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Ranivorus Spell List

by Sheldon Morris

Please note that although the spell list is itself complete, the remaining descriptive section is not.

Ranivorus Spell List (Celestial of the Sphere of Entropy)

Domains: Chaos, Corruption, Destruction, Evil, Hatred, Sphere of Entropy
Optional Domains: Corruption (VD), Domination (DF), Madness (DF), Summoning (DF)

Special Clerical Powers: You may perform a 'touch of madness' once per day as a spell-like ability. Make a melee touch attack against a living creature which, if successful, causes the target to make a will save against DC 13 plus your wisdom modifier or be overcome by violent convulsions and unable to act (treat as stunned) for 1d4 rounds. This is a mind-affecting effect. Intimidate is a class skill.

0-Level Cleric Spells (Orisons)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Purify Food and Drink
Read Magic
Resistance

1st-Level Cleric Spells
Bane
Charm Animal
Command
Detect Good
Doom
Entropic Shield
Magic Weapon
Protection from Chaos
Protection from Law

2nd-Level Cleric Spells
Align Weapon
Bear's Endurance
Death Knell
Enthral
Hold Person
Shatter
Status
Undetectable Alignment
Whispering Wind

3rd-Level Cleric Spells
Animate Dead
Blindness/Deafness
Contagion
Crushing Despair
Magic Circle against Chaos
Magic Circle against Law
Snare
Speak with Dead
Suggestion

4th-Level Cleric Spells
Chaos Hammer
Confusion
Death Ward
Enervation
Giant Vermin
Magic Weapon, Greater
Modify Memory
Planar Ally, Lesser
Unholy Blight

5th-Level Cleric Spells
Command, Greater
Dispel Good
Dispel Law
Dream
Feeblemind
Inflict Light Wounds, Mass
Righteous Might
Slay Living
Symbol of Pain

6th-Level Cleric Spells
Animate Objects
Bear's Endurance, Mass
Create Undead
Geas/Quest
Harm
Mislead
Planar Ally
Suggestion, Mass
Symbol of Fear

7th-Level Cleric Spells
Blasphemy
Destruction
Disintegrate
Insanity
Scrying, Greater
Summon Monster VII
Symbol of Stunning
Word of Chaos

8th-Level Cleric Spells
Charm Monster, Mass
Cloak of Chaos
Demand
Earthquake
Planar Ally, Greater
Symbol of Death
Symbol of Insanity

9th-Level Cleric Spells
Dominate Monster
Implosion
Power Word, Kill
Storm of Vengeance
Summon Monster IX
Weird

Weapon of the Immortal: Flail; +1 shock dire flail

Symbol: Snakes writhing forth from the mouth of a bald, human head.

Appearance: A hirsute gnoll 16 feet high, with powerful jaws, pointed fangs in a drooling mouth, wearing a black plate mail and wielding two black flails (one in each hand).

Names:
Yeenoghu

Notes:
(DF) from the Defenders of the Faith book.
(VD) from the Book of Vile Darkness.