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Monster Lore
by Gary DaviesAs an appendix to the Monster conversion and creation thread, and influenced by a part of Monster Manual IV that I like and also by this thread, I thought that I would start one for the Mystaran creatures converted in the conversion thread.
You could also use most of the information for non-3.5 games. For example, IIRC BECM D&D has a Monster Knowledge skill - must check the RC. Instead of using the DCs you could give the extra points of information for each point they exceed the skill roll.
ACTAEON
Characters with ranks in Knowledge (nature) can learn more about actaeons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large elk-headed creature is an actaeon. This result reveals all fey traits.
20 - Actaeons are known as the defenders of the forest and attack any treats to its forest with either its formidable antlers or the large spear it carries. Actaeons generally only speak Sylvan.
25 - The actaeon can breathe a cloud of green vapour, which transforms those affected by it into harmless forest creatures.
30 - Actaeons can summon forest creatures to aid it in its task and whilst it remains in its forest habitat the actaeon is virtually undetectable due to its remarkable agility.AGARAT
Characters with ranks in Knowledge (religion) can learn more about agarats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion)
DC - Result
12 - This hideous, gaunt creature is an agarat. This result reveals all undead traits.
17 - Agarats attack with their teeth and claws, They often lead bands of ghouls and hang back whilst the ghouls attack.
22 - Agarats have a remarkably tough hide that is almost impervious to mundane weapons. Agarats have a soul leeching scream that draws the life essence from its victims.
27 - Some agarats are more advanced than their 'lesser' kin and their physical attacks are know to cause paralysis. 'Greater' agarats also give off a terrible stench that can sicken creatures who succumb to its effects.AMOEBA, GIANT
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about giant amoebas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (dungeoneering) or Knowledge (nature)
DC - Result
15 - This huge, transparent creature is a giant amoeba. This result reveals all ooze traits.
20 - The giant amoeba attacks with an acidic touch, endeavouring to engulf its victim to digest at leisure.
25 - Giant amoebas are extremely difficult to spot in their natural aquatic environment.
ANNELID, GIANT
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about giant annelids. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (dungeoneering) or Knowledge (nature)
DC - Result
15 - This colossal worm is a giant annelid. This result reveals all magical beast traits.
20 - Giant annelids attack with their enormous mouth; attempting to swallow their prey whole.
25 - Giant annelids live deep underground and are immune to fire damage.
30 - Giant annelids reproduce by implanting their eggs in earth elementals, which they lure to them by emitting a hypersonic signal.Bardic Knowledge or Knowledge (religion)
DC - Result
35 - Due to the destructive excesses of the giant annelids, the Immortals joined together and placed all the giant annelids in frozen, sleep-like state.APE, SNOW
Characters with ranks in Knowledge (nature) can learn more about snow apes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (nature)
DC - Result
11 - This baboon-like creature with shaggy white fur is a snow ape. This result reveals all animal traits.
16 - Snow apes are quite intelligent for animals and have been known to use crude clubs as weapons, although they also like to hug the very life from their victims.
21 - Snow apes communicate with each other via a complex sign language.ARASHAEEM
Characters with ranks in Knowledge (the planes) can learn more about arashaeem. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (the planes)
DC - Result
13 - The horrifying spider is an arashaeem. This result reveals all extraplanar and undead traits.
18 - Arashaeems attack with a poisonous bite. The poison causes its victims to weaken and may also cause paralysis.
23 - Arashaeems are natural shapechangers and can assume the form of either a zombie like humanoid or a spider-humanoid hybrid as well as its natural spider like form. This result reveals all shapechanger traits.
29 - As well as its bite attack an arashaeem may attack with its web; which it can throw like a net. Arashaeems are also accomplished arcane spellcasters.ARCHER BUSH
Characters with ranks in Knowledge (nature) can learn more about archer bushes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This wild bramble looking bush is an archer bush. This result reveals all plant traits.
15 - Archers bushes attack with volley of thorns which are particularly effective against the unarmoured.
20 - Archer bushes can sense the presence of creatures by ground vibrations and can, thus, target invisible or camouflaged opponents. They cannot, however, detect flying creatures.ARCHON, UXOR
Characters with ranks in Knowledge (the planes) can learn more about uxor archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
15 - This strange being is an uxor - the female of the Mystaran archon. This result also reveals all archon and outsider traits.
20 - It uses the horns on its two bull heads to gore opponents, whilst the beautiful human face casts arcane spells.
25 - Its two bulls' heads can also breathe a cone of fire at opponents. Uxor's are immune to all poisons and fire.
30 - The uxor can bring into being an animated, flaming greatsword, with which to attack its foes.
35 - Uxor's can let forth a ray of such utter purity that it can bring peace to chaos.ARCHON, VIR
Characters with ranks in Knowledge (the planes) can learn more about vir archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
15 - This strange being is a vir - the male of the Mystaran archon. This result also reveals all archon and outsider traits.
20 - Virs tend to use martial weapons and divine spells to attack its opponents.
25 - The weapons a vir uses are always enchanted to some degree or other. Virs are immune to all poisons and fire.
30 - The vir can bring into being an animated, flaming greatsword, with which to attack its foes.
35 - Virs can let forth a ray of such utter purity that it can bring peace to chaos.ASH CRAWLER
Characters with ranks in Knowledge (arcana) can learn more about ash crawlers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
12 - This small creature is an ash crawler. This result reveals all magical beast traits, as well as the fire subtype traits.
17 - The ash crawler attacks with its mouth and its tail. It will also use its hind claws if it manages to get a grip on its opponent.Craft (armoursmithing)
DC - Result
12 - The hide of ash crawlers, if correctly prepared, can be fashioned into fire resistant armour.AURATUS
Characters with ranks in Knowledge (the planes) can learn more about auratuses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
15 - This colossal fish-like creature is an auratus. This result reveals all animal and extraplanar traits.
20 - Auratus' are extremely passive and do not attack anything smaller than themselves.
25 - Auratus' damaged by either fire or lightning may explode causing severe damage in quite a wide area.
30 - An auratus may be controlled via a patch of sensitive skin on its back, and thus used as a massive form of transport.AUROCH
Characters with ranks in Knowledge (nature) can learn more about aurochs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large, shaggy looking cow is an auroch. Aurochs are larger and more aggressive than modern oxen or cattle. This result reveals all animal traits.
20 - An auroch attacks with its impressive looking horns.
25 - Aurochs can become quite deadly if they are allowed to stampede.AUROCH, SHAGGY
Characters with ranks in Knowledge (nature) can learn more about shaggy aurochs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This large, shaggy looking creature is a shaggy auroch. They are smaller than their auroch cousins and not as aggressive. This result reveals all animal traits.
17 - Shaggy aurochs attack with their forward curved horns.
22 - Shaggy aurochs can become quite deadly if they are allowed to stampede.AUTOMATON, (BLACKLORE VALLEY)
Characters with ranks in Knowledge (arcana) can learn more about the automatons of Blacklore Valley. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
12 - This humanoid looking construct is a Blacklore Valley Automaton. This result reveals all construct traits.
17 - Automatons attack by flailing their arms. They only attack if ordered to do so by their elven masters or in defence of themselves or their elven masters.
22 - Blacklore Valley automaton do not function outside of the valley.BAAKA
Characters with ranks in Knowledge (arcana) or Knowledge (the planes) can learn more about baaka. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (arcana) or Knowledge (the planes)
DC - Result
50 - This massive, unmoving creation is a baaka, a construct of epic status. This result also reveals all construct, extraplanar and exalted traits.
55 - Baaka are made from reinforced diamond and are incredibly difficult to damage physically. Any physical damage produces diamond chips of great value.
60 - Baaka are created to guard great treasures or important prisoners. They can use cast any immortal spell and the vast majority of mortal spells.BABOON, ROCK
Characters with ranks in Knowledge (nature) can learn more about rock baboons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This large member of the baboon family is the rock baboon. This result reveals all the animal traits.
16 - Rock baboons attack with their mouths and may also use sticks stones, etc. as makeshift weapons.BALDANDAR
Characters with ranks in Knowledge (arcana) or Knowledge (local) can learn more about baldandars. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana) or Knowledge (local)
DC - Result
15 - Baldandars are tall, thin humanoids with large heads and glowing yellow eyes. This result also reveals all humanoid traits.
20 - Baldandars, if cornered will fight with bite and claw attacks. Its bite attack is poisonous and can cause its victim to lose consciousness.
25 - Baldandars are masters of illusion and often appear as human wizards.
30 - A baldandar is able to fly and become invisible at will and is also able to use a number of other abilities.BAMBOO WARRIOR
Characters with ranks in Knowledge (arcana) can learn more about bamboo warriors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
12 - The feline/humanoid like golem before is a bamboo warrior. This result also reveals all construct traits.
17 - Bamboo warriors fight with the weapon with which they were created. They use no special tactics, other than fighting toe-to-toe in melee.
22 - They were constructed by the rakasta to guard special areas.BANSHEE, FEY
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about fey banshee. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge Religion or Knowledge (the planes)
DC - Result
16 - The vaguely elven female spirit is actually a fey banshee. This result also reveals all incorporeal and undead traits.
21 - The touch of a fey banshee does no physical damage but what it does is so much worse. It causes the victim to age years at a touch.
26 - The wail of the fey banshee can cause those with a weak constitution to fall down dead. Even the gaze of a fey banshee can cause the weak of heart to freeze in fear.
31 - Fey banshees live on the ethereal plane and needs to manifest to affect those on the Material Plane.BANSHEE, LESSER
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about lesser banshees. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion) or Knowledge (the planes)
DC - Result
14 - The blood red eyes and wide mouth of this otherwise transparent female humanoid tell you that apparition is, in fact, a lesser banshee. This result also reveals all incorporeal and undead traits.
19 - The lesser banshee has no physical attacks, however the mournful wail of the lesser banshee injures even the healthiest.
24 - Lesser banshees live on the ethereal plane and needs to manifest to affect those on the Material Plane.BARGDA
Characters with ranks in Knowledge (nature) can learn more about bargdas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
14 - This large, bent and twisted humanoid with the distorted ram's head is a bargda. This result also reveals all monstrous humanoid traits.
