrical and force damage and are very resistant to all but the most powerful magical weapons.

ZOMBIE, FROST
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about frost zombies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

10 - This icy cold creature is a frost zombie; the reanimated product of the frozen dead spell. This result also reveals all undead traits.
15 - Frost zombies can attack either with their former attacks or can deliver an icy slam.
20 - The icy touch of a frost zombie can numb part of the opponents body causing varying effects.

ZOMBIE, LIGHTNING
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about lightning zombies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

10 - This light grey humanoid is a lightning zombie; the reanimated product of a strange energy. This result also reveals all undead traits.
15 - Lightning zombies can attack either with their former attacks or can deliver jolt of electricity to opponents that they have hold of.
20 - Unlike normal zombies, lightning zombies retain the ability to both move and fight at the same time. Some lightning zombies become infused with more energy than the so call 'lesser' zombies and become 'greater' zombies. These greater zombies have a stronger charge of electricity and are rather resistant to turning.

ZOMBIE, RED
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about red zombies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC - Result

10 - This dull red-skinned creature is a red zombie; the reanimated corpse of an afflicted victim. This result also reveals all undead traits.
15 - Red zombies can attack either with their former attacks and gain a slam attack. This slam attack drains a victim of a weeks worth of cinnabryl.