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Sacrol

by John Walter Biles

Found on battlefields and other places of mass slaughter, Sacrol embody the desire of the dead for vengeance. They resemble a humanoid skull surrounded by a huge cloud of mist. They are capable of animating lesser undead to serve them.

Sacrol, Level 8 Elite Brute
Large natural Undead XP 700
Initiative +7 Senses Perception +12
HP 220; Bloodied 110
AC 22; Fortitude 24, Reflex 20, Will 22
Immune Disease; Poison; Sleep; Breathing
Resist Lightning 10 Necrotic 10
Vulnerable Radiant 5
Saves +2 Action Points 1
Speed 6
m Mist Tendril (standard; at-will) | Necrotic
Reach 2; +9 vs. Reflex; 1d8+5 Necrotic and target is Restrained. Treat as a normal Grab action for purposes of escaping the Restrained condition.
M Strangle (standard; at-will) | Necrotic
Reach 2; Only against a Restrained, Immobilised, or Unconscious target; +9 vs. Fortitude; 3d8+5 Necrotic Damage
Twin Tendril Assault (standard; at-will)
The Sacrol makes 2 Mist Tendril attacks
Howls of the Damned (standard; Refresh 5-6) | Fear, Psychic
Close Burst 3; +9 vs. Will; 3d10+5 Necrotic Damage and Push 3
Alignment Evil Languages Common, Possibly Others
Skills Intimidate +12
Str 20 (+9) Dex 17 (+7) Wis 17 (+7)
Con 20 (+9) Int 17 (+7) Cha 17 (+7)