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Man, Primitive; Barbarian

by Jamie Baty

DMR2 76
1st Level Human Warrior
Medium-size Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armour Class: 12 (+2 leather armour), touch 10, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Longspear +2 melee (1d8 +1) or shortbow +1 ranged (1d6) or longsword +2 melee (1d8 +1)
Full Attack: As Attack
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: ---
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 13, Dex 11, Con 12, Int 8, Wis 10, Cha 9
Skills: Climb +2, Handle Animal +0, Heal +2, Jump +2, Listen +2, Spot +2, Survival +2
Feats: Alertness, Self-Sufficient
Environment: Any cold
Organisation: Solitary, Pair, Band (2-5 + 1 subleader), or Group (5-30 + 6 subleaders, 1 chief and 150% non-combatants)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Often neutral
Advancement: by character class
Level Adjustment: -

Barbarians are primitive, nomadic peoples who inhabit cold northern plains and tundra where they live by hunting. Most are 1st-level warriors, although their leaders can be fighters, rangers and barbarians of much higher level. Some barbarians are rogues or clerics, and druids are not unknown.
So long as they are allowed to lead their lives and roam where they will, most barbarians would rather hunt than wage war. They have a strong sense of honour, however, and fight fiercely if they are offended. They are fond of wrestling, and will form strong allegiances with those who prove their might and worth either in a wrestling match or otherwise.
For most of the year, barbarians live in scattered groups and tribes. At the time of the summer solstice, however, these groups gather for a short time into massive hordes for religious worship and games of skill for honour and status. These groups can be a considerable threat to any outsiders who happen to stumble on them.
The barbarian warrior presented above has base stats of Str 13, Dex 11, Con 12, Int 8, Wis 10, Cha 9.

Combat
Barbarians generally wear thick clothing of skins and furs (equivalent of leather armour) and arm themselves with bows, spears, swords and so on. Some leader types have metal armour, obtained, like their metal weapons, by trading or warfare with civilised peoples.

Organisation
Barbarian subleaders range in level from 2nd to 4th and are usually fighters, barbarians or rangers. They will be armed in a similar manner to the regular warriors. They may have a metal armour or weapon as a mark of status.
Barbarian chiefs will range form 4th to 8th level. A chief could be from any class typical to the tribe. They will very likely have metal weapons and armour.
If encountered, most barbarian clerics and druids will be from 2nd to 4th level. They will be well protected by their tribesmen.
When the great meetings occur in the summer, barbarian numbers will swell to 20x the normal amount. There will often be great heroes (8th level +) at this gathering and a great chief likely will be present (8th to 12th level).