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Giant, Sea

by Sheldon Morris

Huge giant, neutral good
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Armour Class 16 (natural armour)
Hit Points 195 (17d12 + 85)
Speed 40 ft., swim 40 ft.
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STR|DEX|CON|INT|WIS|CHA
28 (+9)|14 (+2)|21 (+5)|12 (+1)|14 (+2)|13 (+1)
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Saving Throws Dex +6, Con +9, Wis +6, Cha +5
Skills Athletics +13, Insight +6, Perception +6
Senses passive Perception 16
Languages Giant, Aquan, Deep Speech
Challenge 10 (5,900 XP)
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Water Breathing. The giant can breath only underwater.

Hold Breath. The giant can hold its breath for 10 minutes.

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ACTIONS
Multiattack. The giant makes two spear attacks.

Spear. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 19 (3d6 + 9) piercing damage, 22 (3d8 + 9) piercing damage if used with two hands to make a melee attack.

Forceful Current (Recharge 4-6). The giant can force water into a strong current which blasts out 60 feet in a cone. The cone can point out in any direction from the giant, including above or below. Each creature in the cone is pushed back 30 feet unless it succeeds on a DC 21 Strength saving throw. If successful, the creature is only pushed back 15 feet. The creature must also succeed on a DC 17 Constitution saving throw or be stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.