19 - Bargda's prefer to use massive greatclubs as well as their disease infecting bite.
24 - The mere presence of a bargda can cause those weak of mind to become panicked. The disease caused by a bargda's bite it known as 'bargda's curse' and can only be removed magically.
29 - Bargda's are distantly related to minotaurs and often force ogres, trolls and hill giants to do their bidding.BARIC
Characters with ranks in Knowledge (nature) can learn more about barics. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This six-legged rat like creature is a baric. This result also reveals all animal traits.
17 - Barics attack with both claws and their bite.BAT, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant bats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (nature)
DC - Result
11 - This extremely large bat is a giant bat. This result also reveals all animal traits.
16 - Giant bats may attack if extremely hungry. It attacks with a bite.BAT, GIANT VAMPIRE
Characters with ranks in Knowledge (nature) can learn more about giant vampire bats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This bat is a giant variant of the more common vampire bat. This result also reveals all animal traits.
17 - The bite of the giant vampire bat can put creatures to sleep, so that it can feed undisturbed.BAT, ZARGOSIAN
Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about Zargosian bats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcane) or Knowledge (nature)
DC - Result
13 - This huge bat with the reptilian tail is a Zargosian bat. This result also reveals all magical beast traits.
18 - The bite of the Zargosian bat can put creatures to sleep, so that it can feed undisturbed
23 - Zargosian bats can spit their poison in order to safely approach their prey. Victims slain by the bats may rise as a zombie after a day.
28 - Zargosian bats were created by Zargosian sorcerers and clerics, who use them as flying mounts.BATRACINE
Characters with ranks in Knowledge (nature) can learn more about batracines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This tiny frog-like creature with a bulldog's head is actually a batracine. This result also reveals all magical beast traits.
16 - Batracine's attack with their bite. They mainly feed on birds, and have a remarkable leaping ability that enables them to catch birds in flight.BEAR, CAVE
Characters with ranks in Knowledge (nature) can learn more about cave bears. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large bear is a cave bear, the ancestor of all modern bears. This result also reveals all animal traits.
20 - Cave bears attack with both bite and clawsBEAR, GRIZZLY
Characters with ranks in Knowledge (nature) can learn more about grizzly bears. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large reddish-brown bear is a grizzly bear. This result also reveals all animal traits.
20 - Grizzly bears attack with both bite and clawsBEETLE, EARTHQUAKE
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about earthquake beetles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (dungeoneering) or Knowledge (nature)
DC - Result
15 - This colossal beetle is an earthquake beetle. This result also reveals all magical beast traits.
20 - Earthquake beetles attack with blows from their legs and with a powerful bite. Earthquake beetles are named after the tremors caused by its burrowing through the ground.
25 - Earthquake beetles are known to , infrequently, spit acid at their opponents.BEETLE, SPITTING
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about spitting beetles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (dungeoneering) or Knowledge (nature)
DC - Result
10 - These 1-foot long, dark grey beetles are spitting beetles. This result also reveals all vermin traits.
15 - Spitting beetles either spit at their opponents or use their powerful pincer-like mouth to bite with. The spit from a spitting beetle also has disfiguring property.BEKKAH
Characters with ranks in Knowledge (nature) can learn more about bekkahs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (nature)
DC - Result
15 - This large, panther-like cat is a bekkah, an exceptional hunter that normally lives in jungles and warm forests. This result also reveals all animal traits.
20 - Bekkah attack with their teeth and razor-like claws and if they get hold of their opponent can rake the victim with their powerful hind legs.
25 - Bekkah are incredibly stealthy and are extremely difficult to detect in their natural environment.BHUT
Characters with ranks in Knowledge (nature) can learn more about spitting beetles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This scaly humanoid with its long claws and fangs is a bhut. This result also reveals all monstrous humanoid traits.
20 - The bhut attacks with its sharp claws and fangs. Bhuts look like normal humans during the day, only to reveal their other form during the night. This result also reveals all the shapechanger traits.
25 - The bite of a bhut is so cold as to be numbingBardic knowledge or Knowledge (religion)
DC - Result
20 - Bhuts were created by an angry Immortal, who cursed the inhabitants of a town that had defiled her temple.BIRD, GIANT MAGPIE
Characters with ranks in Knowledge (nature) can learn more about giant magpies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This large variant of a magpie is a giant magpie. This result also reveals all animal traits.
15 - Larger than normal magpies, giant magpies can be more aggressive and attack with their beaks.BIRD, PIRANHA
Characters with ranks in Knowledge (nature) can learn more about piranha birds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This colourfully feathered bird is a piranha bird. This result also reveals all animal traits.
15 - Piranha birds attack with their birds, which unlike most birds are full of sharp teeth. Piranha birds are more dangerous when they attack in concert.
20 - There is reputably a large variant of the piranha bird, which can become enraged once it is injured.BIRD, SPRACKLE
Characters with ranks in Knowledge (nature) can learn more about sprackles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This reddish brown bird giving off sparks of electricity is a sprackle. This result also reveals all animal traits.
16 - Sprackles attack with either their bite and talons or can let off a small bolt of electricity a short distance.BISON, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant bison. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
14 - This giant bison is just that - a giant bison. This result also reveals all animal traits.
19 - Giant bison attack with their horns. They can also be dangerous if and when they are allowed to stampede.BOAR, GREAT
Characters with ranks in Knowledge (nature) can learn more about great boar. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - The huge boar in front of you is a great boar. This result also reveals all animal traits.
20 - The great boar attacks with its formidable tusks an d can be quite deadly when it charges.BONELESS
Characters with ranks in Knowledge (arcana) can learn more about boneless. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (arcana)
DC - Result
19 - This large creamy-yellow maggot is known as a boneless, that can cause the weak-of-mind to flee or cower in terror. This result also reveals all aberration traits.
24 - At the front of a boneless is a small maw ringed with wickedly sharp teeth with which it feeds on its prey. A boneless can also spit a large glob of acid at its prey to quickly kill and partially digest the victim.
29 - Upon it death, a boneless is extremely dangerous as it writhes in it's death throes, before exploding in a spray of acid. A boneless is also dangerous to attack with melee weapons as it gives off a small acidic spray. The boneless are also immune to cold damage.BOUNDER
Characters with ranks in Knowledge (nature) can learn more about bounders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - The large two legged lizard is a bounder. Bounders are generally used by orcs as a means of transport.
17 - Bounders attack with both their claws and bite.BUBBLE
Characters with ranks in Knowledge (arcana) or Knowledge (dungeoneering) can learn more about bubbles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana) or Knowledge (dungeoneering)
DC - Result
11 - The moist air around you has been given life, it is know as a bubble. This result also reveals all ooze traits.
16 - The touch of a bubble is damaging and paralysing at the same time.
21 - Bubbles attempt to engulf opponents before dragging them into nearby water to drown. Bubbles are very susceptible to effects that cause it to dry out.CAECILLIA
Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about caecillia. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (dungeoneering) or Knowledge (nature)
DC - Result
15 - The huge, grey worm-like creature is actually a caecillia. This result also reveals all vermin traits.
20 - Caecilia attempt to bite their opponents in order to swallow them whole to digest at their leisure.
25 - Caecillia are sensitive to ground vibrations and can locate nearby creatures in touch with the earth.CAMARILLA
Characters with ranks in Knowledge (nature) can learn more about camarillas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - The large, six-legged lizard is a camarilla. This result also reveals all fire subtype and magical beast traits.
18 - Camarillas are carnivores and attack with a ferocious bite. They are well adapted to the desert and can survive weeks without water.
23 - They have a fiery breathe weapon, which they prefer to use before closing in for the kill.CANIQUINE
Characters with ranks in Knowledge (nature) can learn more about caniquines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This strange creature with the front of a canine and the rear of a equine is a caniquine. This result also reveals all magical beast traits.
17 - A wild caniquine normally only attacks with its bite, but a trained caniquine can also employ it rear hooves as weapons.CARNIFEX
Characters with ranks in Bardic Knowledge or Knowledge (history) can learn more about the carnifex. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Bardic Knowledge or Knowledge (history)
DC - Result
14 - This humanoid lizard is the stuff of legends - a member of an ancient, evil race known as the carnifex. This result also reveals all humanoid and reptilian traits.
19 - Like most intelligent humanoid races the carnifex prefer to use manufactured weapons rather than natural weapons.
24 - The carnifex have a number of magical abilities that they can employ each day. For example most warrior carnifex use the following spell-like abilities Anti-Magic Field, Haste, Lightning Bolt, Mirror Image.CAT, MARINE
Characters with ranks in Knowledge (nature) can learn more about marine cats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - The domestic looking cat is actually a marine cat. This result also reveals all magical beast traits.
15 - Although only small marine cats can inflict nasty wounds with their claws and teeth.
20 - A ship with a marine cat is a very fortunate vessel, as marine cats bring good luck to such a ship.CAT: MOUNTAIN LION (COUGAR, PUMA)
Characters with ranks in Knowledge (nature) can learn more about mountain lions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - The tawny furred feline is a mountain lion. This result also reveals all animal traits.
16 - Like most cats, mountain lions employ both their claws and teeth to good effect as weapons.CAT: PANTHER
Characters with ranks in Knowledge (nature) can learn more about panthers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - The black furred feline is a panther. This result also reveals all animal traits.
18 - Like most cats, panthers employ both their claws and teeth to good effect as weapons.CESTIAN GOBBLER
Characters with ranks in Knowledge (nature) can learn more about Cestian gobblers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (Nature)
DC - Result
12 - This strange plant with the hollow trunk and three tentacles is a Cestian gobbler. This result also reveals all plant traits.
17 - Cestian gobblers attempt to grab prey with their tentacles, before dragging them to a cluster of small tendrils. The tendril then begin to drain the blood from the victim.CHANGLING, ZARGOSIAN
Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about Zargosian changlings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcane) or Knowledge (nature)
DC - Result
11 - The almost skeletal creature with the needle-like teeth is a Zargosian changling. This result also reveals all monstrous humanoid and shapechanger traits.
