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Refractor, Steed

by Jamie Baty

HWR2 20
Tiny Monstrous Humanoid
Hit Dice: 2d8+4 (13 hp)
Initiative: +4 (+4 Dex)
Speed: 80 ft. (16 squares)
Armour Class: 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14
Base Attack/Grapple: +2/-7
Attack: Bite +3 melee (1d6 -1 and poison)
Full Attack: Bite +3 melee (1d6 -1 and poison)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60ft.
Saves: Fort +2, Ref +7, Will +3
Abilities: Str 8, Dex 18, Con 15, Int 5, Wis 10, Cha 10
Skills: Intimidate +1, Listen +2, Spot +2
Feats: Endurance
Environment: Warm deserts
Organisation: Solitary, Brace, Company (2-5), or Squad (5-20)
Challenge Rating: 1/2
Treasure: None
Alignment: Usually lawful neutral
Advancement: 3-4 HD (Tiny)
Level Adjustment: -

Refractor steeds are specialised versions of a soldier refractor. They act as mounts for other soldiers, and as a result are about 1' long.

Combat
Refractor steeds will always be encountered with soldier refractors. They have a very powerful bite attack.

Poison (Ex): A refractor steed's poison bite inflicts 1d4 Con damage (both primary and secondary). A fortitude save vs DC 13 (Con based) is allowed to negate any damage.

Carrying Capacity: A refractor steed can carry up to 19 lbs as a light load, 20 to 40lbs as a medium load and 41 to 60lbs as a heavy load.