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New Weapon System

by Angelo Bertolli

This system is based on the premise that characters may try to use weapons either 1 handed or 2 handed, and may have some amount of success. Wherever the damage is not applicable (n/a) it means the damage would be the same or it is impossible to use the weapon this way. The number in parenthesis is the bonus to hit roll.

Weapon

1-handed

2-handed

other

 

 

 

 

Battle Axe

1d8 (+0)

2d6 (+2)

 

Hand Axe

1d6 (+0)

1d8 (+0)

 

 

 

 

 

Short Bow

n/a

x2* (-1)

 

Long Bow

n/a

x3* (-1)

 

Lt Crossbow

n/a

x2* (+0)

 

Hv Crossbow

n/a

x4* (+0)

 

 

 

 

 

Arrow

n/a

n/a

1d3 dmg

Quarrel/Bolt

n/a

n/a

1d3 dmg

Stone/Shot

n/a

n/a

1d2 dmg

 

 

 

 

Blackjack

1d2 (+0)

1d4 (+0)

knockout

Club

1d4 (+0)

1d6 (+0)

 

Throwing Hammer

1d4 (+0)

n/a

 

War Hammer

1d8 (+0)

1d10 (+0)

 

Mace

1d6 (+0)

1d8 (+0)

 

Staff

1d6 (-1)

1d8 (+0)

 

Torch

1d4 (+0)

1d6 (+0)

 

 

 

 

 

Dagger

1d4 (+0)

n/a

 

 

 

 

 

 

 

 

 

Polearm

1d10 (-2)

2d8 (+0)

 

Javelin

1d6 (+0)

1d8 (+0)

 

Lance

1d10** (-2)

2d8 (+0)

 

Pike

1d10 (-2)

2d8 (+0)

 

Spear

1d6 (+0)

1d10 (+0)

 

Trident

1d6 (+0)

1d10 (+0)

 

 

 

 

 

Short Sword

1d6 (+0)

1d8 (+0)

 

Sword

1d8 (+0)

1d10 (+0)

 

Bastard Sword

1d6+1 (+0)

1d8+1 (+0)

 

2H Sword

1d10 (-2)

2d8 (+0)

 

 

 

 

 

Bola

1d2 (+0)

n/a

entangle

Cestus

1d3 (+0)

n/a

 

Sling

x2* (+1)

n/a

 

Whip

1d2 (+0)

n/a

entangle

 

 

 

 

Katar

1d4+1 (+0)

n/a

 

Hooked Net

1d4 (+0)

n/a

 

Chain Net

nil (+0)

n/a

 

Shurikin

1d3 (+0)

n/a

 

Barbed Whip

1d4 (+0)

n/a

 

Butterfly Knife

1d4 (+0)

n/a

 

Flail

1d6 (+0)

1d8 (+0)

 

Morning Star

1d6+1 (+0)

1d8+1 (+0)

 

Rapier

2d4-1 (+0)

2d4 (+1)

 

Tlacochtli

1d6 (+0)

1d10 (+0)

 

Chakram

1d4 (+0)

n/a

 

Broadsword

2d4 (+0)

3d4 (+0)

 

Composite Bow

n/a

x3/x4*** (+0)

 

Katana

1d8 (+0)

3d4 (+1)

 

Naginata

1d10 (-1)

2d6 (+0)

 

* Damage of the ammunition multiplier. DM can optionally consider 1d3 x2 to be 1d6, etc.

** A Lance 1-handed mounted from a horse does 2d8 (+0), charging for 4d8 (+0)

*** As regular bow of same type +1

Optional: This is another option in which ANY class can try to use ANY weapon. If the class is restricted from using that weapon, they receive a -2 to hit, and do half damage.