16 - A Zargosian changeling uses its bite when in its natural form. When it is an assumed form it will use weapons and armour that are most appropriate.
21 - Zargosian changlings were created by Zargosian sorcerers to act as spies and assassins.CHIMER
Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about chimers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcane) or Knowledge (nature)
DC - Result
15 - The oasis from where the soft chiming originates is actually a chimer. Thousands of crystal and metallic polyps that resemble natural vegetation. This result also reveals all aberration traits.
20 - Chimers have no physical attacks. The soft chiming sound is in fact a lure to draw victims to the chimer.
25 - Chimers can channel the sun's energy to deliver intense, burning beams of sunlight.
30 - A chimer may also use its natural resonance to emit a shrill damage causing sound.CHIMERA, UNDEAD
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about undead chimeras. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana) or Knowledge (religion)
DC - Result
15 - This chimera with decaying flesh is an undead chimera. This result also gives all undead traits.
20 - The undead chimera has a number of physical attacks; bites, claws, and a gore.
25 - The undead chimera can breathe a freezing blast from its draconic head.CINNAVIXEN
Characters with ranks in Knowledge (nature) can learn more about cinnavixens. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (nature)
DC - Result
11 - This fox-like creature is actually a cinnavixen. This result also reveals all Animal traits.
16 - The wounds left by the bite of a cinnavixen are such that they continue to bleed and can become easily infected.CLÄU-RIN
Characters with ranks in Knowledge (nature) can learn more about cläu-rin. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large turtle is a cläu-rin, an intelligent creature that acts as a protector to the snappers, a humanoid turtle like race. This result also reveals all magical beast traits.
20 - The cläu-rin can attack with both it's bite and with its claws. The impressive shell of the cläu-rin aids its defence, especially when the cläu-rin retreats inside the shell.COLTPIXY
Characters with ranks in Knowledge (nature) can learn more about coltpixies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This horse-like creature is a coltpixie. The coltpixie can change its size, colouration etc. to suit its rider. This result also reveals all fey traits.
17 - Coltpixies if forced to attack with their hooves
22 - Like a lot of Mystaran fey, coltpixies can become invisible to mortals, as well as being resistant to sleep and charm affects.CRAB, ICE
Characters with ranks in Knowledge (nature) can learn more about ice crabs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This four-legged white crab is an ice crab, which always frequent icy cold areas. This result also reveals all vermin traits.
16 - Ice crabs attack with their two claws, which cause extremely cold wounds.CRITTER, TEMPLE
Characters with ranks in Knowledge (arcana) can learn more about crones of chaos. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
12 - This small creation is a temple critter, a small construct created as spies and servants. This result also reveals all construct traits.
17 - Temple critters normally attack with a bite and their claw like hands. Some, however, have been known to have been equipped with tiny weapons such as spears and clubs. Their tough nature makes them all nut immune to mundane weapons.CRONE OF CHAOS
Characters with ranks in Knowledge (nature) can learn more about crones of chaos. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This hideous, wrinkly, leather skinned creature with large fangs and large claw like hands is a Crone of Chaos. This result also reveals all monstrous humanoid traits.
20 - Crones of Chaos normally appear as beautiful maidens in order to lure her victims. In her true form she attacks with her large claws.
25 - Crones of Chaos can call into being, magical daggers which attack separate targets. Crones can also control a number of animals and get them to do her bidding.CRYION
Characters with ranks in Knowledge (nature) can learn more about cryions. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This large, white fur covered creature that looks like a bipedal bat is actually a cryion. This result also reveals all monstrous humanoid traits.
16 - Cryions are most typically armed with spears, which they can use to good regard. Because of their curved foot claws they can skate across ice with sublime skill.CRYSTALWEED
Characters with ranks in Knowledge (arcane) or Knowledge (nature) can learn more about crystalweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcane) or Knowledge (nature)
DC - Result
12 - The tumbleweed like clump of crystal fibre is crystalweed - the young, mobile form of the chimer. This result also reveals all aberration traits.
17 - Crystalweed can control the direction it rolls in and can slam into opponents.
22 - Like its adult version, crystalweed can focus the sun's light into a burning beam of energy. Crystalweed can also manipulate light in order to cause blind their foes.CURSED ONE
Characters with ranks in Knowledge (religion) can learn more about cursed ones. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion)
DC - Result
14 - The faint reddish, skeletal apparition is a cursed one, the remnants of a person who died of the Red Curse. This result also reveals all undead traits.
19 - The mere touch of a cursed one can wound the victim, as well as drawing cinnabryl from the victim's body.
24 - Cursed ones are extremely difficult to kill permanently without access to a Red Steel weapon. However, they cannot abide the natural light from the sun and become frozen and invisible until sunset.CYBORG
Characters with ranks in Knowledge (arcana) or Knowledge (history) can learn more about cyborgs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana) or Knowledge (history)
DC - Result
20 - The large, well muscled human is a cyborg, part flesh, part machine. This result also reveals all construct traits.
25 - Cyborgs come in a variety of types, designed to accomplish difficult and dangerous tasks. They can use a variety of weapons as well as their limbs to attack with.DARKHOOD
Characters with ranks in Knowledge (religion) can learn more about darkhoods. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion)
DC - Result
15 - The translucent figure in the cowled robe is a darkhood (or rorphyr). This result also reveals all undead and incorporeal traits.
20 - The very sight of a darkhood can cause those with weak mind's to flee in panic. The ghostly touch of the darkhood can weaken a victim's health and cause him to become panicked.
25 - Darkhoods are unrelenting in their pursuit of any victims, they encounter. They pursue their opponents until the victim succumbs to the touch of the darkhood.DARKSNAP FUNGUS
Characters with ranks in Knowledge (dungeoneering) can learn more about darksnap fungus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (dungeoneering)
DC - Result
15 - This rock-like fungus is known as a darksnap fungus. It is a plant that takes both it's shape and colour from its habitat in order to hide in the background. This result also reveals all plant traits.
20 - It feeds on small reptiles and rats which it captures using a mouth-like opening. This 'bite' is exceptionally fearsome and can cripple the target.
25 - Rumours persist of enormous versions of darksnap fungi that can even halflings and dwarves whole - but nobody has even provided any physical proof of such a fungus.DEATHMARE
Characters with ranks in Knowledge (religion) can learn more about deathmares. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion)
DC - Result
14 - Lacking the reddish tint, of most animals along the Savage Coast, identifies this black horse as a deathmare. This result also reveals all undead traits.
19 - Deathmares attack with both hooves and bite.
24 - Deathmares try to lure people into riding them. Once a rider sits in a deathmare's saddle it is virtually impossible to dismount from the deathmare.DEEP GLAURANT
Characters with ranks in Knowledge (dungeoneering) can learn more about deep glaurants. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (dungeoneering)
DC - Result
16 - This massively-muscled, stone-coloured humanoid is a deep glaurant. It is native to dark subterranean world of the shadow elves. This result also reveals all monstrous humanoid traits.
21 - A deep glaurant attacks with either it's exceptionally sharp claws and teeth or with manufactured weapons. It's small wings are sufficient to give it a moderate flying capability. Despite their large size, deep glaurants can move with extreme stealth and due to their colouring can be difficult to spot.
26 - Deep glaurants disdain most treasure but will collect magical items especially magical weapons. They get their name from a curious sound they make when excited.
31 - Deep glaurants are capable of creating a magical darkness around themselves fairly frequently.DESERT GHOST
Characters with ranks in Knowledge (the planes) can learn more about desert ghosts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
15 - This creature of sand and dust is a desert ghost. Despite their names desert ghosts are not undead but a creature from the Elemental Plane of Earth. This result also reveals all elemental traits.
20 - The touch of a desert ghost can be quite electrifying, discharging a shock of electricity into its opponent. It will also discharge this electricity if struck with a metallic weapon.
25 - Due to their electrical nature, spells such as lightning bolt can be used to heal desert ghosts.DIGER
Characters with ranks in Knowledge (arcana) can learn more about digers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
11 - This strange creature is a digger. This result also reveals all aberration traits.
16 - Digers have no physical attack, what they do is mimic an inanimate object containing liquid. This liquid is acidic and has paralysing properties.DISCORD
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about discords. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (religion) or Knowledge (the planes)
DC - Result
15 - These small, winged eyes are known as discords - a type of undead created from a Master of Chaos's very essence. This result also reveals all undead traits.
20 - Discords have no real physical attacks, but employ an Alter Reality ability to change the environment around them.
25 - Discords are native to Limbo and are in a constant telepathic contact with their master; whom is aware of everything the discord experiences.DISCORPORATE
Characters with ranks in Knowledge (the planes) can learn more about discorporates. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
13 - The inky creature composed of smoke is a discorporate. This result also reveals all outsider and incorporeal traits.
18 - The blows from a discorporate leave behind chunks of obsidian, that weaken and slow the opponent.
23 - A discorporate may attempt to steal items from its victim by causing them to vanish into nothing. Discorporates are immune to cold, electricity, and fire damage.DJINNI, GREATER (PASHA)
Characters with ranks in Knowledge (the planes) can learn more about djinni. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
15 - The large djinni is, in fact, a greater djinni or pasha - one of the rulers among the djinni. This result also reveals all outsider traits.
20 - Pashas attack with their fists dealing punishing damage with every blow. Pashas are also known to be immune to all types of acid. They can also communicate telepathically with any creature with a language.
25 - As a creature of the air, pashas have complete control of the air, and can also form themselves into a damaging whirlwind. They can also travel to and from the Ethereal Plane as well as a number of other planes, including the Astral and Elemental planes at will.
30 - Pashas have a number of magical abilities that they can employ at various times. These, may allow for example, the greater djinni to turn rock into a harmless gas or create food and water.DOG, ELVEN
Characters with ranks in Knowledge (nature) can learn more about elven dogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This dog-like fey creature id an elven dog or coin-sith. This result also reveals all fey traits.
