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Nuckalavee

by John Walter Biles

The Nuckalavee has a human torso and arms attached to a horse-like body, though his legs gradually turn into fins as you move down them. His vaguely human head is vastly distorted with a huge gaping mouth and a baleful single huge eye with red flames burning inside it. His skin is transparent, allowing you to see his black blood as it flows through yellow veins and to make out every movement of his muscles and sinews. It favours stagnant fresh water or any kind of salt water, as it cannot cross flowing fresh water. It is amphibious, able to operate on both water and land. They are friendly with undead.

Nuckalavee, Level 11 Brute
Large natural beast XP 600
Aura 3; Anyone who begins their turn in this aura is attacked by fear. +12 vs. Will; Dominated to keep taking move actions to run away (save ends)
Initiative +9 Senses Perception +8
Regeneration 5
HP 140; Bloodied 70
AC 23; Fortitude 23, Reflex 22, Will 21
Resist Fire 15
Speed 6; Swim 18
m Fist (standard; at-will) | Arcane, Necrotic
Reach 2; +14 vs. AC; 2d6+5 and 10 Ongoing Necrotic damage
Cold Breath (standard; refresh 5-6) | Arcane, Cold
Close Blast 5; +12 vs. Fortitude; 4d8+5 Cold Damage
Alignment Evil Languages Common
Skills Athletics +15
Str 21 (+10) Dex 18 (+9) Wis 16 (+8)
Con 20 (+10) Int 16 (+8) Cha 16 (+8)

Nuckalavee Warlock, Level 13 Artillery
Large natural beast XP 800
Aura 3; Anyone who begins their turn in this aura is attacked by fear. +16 vs. Will; Dominated to keep taking move actions to run away (save ends)
Initiative +10 Senses Perception +10
Regeneration 5
HP 106; Bloodied 53
AC 25; Fortitude 25, Reflex 23, Will 25
Resist Fire 15
Speed 6; Swim 18
m Fist (standard; at-will) | Arcane, Necrotic
Reach 2; +18 vs. AC; 1d10+6 and 10 Ongoing Necrotic damage
Hellish Rebuke (standard; at-will) | Arcane, Fire
+16 vs. Reflex; 1d6+6 Fire Damage; if the Nuckalvee is damaged by the target before his next turn, the target takes another 1d6+6 Fire Damage
Infernal Moon Curse (standard; refresh 5-6) | Arcane, Poison
+16 vs. Reflex; 2d10+6 Poison Damage and the target is held immobile five feet above the ground (one square above it) until the end of his next turn.
Infernal Eruption (standard; Encounter) | Arcane, Fire
Burst 2 within 10 squares; +16 vs. Reflex; 3d10+6 Fire Damage and 10 ongoing Fire Damage (save ends)
Cold Breath (standard; refresh 5-6) | Arcane, Cold
Close Blast 5; +16 vs. Fortitude; 4d8+5 Cold Damage
Warlock’s Curse (Minor; at-will 1/round)
The Nuckalvee designates a target who takes +1d6 from his non-melee attacks until his next turn.
Infernal Pact (Immediate Reaction; at-will) | Healing
If the subject of the Nucklavee’s Warlock’s Curse drops to 0 or less HP, the Nuckalvee Warlock immediately gains 14 temporary HP.
Alignment Evil Languages Common, Abyssal
Skills Athletics +15
Str 18 (+10) Dex 18 (+10) Wis 18 (+10)
Con 22 (+12) Int 16 (+9) Cha 22 (+12)

Some Nuckalavee learn to wield magic by pacting with dark powers. They tend to lead small marauding bands of Nuckalavee.