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New racial classes

by Antonio Eleuteri

One of the reasons I like BECMI is because of the simplicity of the game system. The other reason is for racial classes. Beside being an easy option, I like that choosing a race/class has an impact on the game from day 1, whether the game just lasts a few sessions or it becomes a full campaign; quite different from what happens in AD&D for example, where the balance between races and classes is meaningful more on the long term.
Preamble aside, I also like having some more options to offer my players, but always in the basic BECMI framework (i.e. racial classes, balanced from the start). So, I set out to creating three additional racial classes; one for elves which mimics the Halfling and Dwarf "fighters" (which also appeared in the Hollow World boxed set, though it was limited to 10th level); and two for halflings and dwarfs to mimic the standard Elf "fighter/magic-user". For the latter two, I chose the Thief for halflings, and the Cleric for dwarfs (but mine is different from the one in GAZ6).
In all three cases I also calculated new XP and Saving Throw tables by reverse-engineering the existing classes.
I am still not sure about which names to give these classes. I am tempted to rename the standard Elf, and use the name "Elf" for the new fighter-type (and level names).
So I need new names for the new halflings and dwarfs, and the "old" Elf. Any ideas or suggestions are welcome!

Elf

Prime Requisite: Strength. Other Requirements: Intelligence 9 or better.
Experience Bonus: 5% for Strength 13-15, 10% for Strength 16-18.
Hit Dice: 1d6 per level up to 9th level. 10th level, + 2 hit points, and Constitution adjustment does not apply.
Maximum Level: 10.
Armor: All; shields permitted.
Weapons: Any.
Special Abilities: Fighter Maneuvers (Lance Attack, Set Spear vs. Charge; at
600,000 XP: Combat Options for Fighters, two attacks possible; three attacks at 2,000,000); half damage from dragon breath at 1,200,000 XP, or one-quarter damage if the saving throw is successful; infravision; extra languages (elf, gnoll, hobgoblin, orc); 1 in 3 chance to detect secret and hidden doors; immunity to ghoul paralysis.

Table 1: saving throws
Saves 1-3 4-6 7-9 10+
DR/P 12 8 4 2
MW 13 10 7 4
P/TS 14 11 8 5
BW 15 11 7 3
R/S/S 16 12 8 4

Level XP
1 0
2 2000
3 4000
4 8000
5 16000
6 32000
7 64000
8 120000
9 240000
10 360000
D* 600000
E 800000
F 1000000
G** 1200000
H 1400000
I 1600000
J 1800000
K^ 2000000
L 2200000
M 2400000

* Gain the Fighter Combat Options. Two attacks per round possible at this level.
** Automatically takes half damage from any breath weapon.
^ Three attacks per round possible at this level.

Halfling ? (Fighter-Thief)

Prime Requisites: Strength and Dexterity. Other Requirements: Constitution 9 or better, Dexterity 9 or better.
Experience Bonus: 5% for Strength 13-15 and Dexterity 13-15, 10% for Strength 13-18 and Dexterity 16-18.
Hit Dice: 1d6 per level up to 8th level.
Maximum Level: 8.
Armor: All; shields permitted.
Weapons: Any (size limitations).
Special Abilities: Fighter Maneuvers (Lance Attack, Set Spear vs. Charge; at
1,050,000 XP: Combat Options for Fighters, two attacks possible; three attacks at 3,500,000); half damage from any damage-causing spell or spell-like effect at 350,000 XP, or one-quarter damage if the saving throw is successful; half damage from dragon breath at 2,450,000 XP, or one-quarter damage if the saving throw is successful; Backstabbing (as Thief); Read Languages (as Thief, 75% chance); Combat bonuses (as Halfling); Woodland Abilities (as Halfling).

Table 2: saving throws
Saves 1-3 4-6 7-8
DR/P 8 5 2
MW 9 6 3
P/TS 9 6 3
BW 13 9 5
R/S/S 11 7 3

Level XP
1 0
2 2400
3 4800
4~ 9600
5 20000
6 40000
7 80000
8 160000
B* 350000
C 700000
D** 1050000
E 1400000
F 1750000
G 2100000
H^ 2450000
I 2800000
J 3150000
K^^ 3500000

~ Read Languages (75% chance)
* Automatically takes half damage from any damage-causing spell or spell-like effect.
** Gain the Fighter Combat Options. Two attacks per round possible at this level.
^ Automatically takes half damage from any breath weapon.
^^ Three attacks per round possible at this level.

Level OL FT RT CW MS PP HN HO HI
1 20 15 15 72 30 25 50 90 30
2 25 20 20 73 35 30 55 92 33
3 30 25 25 74 40 35 60 94 36
4 35 30 30 75 45 40 65 96 39
5 40 35 35 76 50 45 70 98 42
6 45 40 39 77 54 50 74 100 45
7 50 45 43 78 58 55 77 102 48
8 55 50 47 79 62 60 81 104 51