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Protius Spell Listby Sheldon Morris
Protius Spell List (Eternal of the Sphere of Time)
Domains: Chaos, Luck, Ocean, Protection, Sphere of Time, Storm, Water
Special Clerical Powers: Your swim speed is increased by 20. If you do not already have a Swim speed you gain a Swim speed equal to your land-based Speed.
0-Level Cleric Spells (Orisons)
Cure Minor Wounds
Inflict Minor Wounds
Purify Food and Drink
1st-Level Cleric Spells
Protection from Law
Summon Nature's Ally I **
2nd-Level Cleric Spells
Gust of Wind
Summon Nature's Ally II **
3rd-Level Cleric Spells
Create Food and Water
Magic Circle against Law
Protection from Energy
Summon Nature's Ally III **
4th-Level Cleric Spells
Freedom of Movement
Summon Nature's Ally IV **
5th-Level Cleric Spells
Control Currents (PC3)
Evard's Black Tentacles
Shrimp Plague (PC3)
Summon Nature's Ally V **
Wall of Ice
6th-Level Cleric Spells
Cone of Cold
Glyph of Warding, Greater
Summon Nature's Ally VI **
7th-Level Cleric Spells
Summon Nature's Ally VII **
Swimming Doom (PC3)
Word of Chaos
8th-Level Cleric Spells
Cloak of Chaos
Moment of Prescience
Sea Fury (PC3)
Spell Immunity, Greater
Summon Nature's Ally VIII **
9th-Level Cleric Spells
Storm of Vengeance
Summon Nature's Ally IX **
Weapon of the Deity: Trident; +1 shock trident
Symbol: The trident
Immortal's Alignment: CN
Appearance: An aged man or merman with seaweed-green moustache, beard, and hair. Regardless of the setting, he is always dripping with sea-water. He is usually nude but sometimes
appears wrapped with seaweed. His face is very mercurial: cheerful one moment, angry the next, briefly thoughtful, then calm and impassive. He carries a trident. He has two alternate Manifestation Forms: a large, intelligent dolphin and a gigantic whale.
The Old Man of the Sea - common nick-name.
Manwara - Sea-dwelling peoples, i.e. "The Old Triton of the Sea"
The Spuming Nooga - Northern Reaches; symbol is a spuming whale.
(PC3) based off a spell in the PC3 Creature Crucible "The Sea People".
* Mount - Clerics of Protius who cast 'mount' summon a porpoise instead of a horse.
** Summon Nature's Ally - Aquatic creatures and water elementals should be used whenever possible by the cleric. A Hydrax may be summoned with SNA V. An Undine may be summoned with SNA VII.
*** Swiftswimmer - Similar to the spell 'Longstrider', except it increases the base swim speed of the caster. If the caster does not have a listed swim speed, he receives a +4 enhancement bonus to swim checks and is allowed to 'take 10'.
Control Currents - This identical to 'Control Winds' but affects water instead of air.
Shrimp Plague - Identical to 'Insect Plague' but summons swarms of shrimp instead. This can only be cast underwater.
Animate Plants - Only affects aquatic plant life such as seaweed, kelp, reeds, etc.
Swimming Doom - Identical to 'Creeping Doom' summons swarms of shrimp instead. This can only be cast underwater.
Sea Fury - Adapted from PC3 and based on the Earthquake spell.
Water elements should be used whenever possible by the cleric.
Shapechange - Again, aquatic shapes should be favoured by the cleric.