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Snake; Spitting Cobra, Racer, and Pit Viper

by Trevor Mellis

Small Animal (Reptile)

 

Spitting Cobra

Giant Racer

Pit Viper

Hit Dice:

1d8

2d8+2

2d8

Initiative:

+3

+3

+7 (Improved initiative)

Speed:

20' (Climb 20')

20' (Climb 20')

20' (Climb 20')

AC:

17 (+3 natural, +3 Dex, +1 size)

17 (+3 natural, +3 Dex, +1 size)

18 (+3 natural, +4 Dex, +1 size)

Attacks:

Bite +4 melee or

Spit +4 ranged

Bite +5 melee

Bite +4 melee

Damage:

Bite 1d2-2 and poison

Spit 1d2-2 and blindness

Bite 1d4+1

Bite 1d2-1 and poison

Face/Reach:

5' x 5' / 5'

5' x 5' / 5'

5' x 5' / 5'

Special Attacks:

Poison

None

Poison

Special Qualities:

Scent

Scent

Scent, Infravision

Saves:

Fort +2, Ref. +5, Will +1

Fort +3, Ref. +6, Will +1

Fort +2, Ref. +6, Will +1

Abilities:

Str. 6, Dex. 17, Con. 11,

Int. 1, Wis. 12, Cha. 2

Str. 6, Dex. 18, Con. 12,

Int. 1, Wis. 12, Cha. 2

Str. 6, Dex. 18, Con. 10,

Int. 1, Wis. 12, Cha. 2

Skills:

Balance +11, Climb +12, Hide +15, Listen +9, Spot +9

Balance +12, Climb +12, Hide +15, Listen +9, Spot +9

Balance +12, Climb +12, Hide +15, Listen +9, Spot +9

Feats:

Weapon finesse (spit)

Weapon finesse (bite).

Weapon finesse (bite), Improved Initiative.

Climate/Terrain:

Any desert or jungle

Any desert or jungle

Any desert or jungle

Organisation:

Solitary

Solitary

Solitary

Challenge Rating:

1/2

1/2

1

Treasure:

None

None

None

Alignment:

Neutral

Neutral

Neutral

Advancement:

-

-

-

 

 

 

 

Description:

Snakes are long, sinuous, legless reptiles. They come in two varieties: constrictors and vipers. Constrictors wrap around their prey and squeeze it to death (they can bite, too, for some damage); vipers bite their prey and inject poison. Snakes are found almost everywhere, avoiding only very cold places. Most snakes do no usually attack unless surprised or threatened. Most snakes are carnivores but prefer prey small enough for them to eat; when dining, they unhinge their jaws and swallow their prey whole.

 

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks, and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

 

 

 

Spitting Cobra: A spitting cobra is a 3' long greyish-white snake. It spits a stream of venom at its victim's eyes, up to a distance of 6 feet away. As with most small poisonous snakes, a spitting cobra will not attack human-sized or larger opponents unless startled or threatened.

Giant Racer: This is an "average" type of snake, about 4' long. It has no special abilities, but is faster than most other types. It is not poisonous, but its bite can be dangerous in itself. Larger ones may be found, averaging 2' long per Hit Dice and inflicting 1d8, 1d10, or even 2d6 points of damage per bite.

Pit Viper: A pit viper is a 5' long greenish-grey poisonous snake with small pits in its head. These pits act as heat sensors, with a range of 60 feet. The combination of pits and infravision makes it very hard to fight a pit viper.

 

 

 

 

Combat:

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge cobra); initial and secondary damage 1d6 Constitution.

 

Spit (Ex): poison as above (initial and secondary damage 1d6 Constitution), plus blindness. This blindness affects all forms of vision involving the eyes. A person blinded by a cobra's spit is allowed a second Fortitude save after 3 hours to regain his or her eyesight; if failed, the blindness is permanent. This spit attack may be used once every 3 rounds.

 

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge cobra); initial and secondary damage 1d6 Constitution.

 

Infravision (Ex): Using its ability to sense heat in conjunction with a special membrane over its eyes, a pit viper can effectively "see" heat in the dark, with a range of 60 feet. It is not subject to blindness from light or darkness spells, but may be blinded by certain other means.