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Stone Age Equipment for BECMI

by Håvard

I've been playing the console game Far Cry Primal this fall and this has really inspired me to do a Stone Age technology level campaign at some point. One of the things one could borrow from the game is the range of weapons and equipment. Note: Not all these weapons are taken from the console game. I also added weapons from the D&D Rules Cyclopedia, Gaz12 and HWA2 that could be appropriate for a campaign like this.

Stone Age Technology
In my campaign Stone Age Weapons and Armor have the following features:
1) Inferior technology: Weapons function normally, but suffer a -2 to Hit penalty against opponents wearing metal armor or shields of Bronze Age or higher technology. Leather Armor is the only armor available at this level of technology.*
2) Breaks easily: Melee Weapons made with Stone Age technology have a number of "uses" similar to how Staffs and Wands work. A club or spear will typically have 10 "uses" before they are rendered useless. Stone Age characters typically carry multiple spears, clubs etc.
3) Easily replaced: Although they break easily, these weapons are also easy to make. A DM should allow the PCs to create new weapons from materials collected in the wild. This process should only take a few hours. If the General Skills rules are used, a DM may require a Craft check. If not a Dex check could be used.
4) Magic supersedes technology: If a Stone Age piece of equipment is enchanted, ignore all limitations mentioned above.

*=Partial armor could also be allowed (See HWA2)

Melee Weapons of the Stone Age
All these weapons suffer the limitations mentioned under Stone Age Technology above.

Missile Weapons of the Stone Age
All these weapons suffer the limitations mentioned under Stone Age Technology above.

*= Optional Rule: Instead of the rules in Gaz12, the DM may allow the PCs to add their strength bonus to damage with composite bows. Range as longbow.
**=Optional Rule: In order to use this Bow, the character must select a special "Double Bow" skill (General Skill) similar to weapon skills from HWA2.

Thrown Weapons of the Stone Age
Unless noted, all these weapons suffer the limitations mentioned under Stone Age Technology above.

*=DMs may choose not to allow these weapons.

Clothes and Armor