16 - Elven dogs will attack with a bite attack. Like most Mystaran fey creatures they can become invisible to mortals in the blink of an eye.DOG, WAR
Characters with ranks in Knowledge (nature) can learn more about war dogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - The large dog wearing the leather coat and spiked collar is a war dog. This result also reveals all animal traits.
16 - Like all dogs, war dogs attack with their teeth. They are remarkably loyal to their master and will defend him to the death.DOLPHIN
Characters with ranks in Knowledge (nature) can learn more about dolphins. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This fish-like creature is a dolphin. This result also reveals all animal traits.
16 - Dolphins don't attack unless provoked, their favoured attack is to ram their opponents.
21 - There are also a number of dolphins (known as noble dolphins) that are as intelligent as people. They say that their purpose is to protect their less fortunate brethren.DRAGON, AMBER
Characters with ranks in Knowledge (arcana) can learn more about amber dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - Looking more closely at this golden dragon, you can see the faceted scales that identify as an amber dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, amber dragons have a number of different physical attacks depending upon its age.
23 - Unusually, amber dragons have two different breath weapons; a fiery cone that can melt items and a cone of gas that both weakens and saps the very health form a person. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons.
28 - Amber dragons have a number of magical abilities that they can employ each day.DRAGON, CRYSTAL
Characters with ranks in Knowledge (arcana) can learn more about crystal dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - Looking more closely at this white dragon, you can see the faceted scales that identify as a crystal dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, crystal dragons have a number of different physical attacks depending upon its age.
23 - Crystal dragons have an unusual breath weapon - a cone of cold like the white dragon that can also turn items into solid crystal. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Crystal dragons have a number of magical abilities that they can employ each day. Like the white dragon, these abilities centre around cold and ice effects.DRAGON, JADE
Characters with ranks in Knowledge (arcana) can learn more about jade dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - Looking more closely at this green dragon, you can see the faceted scales that identify as a jade dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, jade dragons have a number of different physical attacks depending upon its age.
23 - Jade dragons have an unusual breath weapon - a cone of acid gas that can also cause the target to become less robust. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Jade dragons have a number of magical abilities that they can employ each day. Like the green dragon, these abilities centre around plant life.DRAGON, ONYX
Characters with ranks in Knowledge (arcana) can learn more about onyx dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - Looking more closely at this black dragon, you can see the faceted scales that identify as an onyx dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, onyx dragons have a number of different physical attacks depending upon its age.
23 - Onyx dragons have an unusual breath weapon - a line of acid that can also envelope the target in darkness. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Onyx dragons have a number of magical abilities that they can employ each day. Like the black dragon, these abilities centre around flora and fauna.DRAGON, RUBY
Characters with ranks in Knowledge (arcana) can learn more about ruby dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - Looking more closely at this red dragon, you can see the faceted scales that identify as a ruby dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, ruby dragons have a number of different physical attacks depending upon its age.
23 - Ruby dragons have an unusual breath weapon - a fiery cone that can melt inanimate objects. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Ruby dragons have a number of magical abilities that they can employ each day. Like the red dragon, these abilities centre around finding out various information.DRAGON, SAPPHIRE
Characters with ranks in Knowledge (arcana) can learn more about sapphire dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - Looking more closely at this blue dragon, you can see the faceted scales that identify as a sapphire dragon, one of Mystara's gemstone dragons. This result also reveals all dragon traits.
18 - Like most dragons, sapphire dragons have a number of different physical attacks depending upon its age.
23 - Sapphire dragons have an unusual breath weapon - a line of electricity that can vaporise inanimate objects. Like all gemstone dragons, amber dragons have an abiding hatred of Mystara's chromatic and metallic dragons
28 - Sapphire dragons have a number of magical abilities that they can employ each day. Like the blue dragon, these abilities centre around illusions.DRAGON, CRIMSON
Characters with ranks in Knowledge (arcana) can learn more about crimson dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This dull, red dragon is a crimson dragon; a breed of dragon limited to the Savage Coast environs. This result also reveals all dragon traits.
20 - Like most dragons, crimson dragons have a number of different physical attacks depending upon its age.
25 - The breath weapon of a crimson dragon has the unusual effect of draining cinnabryl of its effects.
30 - Crimson dragons have a number of magical abilities that they can employ each day. These abilities centre around controlling and influencing people.DRAGON, NIGHT
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about night dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana) or Knowledge (religion)
DC - Result
20 - This pure black dragon is a night dragon, a servant of Entropy. This result also reveals all undead and entropic traits.
25 - Night dragons were once living dragons who have come under the sway of Entropy. They retain all their previous physical attacks that they possessed whilst living. Their claws and bite can however cause paralysis.
30 - A night dragon's breath weapon is a cone of absolute darkness that can cause unconsciousness. Depending upon their former existence, night dragons come in two varieties - the lesser and the greater night dragon.
35 - Night dragons retain all the magical abilities of their former selves and gain the ability to enter and exit the Plane of Entropy whilst in an area of absolute darkness.DRAGON, POCKET
Characters with ranks in Knowledge (arcana) can learn more about pocket dragons. Once a pocket dragon is identified Knowledge (religion) can reveal additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
12 - This tiny, green dragon is a pocket dragon. This result also reveals all dragon traits.
17 - Pocket dragons possess a poisonous bite that causes its victim to weaken and become less hearty.
22 - Pocket dragons, like most true dragons love to acquire a hoard of treasure but don't have the same sense of value and are thus attracted to any shiny object.Knowledge (religion)
DC - Result
22 - Pocket dragons are the souls of former renegade dragons that have been given a chance to atone by their draconic rulers.
27 - If a pocket dragon learns the reasons for its reincarnation and succeeds in its mission it will be accepted as a dragon soul upon its death.DRAGON, RED HAWK
Characters with ranks in Knowledge (arcana) can learn more about red hawk dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - The creature covered in red feathers is a red hawk dragon. This result also reveals all dragon traits.
18 - Like most dragons, red hawk dragons have a number of different physical attacks depending upon its age.
23 - A red hawk dragon's breath weapon is a fiery cone much like that of a red dragon. A red hawk dragon loses some of its feathers as it ages replacing them with hardened scales.
28 - Red hawk dragons have a number of magical abilities, some of which are tied in to their fiery natureDRAGON, SEA
Characters with ranks in Knowledge (arcana) can learn more about sea dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This pastel green dragon with the yellow crest and small wings is a sea dragon. This result also reveals all dragon traits.
20 - Like most dragons, sea dragons have a number of different physical attacks depending upon its age. Its vestigial wings only allow the sea dragon to glide short distances.
25 - It can spit a line of poisonous spittle that both weakens and saps the constitution of its targets.
30 - Sea dragons have a number of magical abilities that involve its environment and weather.DRAGON, UNDEAD
Characters with ranks in Knowledge (arcana) or Knowledge (religion) can learn more about undead dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana) or Knowledge (religion)
DC - Result
15 - Upon closer inspection the rotting flesh of this dragon identify it as an undead dragon. The stench of decay lies heavy in the air and cause sickness. This result also reveals all undead traits.
20 - Undead dragons retain all the attacks of its previous living existence. Although they still possess wings, undead dragons are unable to fly. Their bite and claws can also cause paralysis.
25 - Undead dragons breathe out a fetid gas that causes damage and also carries a disease that can cripple a victims physical abilities.
30 - Unlike living dragons, undead dragons possess no magical abilities and also lose the ability to cast spells.DRAGONFLY, BLACK
Characters with ranks in Knowledge (nature) can learn more about black dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This large insect is a black dragonfly This result also reveals all magical beast traits.
18 - Black dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the black dragon, after which they are named, black dragonflies can project a line of caustic acid.DRAGONFLY, BLUE
Characters with ranks in Knowledge (nature) can learn more about blue dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This large insect is a blue dragonfly This result also reveals all magical beast traits.
18 - Blue dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the blue dragon, after which they are named, blue dragonflies can project a line of electricity.DRAGONFLY, GOLD
Characters with ranks in Knowledge (nature) can learn more about gold dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This large insect is a gold dragonfly This result also reveals all magical beast traits.
18 - Gold dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the gold dragon, after which they are named, gold dragonflies can produce a cloud of corrosive gas as well as a cone of fire.DRAGONFLY, GREEN
Characters with ranks in Knowledge (nature) can learn more about green dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This large insect is a green dragonfly This result also reveals all magical beast traits.
18 - Green dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the green dragon, after which they are named, green dragonflies can produce a cloud of corrosive gas.DRAGONFLY, RED
Characters with ranks in Knowledge (nature) can learn more about red dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (nature)
DC - Result
13 - This large insect is a red dragonfly This result also reveals all magical beast traits.
18 - Red dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the red dragon, after which they are named, red dragonflies can produce a cone of fire.DRAGONFLY, WHITE
Characters with ranks in Knowledge (nature) can learn more about white dragonflies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This large insect is a white dragonfly This result also reveals all magical beast traits.
18 - White dragonflies possess a bite attack which they don't hesitate to use.
23 - Like the white dragon, after which they are named, white dragonflies can produce an icy cone.DRAGONFLY NYMPH
Characters with ranks in Knowledge (nature) can learn more about dragonfly nymphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This large insect is a dragonfly nymph, the young stage of the various large dragonflies flitting about. This result also reveals all magical beast traits.
16 - Dragonfly nymphs are quite aggressive and don't hesitate to bite anything they think is edible.
21 - Dragonfly nymphs can also produce an acidic spit which they can use as a means of defence.DRAGON SOUL
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about dragon souls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (religion) or Knowledge (the planes)
DC - Result
15 - This creature is the spiritual remains of a dead dragon. This result also reveals all deathless and incorporeal traits.
20 - Dragon souls have no physical attacks and prefer to flee if at all possible. They can combine, however, into groups in order to cast arcane spells.
25 - When dragon souls flee they usually head towards the nearest immortal dragon guardian. They are also capable of observing and casting spells in to the Prime Plane from their home plane.DRAGON SPIRIT
Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about dragon souls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (religion) or Knowledge (the planes)
DC - Result
15 - This hazy dragon is the spirit of a dragon that has been taken to the Draconic Cluster after its death. This result also reveals all deathless and incorporeal traits.
