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As most of you will know, Morgan Ironwolf is one of the signature characters from the 1981 Basic Set. More details on this character may be found here

Now my question is, does Morgan belong in Mystara?

Morgan Ironwolf

by John Walter Biles

Given Mystara was created for classic D&D, there's no reason not to.

Here's a background for her for Mystara:

Morgan Ironwolf grew up in the Copper quarter of Corunglain, the only child of a professional caravan guard for Corey House (Thomas Ironwolf) and a house maid for a merchant family (Morgause Ironwolf). Her father was gone much of the time, but when he was home, he taught her to fight in order to defend herself, for Corunglain is under constant threat and life in the Copper quarter is not always as safe as a father might like. It was there that she met Rebecca Hardby (the daughter of one of her mother's co-workers, Susanna Hardby) and "Black" Dougall Campbell (the son of William Campbell, a co-worker with her father, who had left Glantri because only a mage could make a name for himself there). Black Dougall's recklessness tended to get the three of them into a lot of trouble; he was a friend, but the sort of friend who sometimes leaves you wondering how you got in this deep. She had a taste for the art of combat, so she hired on with Corey House herself when she was old enough to do so and worked for a while to accumulate enough gear to set out on her own with her friends. Rebecca had become a priestess of the Church of Darokin, and Dougall...still had his knack for getting in over his head and taking his friends with them. They encountered another pair of adventurers on the way to their first adventure and hooked up with them. Silverleaf was an Alfheimer Elf; Frederik was a Dwarf raised by humans of all things, with a human name and no clue of his true ancestry. Their first adventure was a mixed success; they cleared out an evil dungeon, but Black Dougall was slain when he was overconfident about his trap-finding abilities. Despite the horrible death of Black Dougall on their first adventure, she still is optimistic about life as an adventurer.

Morgan's mother was quiet and submissive and Morgan pretty quickly learned to get her own way by just doing what she wanted and apologising afterwards. Her father further encouraged her to be strong and take no shit from anyone. This made life hard as a caravan guard, which is one reason she left the work to become an adventurer. She tends to become the leader of any group she is part of. At the same time, though, she believes strength should be used to defend others, and thus is a fairly benevolent, if bossy, adventurer. This bossiness sometimes turns people off (which is why she has a low charisma.)

Possible Meeting Hook: Morgan and company are trying to find some way to afford to have their dead friend Dougall raised from the dead and will hire on with others in order to raise the cash for this.

And because I am the 4E maniac, here's Morgan as a 4e PC:

Name: Morgan Ironwolf
Race: Human
Class: Fighter (Battlerager)
Level: 1
Alignment: Lawful Good

STR: 18 (+4)
DEX: 13 (+1)
CON: 16 (+3)
INT: 8 (-1)
WIS: 13 (+1)
CHA: 8 (-1)

AC: 18
Fort: 17
Ref: 12
Will: 12

Initiative: +1
Speed: 5
Healing Surge value: 7
Healing Surges: 12
Surges Used:

HP: 31

Acrobatics (Dex) +1
Arcana (Int) -1
Athletics (Str) +9
Bluff (Cha) -1
Diplomacy (Cha) -1
Dungeoneering (Wis) +1
Endurance (Con) +8
Heal (Wis) +6
History (Int) -1
Insight (Wis) +1
Intimidate (Cha) +4
Nature (Wis) +1
Perception (Wis) +1
Religion (Int) -1
Stealth (Dex) +1
Streetwise (Cha) -1
Thievery (Dex) +1

Features: Battlerager Vigour instead of Weapon Talent

Feats: Improved Vigour, Weapon Expertise: Heavy Blades
Martial Exploits: Cleave, Crushing Strike, Reaping Strike, Passing Strike, Villain's Menace

Money: 5 GP

Gear:
Chainmail
Heavy Shield
Longsword
3 Javelins
Standard Adventurer’s Kit: This kit includes all the items grouped beneath its entry on the table: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.

Conversion Notes:
Unfortunately, Morgan couldn't quite afford the bow and the chainmail, so I got her some Javelins and she can pick up the bow once she gets some loot to pay for it

I built Morgan with point buy; took another stat down to 8, but actually raised her wisdom because unlike Classic, fighters need Wisdom in 4E.

She took Intimidate as her extra skill, reflecting her tendency to push people around.