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Spectral Houndby Valentius
HD : 5d8 (22hp)
Initiative : +9
Speed : 50'
AC : 22 (+9 Dex, +3 deflection, 22 touch, 13 flat footed)
Base Attack Bonus/Grapple : +5/+5
Attack : bite +5 melee (3d6+fading)
Full Attack : bite +5 melee (3d6+fading)
Special Attacks : Fading
Special Qualities :
Saves : Fortitude +4, Reflex +16, Will +4
Abilities : Str -, Dex 28, Con 10, Int 6, Wis 10, Cha 17
Skills : Hide +17, Move Silently +17, Survival +8, Spot +8, Search +8, Intimidate +11)
Feats : Scent, Track
Environment : Any
Organisation : Solitary, Pair, Pack (3-6)
CR : 4
Treasure : none
Alignment : always chaotic neutral
Advancement : 6-8 HD (medium)
Level Adjustment : -
A ghostly hound appears out of nowhere to stand before you, translucent and pale. Its eyes are pools of total blackness. It bares strangely gleaming fangs and charges.
Hounds are creatures of the dimensional vortex, where most other beings cannot survive. They are sometimes summoned to the prime plane to act as trackers and assassins.
They only have the form of large dogs, but are not "doggish". They are cold, threatening creatures, dedicated to each other and to their mission. Any loyalty they show to others is only superficial.
The spectral hounds prefer to fight in a pack, attack and flank a single opponent, withdraw after biting it, and return once the opponent is incorporeal to finish it. They are cunning and merciless in combat.
Fading (Su) : The bite of the spectral hound is disruptive against corporeal creatures. Any corporeal being bitten by a spectral hound must succeed on a fortitude save (DC 15) or start to fade. The fading is very gradual, and after 24 hours the being turns incorporeal. The creature's equipment isn't affected (i.e the faded being is now without equipment, except ghost touch weapons and similar items).
The faded has all the features of the incorporeal subtype (some of which can actually be helpful). In addition, the faded one is considered deaf to the corporeal world (he can still hear incorporeal beings who choose to make themselves heard), and cannot cause himself to be heard, only to other incorporeal beings.
In addition to normal methods of recovery, such as Break Enchantment, the victim can be brought back by a Dimension Door.
the save DC is cha based.