20 - Unlike dragon souls, dragon spirits retain the attacks of their living form, but saps a target's Strength rather than its vitality. The breath weapon of a dragon spirit causes panic and fear. It also replaces the living dragon's breath weapon.
25 - About once per day a dragon spirit can assume its living form for 10 minutes.DRAKE, AIR
Characters with ranks in Knowledge (nature) or Knowledge (the planes) can learn more about air drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature) or Knowledge (the planes)
DC - Result
15 - This small dragon-like creature is an air drake, a fey creature from the Elemental Plane of Air. This result also reveals all drake and fey traits.
20 - Air drakes attack with both claws and teeth. They can also can shape into either cloud giants or an air elemental. This result also reveals all shapechanger traits.DRAKE, EARTH
Characters with ranks in Knowledge (nature) can learn more about earth drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature) or Knowledge (the planes)
DC - Result
15 - This small dragon-like creature is an earth drake, a fey creature from the Elemental Plane of Earth. This result also reveals all drake and fey traits.
20 - Earth drakes attack with both claws and teeth. They can also can shape into either stone giants or an earth elemental. This result also reveals all shapechanger traits.DRAKE, FLAME
Characters with ranks in Knowledge (nature) can learn more about flame drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature) or Knowledge (the planes)
DC - Result
15 - This small dragon-like creature is a flame drake, a fey creature from the Elemental Plane of Fire. This result also reveals all drake and fey traits.
20 - Flame drakes attack with both claws and teeth. They can also can shape into either fire giants or a fire elemental. This result also reveals all shapechanger traits.DRAKE, WATER
Characters with ranks in Knowledge (nature) can learn more about water drakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature) or Knowledge (the planes)
DC - Result
15 - This small dragon-like creature is a water drake, a fey creature from the Elemental Plane of Water. This result also reveals all drake and fey traits.
20 - Water drakes attack with both claws and teeth. They can also can shape into either storm giants or a water elemental. This result also reveals all shapechanger traits.DREAM-HUNTER
Characters with ranks in Knowledge (nature) can learn more about dream-hunters. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large dinosaur-like creature is a dream-hunter. This result also reveals all magical beast traits.
20 - Dream-hunters attack with both their front and rear claws as well as with their large teeth.
25 - Due to exposure to the wild magics of Nithia, dream-hunters have developed exceptional intelligence and can create realistic illusions, in the minds of its prey, in order to lure it into attack range.DUSKER
Characters with ranks in Knowledge (arcana) can learn more about duskers. Once a dusker is identified Knowledge (religion) can reveal additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
17 - This goblin-like construct is, in fact, a dusker. This result also reveals all construct traits.
22 - Duskers attack with the weapon with which they were created.
27 - Duskers can also gaze at their opponents, forcing those weak of body to change shape. Duskers are also immune to all lesser magics. As well as the standard dusker, duskers have two additional variants; the giant dusker and the dusker brute.Knowledge(religion)
DC - Result
22 - Duskers were created by the Immortal Nyx, to guard the exit from the Tower of Night into the Isle of Night on the world of Chasm.EATER OF MAGIC
Characters with ranks in Knowledge (arcana) can learn more about eaters of magic. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This swirling, levitating cloud of lime green-hued smoke is an Eater of Magic. This result also reveals all aberration and incorporeal traits.
20 - The touch of eaters of magic do no physical damage; what is does is drain the magical energy from items and people. This causes spellcasters to lose their most power spells first.
25 - Eaters of magic are immune to spell effects and can even absorb the energy of spells in order to heal themselves.
30 - Items that are inside an eater of magic, when it dies, absorb the magical energy given off and can become more powerful for a period of time.EBON TIGER
Characters with ranks in Knowledge (the planes) can learn more about ebon tigers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
14 - The cat shaped area of black fire is an ebon tiger. This result also reveals all magical beast and incorporeal traits.
19 - Like normal cats, ebon tigers attack with a combination of teeth and claw. The bite of an ebon tiger has been known to strike people blind for a short period of time.
24 - Ebon tigers are more vulnerable on the Ethereal Plane, were they lose their incorporeality.ECHYAN
Characters with ranks in Knowledge (nature) can learn more about echyans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This large translucent sea worm is an echyan. This result also reveals all vermin traits.
18 - Echyans will attack almost anything. Their favoured method is to lock on to the prey and suck blood and flesh from it. An echyan is large enough that it can swallow human-sized or smaller prey whole.EEL, ELECTRIC
Characters with ranks in Knowledge (nature) can learn more about electric eels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This snake-like fish is an electric eel. This result also reveals all animal traits.
15 - Electric eels may attack with a bite if provoked. They prefer however to shock their prey into unconsciousness before moving in to feed.EEL, GIANT SWAMP
Characters with ranks in Knowledge (nature) can learn more about giant swamp eels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This large black and green snake like creature is a giant swamp eel; an greatly enlarged version of the normal swamp eel. This result also reveals all animal traits.
15 - Giant swamp eels prefer to attack from hiding, surprising their prey, before swimming into to bite them.EEL, WEED
Characters with ranks in Knowledge (nature) can learn more about weed eels. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - On closer inspection, what you thought was a clump of seaweed, turns out to be a number of snake-like creatures known as weed eels. This result also reveals all animal traits.
15 - Weed eels don't physically attack, as such; what they do is wrap themselves around their prey, attempting to drown it. Weed eels act in concert to achieve this result and share the meal between themselves.EFREETI, GREATER (AMIR)
Characters with ranks in Knowledge (the planes) can learn more about greater efreetii (or amirs). When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
20 - This large efreeti is a greater efreeti, one of the rulers of the efreet. This result also reveals all outsider traits.
25 - Greater efreeti would much rather talk than fight, but if they have to they can resort to their two massive fists. Much like fire elementals, pashas can form themselves into a pillar of fire as a means of combined attack/defence.
30 - Like normal efreet, amirs have a number of magical abilities, including the ability to grant wishes.ELEMENTAL RULER, AIR
Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of air. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
20 - This colossal air elemental is an elemental ruler of air. This result also reveals all elemental traits.
25 - Like all air elementals, elemental rulers can inflict tremendous damage with their blows. Elemental rulers can also assume the whirlwind form of lesser elementals, but with greater effect.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Air to aid them in their tasks.ELEMENTAL RULER, EARTH
Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of earth. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
20 - This colossal earth elemental is an elemental ruler of earth. This result also reveals all elemental traits.
25 - Like all earth elementals, elemental rulers can inflict tremendous damage with their blows. Earth elemental rulers can also travel through the earth like lesser elementals.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Earth to aid them in their tasks.ELEMENTAL RULER, FIRE
Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of fire. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
20 - This colossal fire elemental is an elemental ruler of fire. This result also reveals all elemental traits.
25 - Like all fire elementals, elemental rulers can inflict tremendous damage with their blows. Fire elemental rulers can cause their opponents to catch on fire like lesser elementals.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Fire to aid them in their tasks.ELEMENTAL RULER, WATER
Characters with ranks in Knowledge (the planes) can learn more about elemental rulers of water. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
20 - This colossal fire elemental is an elemental ruler of water. This result also reveals all elemental traits.
25 - Like all water elementals, elemental rulers can inflict tremendous damage with their blows. Water elemental rulers can form themselves into a vortex like lesser elementals.
30 - Elemental rulers are immune to all but the most powerful magic and any spells that can cause instant death or affect the mind. Elemental rulers can summon natives of the Plane of Water to aid them in their tasks.ELK, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant elk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This extremely large elk is a giant elk. This result also reveals all animal traits.
18 - Giant elk are rather timid and prefer to flee from danger. They will however fight if cornered or to protect their young. Their means of attack are their rather impressive antlers.ENCHANTED ARMOUR
Characters with ranks in Knowledge (arcana) can learn more about enchanted armour. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (arcana)
DC - Result
15 - This armoured, dead-looking elf is actually an arcane creation rather than a form of undead. This result also reveals all construct traits.
20 - An enchanted armour can be equipped with any weapon, but are usually found with short spears or short bows. They were originally constructed to protect the wizard Moorkroft and the rituals required for their construction have long been forgotten.
25 - Upon their destruction about 25% of enchanted armours explode in a fiery burst.EYEWEED
Characters with ranks in Knowledge (nature) can learn more about eyeweed. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
14 - This hideous semi-aquatic plant with the eye-like growths is eyeweed. This result also reveals all plant traits.
19 - Eyeweed attacks with its feelers. These feelers end in those eye-like growths. The growths are actually closed mouths which bite at the prey, taking in blood, flesh, and even bone as food.FACHAN
Characters with ranks in Knowledge (nature) can learn more about fachans. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This hideous monopod giant with one eye, and one arm is a fachan. This result also reveals all giant traits.
20 - Fachan are normally armed with a large club and several rocks. They can also use their powerfully muscled leg to deliver tremendous kicks.
25 - Fachans are the mutated offspring of ogres. Approximately 1 in 400 ogres births result in a fachan. Fachan get along with the ogre kin as well as with orcs who like to use fachan as scouts.FAERIE
Characters with ranks in Knowledge (nature) can learn more about faeries. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
14 - The halfling-sized humanoid with the gossamer wings is a faerie. This result also reveals all fey and faerie traits.
19 - Faeries prefer to avoid combat if at all possible They remain invisible to mortals and attempt to flee at the first opportunity. If forced they fight they will use simple weapons and gang up on one opponent
24 - Faeries have a number of magical abilities that allow they to avoid contact with mortals and to control the weather to some extent.FEATHERED SERPENT
Characters with ranks in Knowledge (nature) can learn more about feathered serpents. Once identified more information may be made with a bardic knowledge or knowledge (history). When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This beautiful snake-like creature with feathered wings and gem-like eyes is a feathered serpent. This result also reveals all magical beast traits.
17 - Unlike most snakes, the feathered serpent has neither a venomous bite or is a constrictor. It is a peaceful that will bite if provoked.Bardic Knowledge or Knowledge (history)
DC - Result
22 - You thought that feathered serpents only survived in the legends of the Azcan people. It was thought that the more common winged viper once spoke and was friendly to humans. Perhaps the legends have mixed up the two winged snakes.
