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Red Golem

by Jamie Baty

SCMC
Large Construct
Hit Dice: 18d10+30 (129 hp)
Initiative: +0
Speed: 20 ft. (4 squares) (can't run)
Armour Class: 32 (-1 size, +23 natural), touch 9, flat-footed 32
Base Attack/Grapple: +13/+28
Attack: Slam +23 melee (2d12 +11)
Full Attack: 2 Slam +23 melee (2d12 +11)
Space/Reach: 10 ft./10 ft.
Special Attacks: Depletion aura
Special Qualities: Construct traits, Damage reduction 15/adamantine and magic, darkvision 60ft., immunity to magic, low-light vision, spell-like abilities
Saves: Fort +6, Ref +6, Will +7
Abilities: Str 33, Dex 10, Con -, Int -, Wis 12, Cha 16
Skills: ---
Feats: ---
Environment: Any land
Organisation: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always neutral
Advancement: 19-36 HD (Large); 37-54 HD (Huge)
Level Adjustment: -

Red golems resemble iron golems, but they are made entirely out of red steel. Also, these golems are tougher than the iron golem, while weighing only half as much (about 2500 pounds). These golems understand verbal commands and can even differentiate between opponents, attacking the most threatening one first.
While physically powerful, often the most dangerous trait of the red golem is its depletion aura, which can quickly strip away valuable cinnabryl from its foes.

Combat
A red golem attacks with two heavy punches (which must be aimed at the same opponent as long as that opponent is still standing).
Red golems were also imbued with the ability to taunt their opponents. When one of these golems is attacked with a non-magical weapon or a spell that it is immune to, it mocks its foes and casts crushing despair on them.
Red golems can also shapechange. A golem implements this ability only at the command of its master. By using this ability, the creature can alter its size and basic appearance. Often its master will command the red golem to resemble a humanoid under a heavy cloak.

Depletion Aura (Su): Red golems also radiate an aura that depletes cinnabryl within a 10-foot radius. The cinnabryl is depleted at a rate of one ounce per round, but this aura does not cause victims to enter the Time of Loss or Change.

Damage Reduction (Su): A red golem has damage reduction of 15/adamantine and magic.

Immunity to Magic (Ex): A red golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 1d3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a red golem hit by a fireball gains back 6 hit points if the damage total is 18 points. A red golem gets no saving throw against fire effects.
Please note that a red golem, unlike the iron golem, is not affected by rust attacks, such as that of a rust monster or a rusting grasp spell.

Spell-like Abilities (Sp): At will: Crushing Despair, Shapechange. Caster Level 18th.

Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.

Construction
A red golem's body is sculpted from 2,500 pounds of pure red steel, smelted with rare tinctures and admixtures costing at least 30,000 gp. Assembling the body requires a DC 20 Craft (armoursmithing) check or a DC 20 Craft (weaponsmithing) check.
CL 16th; Craft Construct, crushing despair, geas/quest, shapechange, limited wish, caster must be at least 16th level; Price 180,000 gp; Cost 105,000 gp + 8,700XP.