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Pachycephalosaurusby John Walter Biles
Pachycephalosaurus, Level 10 Brute
Huge natural beast (Dinosaur) XP 500
Initiative +10 Senses Perception +15
HP 131; Bloodied 65
AC 22; Fortitude 22, Reflex 21, Will 21
m Head Ram (standard; at-will)
Reach 3; +11 vs. Fortitude; 2d6+5 and Slow (save ends)
M Impressive Head Ramming (standard; Refresh 5-6)
Reach 3; +11 vs. Fortitude; 3d10+6 and Stunned (save ends). This power can be used with a Charge action but does not otherwise count as a basic attack.
Pachycephalosaurus adds +2d6 to his damage if he moves at least 5 squares when charging.
Alignment Unaligned Languages ---
Skills Athletics +15
Str 21 (+10) Dex 18 (+9) Wis 18 (+9)
Con 21 (+10) Int 4 (+2) Cha 4 (+2)
Pachycephalosaurus was a ‘crouched biped’; like many bipedal dinosaurs, it tended to lean forward with a long tail as a counter weight enabling it to remain bipedal. Unlike most bipeds, it had weak teeth and claws (and stunted short forearms), but an extremely bony, armoured head. Certain past scholars such as Mad Ivan of Boldavia attempted to claim Pachycephalosaurus used his head like a flail. This may well explain why Mad Ivan’s fourth death left him with his neck turned ninety degrees to parallel his shoulders instead of being perpendicular to them. Superior scholarship has shown, however, that Pachycephalosaurus would use his head bones to gore foes by bending down low and ramming their flanks at high speed. This was used to fight predators or in mating dominance rituals to scare off competitors for female Pachycephalosaurus. Their pathetic teeth meant they probably ate leaves and small vermin. Of course, the DM can broaden its diet to adventurers if he sees fit.