27 - Legends of vague origin tell tales that feathered serpents are ruled over by a queen that lives in the sky.FELIQUINE
Characters with ranks in Knowledge (nature) can learn more about feliquines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This strange creature with the front of a cat and the rear of a horse is a feliquine. This result also reveals all magical beast traits.
18 - Like normal felines, feliquines attack with claw and teeth. However, they lack the rear claws of normal cats and have to resort to kicking with their rear hooves. Feliquines can be trained as mounts, normally by rakasta.
23 - Feliquines may only be ridden by those that they have bonded with. They usually bond with rakasta and occasionally with elves. It is unheard of them bonding with any other race.FERRET, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant ferrets. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This large ferret with the yellowy-white fur is a giant ferret. This result also reveals all animal traits.
15 - Like their lesser kin, giant ferrets possess a powerful bite for their size.FEYWING
Characters with ranks in Knowledge (arcana) can learn more about feywings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This dragon-like creature with the three heads is a feywing, a predator that prefers easy prey such as sheep and cattle. This result also reveals all dragon traits.
20 - Feywings have weak clawed feet, so they use their teeth and horns to attack with. Feywings have also developed a taste for Halfling flesh and as such are extremely rare in the Shires.
25 - A favoured tactic of the feywing is to impale their foe onto one of their horns where they are left to die - to be consumed later.FIEND, NARVAEZAN
Characters with ranks in Knowledge (the planes) can learn more about Narvaezan fiends. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
15 - This strange flying, shadowy form is a Narvaezan fiend. This result also reveals all outsider and incorporeal traits.
20 - Narvaezan fiends attack with four of their clawed limbs, as well as with a savage bite. Narvaezan fiends can communicate telepathically with people and attempt to lure it's victim into compromising situations. Narvaezan fiends are attracted to places where a lot of persecution etc. takes place, and they feed off the fear and paranoia generated by such a society.
25 - Narvaezan fiends have a number of magical abilities to convince people to do their bidding. They can also fade into the shadows even if being watched. They have an aversion to sunlight.
30 - The Narvaezan fiend can create a shadowy lair, where it lives and can takes victim. The lair is not truly on the Material Plane but its entrance may be searched for.
35 The lair collapses if the fiend is slain and any victims left in it at that time are ejected onto a random plane of existence.FISH: GIANT BASS
Characters with ranks in Knowledge (nature) can learn more about giant bass. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This overly large fish is a giant bass. This result also reveals all animal traits.
15 - Giant bass are timid creatures that will flee if at possible. They will only fight if cornered or if directed to do so by nixies.FISH: GIANT CARP
Characters with ranks in Knowledge (nature) can learn more about giant carp. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This gigantic fish is a giant carp. This result also reveals all animal traits.
15 - Giant carp are not particularly aggressive, but will treat anything that comes too close as food. They are able to use their large tails as well as their mouths to attack with.
20 - Giant carp are also able to direct a blast of water at anything they determine is not food.FISH: GIANT PIRANHA
Characters with ranks in Knowledge (nature) can learn more about giant piranhas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This large fish with the needle like teeth is a giant piranha. This result also reveals all animal traits.
16 - Like their smaller cousins, giant piranha have razor sharp teeth with which their attack their prey. A number of piranha will attack the same target and may become frenzied when blood is spilled in the water.FISH: GIANT ROCKFISH
Characters with ranks in Knowledge (nature) can learn more about giant rockfish. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This large rocklike fish is a giant rockfish. This result also reveals all animal traits.
15 - Giant rockfish lie in wait and attack with their poisonous spikes if disturbed. The poison attacks the bodies defences; weakening the body's ability to resist disease, etc.FISH: GIANT STURGEON
Characters with ranks in Knowledge (nature) can learn more about giant sturgeons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This huge fish is a giant sturgeon. This result also reveals all animal traits.
15 - Giant sturgeons are fierce predators with a bad temperament. They will attack anything that they think is food; attempting to bite the food in two before swallowing it. Something in the sturgeon's innards can cause those that are swallowed to become paralysed.FLAPSAIL
Characters with ranks in Knowledge (nature) can learn more about flapsails. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This small red dragon is actually a flapsail. An unintelligent relative of the red dragon. This result also reveals all dragon traits.
20 - Like red dragons, flapsails can attack with teeth and claw; also like red dragons they have a fiery breath with which to attack with, as well.
25 - Like other dragons, the very presence of a flapsail is enough to scare those weak of mind. Flapsails have been bred and trained as mounts by the Schattenalf.FLICKER
Characters with ranks in Knowledge (the planes) can learn more about flickers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (the planes)
DC - Result
21 - This strand of multicoloured light is actually a very intelligent creature called a flicker. This result also reveals all aberration, exalted, extraplanar, and incorporeal traits.
26 - Flickers are extremely gentle and will only attack if they cannot flee. A flicker attacks with spell-like abilities which can emulate most (if not all) mortal spells.
31 - A flicker's intelligence can be measured by the flicker's length; the longer the flicker - the more intelligent it is. Flicker's are native to the Sphere of Energy and are common on the Astral Plane but can occasionally be found on Energy-dominant Planes as well as the Elemental Plane of Fire.FOREST RAY
Characters with ranks in Knowledge (arcana) can learn more about forest rays. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
14 - This huge flying creature is a forest ray; a creature that resembles a land-based manta ray. This result also reveals all magical beast traits.
19 - The forest ray is an ambush predator, waiting quietly for its prey to approach. Forest rays use their mouths and poisonous tail to attack with. Their favourite tactic is to stun the prey with their tail before swallowing them to digest later.FRELÔN
Characters with ranks in Knowledge (arcana) can learn more about frelôns. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcane)
DC - Result
15 - This strange cross of wasp and reptile is a f. This result also reveals all dragons traits.
20 - Frelôns have a number of physical attacks; claws, teeth and a sting with which to deal with opponents. Frelôns were originally created by dragons to eradicate the feared araneas, but have since grown past this purpose.
25 - The sting of a frelôn is also an egg-layer, which is used to impregnate the victim with eggs. Only very powerful magic can prevent a young frelôn hatching once this occurs. An unfortunate effect of the sting is to cause memory loss, so those stung will often not realise that they have been stung.FROG, KILLER
Characters with ranks in Knowledge (nature) can learn more about killer frogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This large frog is a killer frog. This result also reveals all animal traits.
15 - Killer frogs have a vicious bite, as well as a devastating kick from its powerful legs.FROG, Giant Poisonous/ Monstrous Poisonous Frog
Characters with ranks in Knowledge (nature) can learn more about giant poisonous frogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
10 - This large bright yellow and green frog is a giant poisonous frog. This result also reveals all animal traits.
15 - Giant poisonous frogs attack with a poisonous bite and with the long, sticky tongue. They are also poisonous to the touch. The poison attacks the body's defences, lowering its resistance to disease etc.FROG-FOLK
Characters with ranks in Knowledge (nature) can learn more about frog-folk. One a frog-folk has been identified Knowledge (religion) can be used to gain more information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This frog-like humanoid is a frog-folk. This result also reveals all monstrous humanoid traits.
16 - Like most humanoid races, frog-folk prefer to use manufactured weapons to attack with, but they can use their mouths and legs to attack with if they need to.Knowledge (religion)
DC - Result
21 - Frog-folk are an artificially created race. They were created on the orders of Saint Stephen, using 'magic' that he brought to the temple.FUNDAMENTAL
Characters with ranks in Knowledge (the planes) can learn more about fundamentals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
10 - These tiny flying, elementals are fundamentals - one of the least powerful inhabitants of the Elemental Planes. Each of the four planes has its own version. This result also reveals all elemental traits.
15 - Fundamentals flock together and usually attack en mass, dealing damage as they slam into their opponents.FUNGOID
Characters with ranks in Knowledge (nature) can learn more about fungoids. On a fungoid has been identified Bardic Knowledge can be used to gain more information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This large looking humanoid is, in fact, a plant or rather a fungus known as a fungoid. This result also reveals all plant traits.
20 - Fungoids attack with their large fists and use no special tactics. Fungoids are not a completely natural life-form and, as such, are not affected by effects that only affect plants. They are, however, susceptible to fire.Bardic Knowledge
DC - Result
15 - Fungoids are said to grow near the sites of unavenged murders or great battles.FYRSNACA
Characters with ranks in Knowledge (arcana) can learn more about fyrsnaca. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This colossal, reddish-purple worm is a fyrsnaca - the adult form of red worms. This result also reveals all magical beast and fire subtype traits.
20 - Like the purple worm that it is distantly related to, fyrsnacas attack with a tremendous bite, but lack the former's tail sting.
25 - Fyrsnaca can breathe a fiery line to a distance of 50 feet. They prefer to use the fiery breath first before biting. Once they are able to do so again they will breathe the fire again.
30 - Every so often the internal fires of the fyrsnaca begin to heat up until it gives birth to up to a dozen red worms. Once it has given birth a fyrsnaca must cool itself down by immersing itself in water for 50 years. An immersed fyrsnaca will only attack if disturbed during its dormancy, but will not leave the water.GAKARAK
Characters with ranks in Knowledge (nature) can learn more about gakaraks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
20 - Despite all indications to the contrary this biped tree-like creature is not a treant but a gakarak. This result also reveals all plant traits.
25 - Gakaraks are reluctant to enter melee, but when they do they will either use their two huge fists or a huge club to pummel their opponents. Gakaraks prefer to use their magical abilities to control the vegetation around them to trap and entangle their opponents before letting off volleys of thorn darts.
30 - Gakaraks are amongst the oldest creatures of Mystara, living deep inside the most ancient of forests, protecting them from any that would dare to trespass.GALUMPH
Characters with ranks in Knowledge (nature) can learn more about galumphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (nature)
DC - Result
13 - This strange, frog-like creature is a galumph. This result also reveals all animal traits.
18 - The galumph's main tactic is to attack its opponent with its extremely long tongue and try and pull it towards its mouth. Another tactic is for the galumph to leap upon its opponent and to try and swallow the foe with its underneath positioned mouth.
23 - Galumphs continually emit droning song. It mainly affects those weak of mind and instils a lethargic state. Victims in this state seek to dive into the water/mud to float in peace.GARL
Characters with ranks in Knowledge (nature) can learn more about garls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This large primitive humanoid is a garl. This result also reveals all humanoid traits.
17 - Garls typically use branches and bones as crude clubs. They can be trained to use more advanced weapons but still prefer simple weapons such as bows.GHOUL, ELDER
Characters with ranks in Knowledge (religion) can learn more about elder ghouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion)
DC - Result
14 - The eerie green creeping towards you, reveals that this ghoul is actually an elder ghoul - a far more dangerous foe. This result also reveals all undead traits.
19 - Like ordinary ghouls, the elder ghoul attacks with both claw and teeth. Both of these attacks can cause the victim to become paralysed. The bite, in addition, can also cause a horrible disease known as ghoul fever.
24 - The eerie green glow has a chilling effect causing those in it (who are weak of mind) to be come chilled. Effectively reducing their effectiveness for a short period.GHOUL, VAPOUR
Characters with ranks in Knowledge (religion) can learn more about vapour ghouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (religion)
DC - Result
13 - The intangible, ghoulish shape within the mist is a vapour ghoul. This result also reveals all incorporeal and undead traits.
18 - The very touch of the vapour ghoul is damaging, but it has other serious effects as well. The touch gradually saps the intellect of the victim and also puts the victim in to a 'haze', were he will repeat the same actions for a short period of time.
23 - Vapour ghouls for in areas of misty laden strife, and cannot move far for that location.GHRIEST
Characters with ranks in Knowledge (nature) can learn more about ghriests. Once a ghriest has been identified Knowledge (arcane) may be used to gain additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This large, wedge-shaped flying creature is a ghriest. This result also reveals all magical beast traits.
17 - Ghriests hunt prey from the air and attempt to impale the prey on its beak at the end of a diving attack. If the prey is still alive the ghriest will continue to stab at it until it dies.
22 - A ghriest can also belch out a short cone of fire.Knowledge (arcana)
DC - Result
22 - Some of a ghriest's wing feathers have magical properties and can be used in the creation of magical items.GLUTTON, SEA
Characters with ranks in Knowledge (nature) can learn more about sea gluttons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - This massive, dark green sea serpent is a sea glutton, possibly the most feared creature of the Western Sea. This result also reveals all magical beast traits.
20 - Sea gluttons only when they need food, unfortunately virtually anything below or on the surface of the water is considered food. They attack with both their mouth and their tail, attempting to sink ships before feeding on the crew.GOATMAN
Characters with ranks in Knowledge (nature) can learn more about goatmen. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
12 - This tall, bipedal goat is a goatman. This result also reveals all monstrous humanoid traits.
17 - Like most sentient races, goatmen prefer to employ manufactured weapons rather than relying on their natural weapons. They prefer light, weapons built for speed rather than brute force. If needs be, however, they can use their goat-like horns to ram opponents with.GOLEM, AELDER
Characters with ranks in Knowledge (arcana) can learn more about aelder golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This large glass spider-like figure is an aelder golem. This result also reveals all construct traits.
20 - Aelder golems hide and ambush their opponents with their legs. Their glass like construction makes aelder virtually impossible to see unless they are very close. Aelder golems also construct webs in two form - both are which are practically invisible. The first is a brittle web-like alarm system; the second is a solid wall. Like most golems, aelder golems are immune to most magic directed at it.
25 - Aelder golems were constructed by the ee'aar to guard sacred burial sites. As well as the more common spider form, they have also been constructed in other forms; some of these forms include centaur, gargoyle and serpent. Aelder golems are vulnerable to spells, like shatter, that effect crystalline objects.GOLEM, AMBER
Characters with ranks in Knowledge (arcana) can learn more about amber golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This lion made of an amber gemstone is actually an amber golem, not a statue as you might of thought. This result also reveals all construct traits.
20 - Like the creature that it was built to look like, the amber golem attacks with its claws and with teeth-like slivers of amber. Like most golems, amber golems are immune to most magic directed at it. They are slightly vulnerable to fire and can also be affected by spells like shatter that affect crystal.GOLEM, ARMOUR
Characters with ranks in Knowledge (arcana) can learn more about armour golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - The animated suit of armour approaching you is an armour golem. This result also reveals all construct traits.
18 - Armour golems usually attack with their gauntlet like fists. Some, however, have been constructed with swords and shields, which they can use quite effectively. Armour golems are often used by wizards as guardians. Unlike most golems, armour golems are not immune to most magic directed at it.GOLEM, BRONZE
Characters with ranks in Knowledge (arcana) can learn more about bronze golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This huge, bronze warrior is a bronze golem. This result also reveals all construct traits.
20 - Bronze golems use their huge bronze fists to pummel their opponents with. Bronze golems are actually hollow; their insides being filled with a fiery liquid that helps to animate them. If the shell of a bronze golem is pierced with a piercing or slashing weapon, then these hot liquids can escape and spray onto anyone nearby. Like most golems, bronze golems are immune to most magic directed at it. Bronze golems are vulnerable to magic that causes it to cool down.GOLEM, GANETRA
Characters with ranks in Knowledge (arcana) can learn more about Ganetra golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
20 - This huge jade, statue in the shape of a human with an elephants head is in fact a Ganetra golem. This result also reveals all construct traits.
25 - Like most golems, the Ganetra golem uses its two fists with which to attack its foes. The touch of a Ganetra golem can cause a person to slow down limiting what he can do in a given time. Unlike most golems, Ganetra golems are not immune to most magic directed at it.
30 - Every few seconds, the Ganetra golem can let off a thundering trumpet, just like a real elephant. This has the effect of deafening those unfortunate to be in the way as well as causing some injury.GOLEM: IRON GARGOYLE
Characters with ranks in Knowledge (arcana) can learn more about iron gargoyles. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
20 - This massive statue of a gargoyle made of iron is a type of golem; an iron gargoyle. This result also reveals all construct traits.
25 - Like the gargoyle that it was created to look like, iron gargoyles attack with their claws, tail, and horn. They prefer to attack from above, launching into a crushing dive and crushing any creatures that it lands on. The tail of an iron gargoyle can cause an opponent to be stunned for a short period. Like most golems, iron gargoyles are immune to most magic directed at it.
30 - Every now and again, (a few times per minute) an iron gargoyle will breathe out a cone of fiery gas. Iron gargoyles are vulnerable to cold and rusting attacks.GOLEM: GLASSINE HORROR
Characters with ranks in Knowledge (arcana) can learn more about glassine horrors. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This large, humanoid made out of gem-like material is a glassine horror, a type of golem. This result also reveals all construct traits.
20 - Like most golems, glassine horrors attack with their fists. Unlike most other golems, however, glassine horrors can change a whirling cloud of glistening sand. This cloud strips the skin of those unfortunate to be caught inside one. Like most golems, glassine horrors are immune to most magic directed at it.
25 - Glassine horrors were created by the ee'aar, in an effort to create a more intelligent golem. In this they succeeded too well, glassine horrors have a remarkably high intelligence for golems but this has given them a certain degree of self-preservation and an independent spirit. Glassine horrors can also assume a slab-like form, which they use to hide against windows, doors etc. with. Glassine horrors are rather vulnerable to spells such as shatter that target crystal objects.GOLEM, OBSIDIAN
Characters with ranks in Knowledge (arcana) can learn more about obsidian golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - The tall, humanoid-shaped statue carved from shiny, black glass is an obsidian golem.
20 - Like most golems, obsidian golems attack with their fists, inflicting considerable damage with each successful blow. Like most golems, obsidian golems are immune to most magic directed at it. A few spells, however, are rather effect against them, particularly those that affect crystal or stone.GOLEM, RED
Characters with ranks in Knowledge (arcana) can learn more about red golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
20 - If it wasn't for the red coloured steel that this golem was constructed from, it would appear to be an iron golem; as it is this is a red golem made from the strange red steel of the Savage Coast area. This result also reveals all construct traits.
25 - Like the iron golem, which it resembles, the red golem inflicts punishing injuries with its two powerful fists. Like most golems, red golems are immune to most magic directed at it.
30 - Red golems give off an aura around them that depletes any cinnabryl in the area. They are also capable of a couple of magical abilities. They can cause their foes to be overcome with crushing despair and they also capable of changing their shape. Red golems have a weakness to electricity which slows them down for a short period.GOLEM, ROCK
Characters with ranks in Knowledge (arcana) can learn more about rock golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - The human shaped statue carved from rock is a rock golem, not a stone golem as you might of initially thought. This result also reveals all construct traits.
20 - Like most golems, rock golems attack with their fists, inflicting considerable damage with each successful blow. Like most golems, rock golems are immune to most magic directed at it. A few spells, however, are rather effect against them, particularly those that affect crystal or stone.GOLEM, SILVER
Characters with ranks in Knowledge (arcana) can learn more about silver golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
20 - This tall, silver creation is a silver golem. This result also reveals all construct traits.
25 - Like most other golems, a silver golem attacks with its two fists. Unlike most other golems, however, a silver golem is quick and can use its fists twice each round. Like most golems, silver golems are immune to most magic directed at it.
30 - Silver golems are affected strangely by temperature. Cold causes them to gradually shrink and become less powerful, whilst heat has the opposite effect, causing silver golems to increase in size and gradually become more powerful.GOLEM, SKELETAL
Characters with ranks in Knowledge (arcana) can learn more about skeletal golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - This large humanoid skeleton is actually made up of mismatched bones from several different creatures. It is actually a man-made construction and is known as a skeletal (or bone) golem. This result also reveals all construct traits.
20 - This golem has 4 mismatched arms, which it can use to attack with. Some skeletal golems have been armed with up to 4 swords instead and can use them to good effect. Like most golems, skeletal golems are immune to most magic directed at it.
25 - Skeletal golems are vulnerable to spells such as shatter which weaken it for a short period.GOLEM, WOOD
Characters with ranks in Knowledge (arcana) can learn more about wood golems. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
10 - This small man-like wooden construction is a wood golem. This result also reveals all construct traits.
15 - Like most golems, wood golems attack with their fists. Also like most golems, wood golems are immune to most magical effects. They are also particularly resistant to missile fire.
20 - Due to the materials from which they are constructed, wood golems are vulnerable to fire and effects that affect wood.GRAZER
Characters with ranks in Knowledge (nature) can learn more about grazers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
15 - The single, central horn and broad, flat tail distinguish this grazer from the bison that it resembles. This result also reveals all animal traits.
20 - Unlike most herbivores, grazers tend to attack when threatened. They have several options when it comes to defending themselves; their first option is to charge at their foes and try and trample them. If this fails they will then resort to using their bite and large horn to attack with.GREY PHILOSOPHER (AND MALICES)
Characters with ranks in Knowledge (religion) can learn more about grey philosophers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (religion)
DC - Result
15 - The seated, insubstantial grey figure in deep thought is a grey philosopher. The tiny, wispy creatures flying around it are malices. This result also reveals all incorporeal and undead traits.
20 - Grey philosophers do not attack or take any offensive or defensive actions they just sit there thinking as they are attacked. Malices, on the other hand, fly in biting at anything in range. The number of malices surrounding a grey philosopher gives an indication to the age of the philosopher; the more malices the older the philosopher.
25 - The only time a grey philosopher acts is when it has been destroyed. It looks up from its pondering, before giving a lingering shriek of delight as it vanishes. When a grey philosopher is destroyed all of the malices immediately disappear as well
30 - It is thought that a grey philosopher is the remains of an evil priest who is pondering a problem in his path to Immortality, and given enough time will solve the problem before joining the Immortals.GRIDBUG
Characters with ranks in Knowledge (the planes) can learn more about gridbugs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
12 - These strange, wingless dragonfly-like creatures are gridbugs, which despite the lack of wings are able to fly. This result reveals all magical beast traits.
17 - Gridbugs start life as tiny creatures and swarm together in their thousands for protection. They ca eventually grow to over 8 feet in length. Both forms possess a paralysing bite which they use to disable their prey.GRUDGLING
Characters with ranks in Knowledge (local) can learn more about grudglings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (local)
DC - Result
10 - The large domestic cat with the humanoid head is a grudgling. They are more intelligent than normal animals and will try and imitate humanoids by walking clumsily on their rear paws. This result also reveals all magical beast traits.
15 - Like normal cats grudglings attack with their claws and teeth. They are breed by rakasta as pets and the rakasta try to breed them for traits that they find attractive such as elven ears or dwarven beards.GRUQUOTEC
Characters with ranks in Knowledge (local) can learn more about gruquotecs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (local)
DC - Result
13 - These small, stocky creatures are gruquotecs. This result also reveals all humanoid and goblinoid traits.
18 - Gruquotecs use primitive weapons such as clubs and spears. They are a degenerate offshoot of the beastmen and speak no recognisable language.GUARDIAN HAND
Characters with ranks in Knowledge (arcana) can learn more about guardian hands. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
15 - The hand floating in front of you has an eye embedded in the palm. As you look as it you realise that is was once attached to a living creature. Dredging your memory you identify it as a guardian hand. This result also reveals all construct traits.
20 - They prefer to attack from a distance using rays that are projected from the fingers; each finger has a different effect. If they are forced into melee they form into a fist and try and punch their way free. They are immune to all cold and fire damage.
25 - They can reflect spells back to the caster or to other targets in some cases. The effects of the various finger rays include paralysis, a fiery beam, and the draining of the very life force of an individual. As the construction of these hands requires the hand to come from the creator they are normally only created when the creator is close to death.GUARDIAN TREE
Characters with ranks in Knowledge (nature) can learn more about guardian trees. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
20 - These giant trees only grow in one place on Mystara (as far as anyone knows), around the territory of the Karimari; they are known as guardian trees. This result also reveals all plant traits.
25 - Each guardian tree has a number of branches, roots and vines with which it can attack. The vines attempt to strangle creatures, whilst those hit by the roots are likely to delayed for a time.
30 - The limbs of a guardian tree can be targeted separately to the main trunk but the tree seals its wounds with a sticky sap. The tree also has the magical ability to cause plants to grow at an accelerated rate.GUARDIAN WARRIOR AND HORSE
Characters with ranks in Knowledge (arcana) can learn more about guardian warriors and horses. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
14 - These terra-cotta coloured statues are in fact guardians of the tomb made from a tough ceramic, known as guardian warriors and horses. This result also reveals all construct traits.
19 - The warriors armed with bastard sword, whilst the horses if not being ridden attack with bite and hooves. They are immune to acid, fire any spells that affect vision such as darkness. They are vulnerable to shatter spells.HAWK, GIANT
Characters with ranks in Knowledge (nature) can learn more about giant hawks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This massive bird of prey is a giant hawk. This result also reveals all animal traits.
16 - Giant hawks prefer to dive upon their prey before striking with their sharp talons and beak.HEPHAESTON
Characters with ranks in Knowledge (nature) can learn more about hephaestons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
20 - This giant, well-muscled humanoid with the iron-like skin is a hephaeston. This result also reveals all giant traits.
25 - Hephaestons usually use huge weapons such as swords or axes, but if need be they will resort to their large fists. Unlike other giants, hephaestons disdain throwing rocks - preferring to fight with their own weapons as a matter of pride.
30 - Hephaestons spend most of their time crafting weapons and armour of remarkable quality. Unfortunately they prefer to keep themselves to themselves and have little tolerance for visitors. They are always on the lookout for quantities of iron ore and may exchange weapons for such knowledge.
35 - Hephaestons have a few magical abilities that help with the forging of iron weapons, but that also help them if they get involved in a fight. Most hephaestons know some magic to enable them to create even better weapons.HEREX
Characters with ranks in Knowledge (nature) can learn more about herex. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
14 - These large beetle-like creatures are herex, the smaller wingless forms are the young larva; whereas the large winged form are the adults. This result as reveals all vermin traits.
19 - Both forms have an acidic bite and the adult has a paralysing bite as well. The acid of the herex is very corrosive and s known to eat away at armour.HORDE
Characters with ranks in Knowledge (the planes) can learn more about hordes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (the planes)
DC - Result
13 - This multitude of small black beetles with the glowing red antennae is a horde. Hordes are native to the Elemental Plane of Earth. This result also reveals all elemental traits.
18 - Although all the members of a horde look identical each horde looks different to each other. Despite differing appearances all horde creatures possess a bite with which they attack with.
23 - A horde has a hive-like mind, allowing all members of a horde to communicate with each other. Hordes have a couple of magical abilities that allow it to detect the thoughts of other beings and to move objects with the force of their mind.HOUND, AMORIAN
Characters with ranks in Knowledge (local) or Knowledge (nature) can learn more about Amorian hounds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (local) or Knowledge (nature)
DC - Result
12 - This large dog with the patches of scaly skin on its head and down its back is an Amorian hound. This result also reveals all animal traits.
17 - Like most dogs, Amorian hounds attack prey with their teeth. However for their size, the Amorian hounds teeth are overly large wicked looking fangs the look capable of inflicting a nasty bite. Amorian hounds are a prehistoric breed of dog that have been bred by the Milenians and trained for a variety of tasks.HSIAO
Characters with ranks in Knowledge (nature) can learn more about the hsiao. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
13 - This giant owl is a Hsiao - a member of a philosophical fey race that live peaceful lives deep in the forest. This result also reveals all fey traits.
18 - Hsiao are extremely reluctant to get into a fight, preferring to use their magic to withdraw from the fight. However, if they are forced to fight they will employ their claws and beak as weapons.
23 - Hsiao are a naturally devout race and most members of the race tend to members of the clergy of their pantheon.HUPTZEEN
Characters with ranks in Knowledge (arcana) can learn more about the huptzeen. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (arcana)
DC - Result
13 - This beautifully crafted item is a huptzeen, a guardian constructed for arcane protection. This result also reveals all construct traits.
18 - Huptzeens have no physical attacks, all their offensive capabilities are in the spells that they utilise. The spells any given huptzeen can employ is fixed during its creation and cannot be changed latter. As like a lot of constructs made from precious items, huptzeens are vulnerable to shatter and related spells.HYPNOSNAKE
Characters with ranks in Knowledge (arcana) can learn more about the hypnosnakes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
14 - The strange mesmerising eyes of this snake identify it as a hypnosnake. This result also reveals all magical beast traits.
19 - Hypnosnakes use their mesmerising gaze to fascinate their victim, before closing in and using their razor-sharp teeth and wickedly barbed tail at close range.IMP, BLUE
Characters with ranks in Knowledge (the planes) can learn more about blue imps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.Knowledge (the planes)
DC - Result
12 - This tiny, blue-skinned, winged humanoid is a blue imp; a creature from the Sphere of Matter. Blue imps can use their tongues ability to communicate with any creature that has a language. This result also reveals all outsider, extraplanar, and good traits.
17 - Blue imps are peaceful creatures and will only attack in self-defence. Blue imps are resistant to both cold and fire damage. Blue imps are immune to mind-affecting spells.
22 - Blue imps have an number of magical abilities one of which dimension door allows them to escape danger. Other abilities allow them to become invisible at will and charm monsters once a day.
27 - Their deadliest ability is a timestop which they trigger with a magical harp.
32 - It is extremely difficult to concentrate when a blue imp is having an argument with a red imp.IMP, BOG
Characters with ranks in Knowledge (nature) can learn more about the bog imps. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (nature)
DC - Result
11 - This tiny humanoid creature with the dark, gnarled skin and slightly protruding eyes is a bog imp - a relative of the wood imp. This result also reveals all fey traits.
16 - Bog imps avoid direct combat preferring to trap their foes in watery snares. Once an opponent is trapped the bog imps will rain poisonous darts down on them. The imps are very good at hiding; managing to disguise themselves as tufts of marsh grass, thanks to their grass-like hair.IMP, GARDEN
Characters with ranks in Knowledge (nature) can learn more abou