Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Succulus

CLIMATE/TERRAIN:

Any land

FREQUENCY:

Rare

ORGANIZATION:

Family

ACTIVITY CYCLE:

Day

DIET:

Omnivore/Metalavore

INTELLIGENCE:

Semi- (2-4)

TREASURE:

Nil

ALIGNMENT:

Neutral

NO. APPEARING:

1d12

ARMOUR CLASS:

2

MOVEMENT:

15

HIT DICE:

5

THAC0:

15

NO. OF ATTACKS:

1

DAMAGE/ATTACK:

3d4

SPECIAL ATTACKS:

Eats metal, Legacies

SPECIAL DEFENCES:

Nil

MAGIC RESISTANCE:

Nil

SIZE:

S (3' at shoulder)

MORALE:

Average (8-10)

XP VALUE:

420

The succulus, also known as the red steel cruncher, closely resembles a wild boar in appearance. The succulus is similar to a rust monster, except that it feeds on red steel, cinnabryl, and steel seed. The creature was first discovered in caves beneath the forests of Robrenn. Since then it has spread throughout the cursed areas of the Savage Coast, much to the consternation of boar-hunters throughout the area. Some suspect that the Robrenn druids had something to do with its rapid spread, because of their known bias against materials that have "never lived," such as metal and stone.

The succulus is black-black, with short, woolly hair interspersed with bristles that form a mane along the spine. The lower teeth grow into formidable, curved tusks, which grow up to 12 inches long. The succulus has small eyes that are a deep rust-red colour.

The Red Curse: Succuli always have two Legacies: Dig and Spikes. However, they rarely become Afflicted due to their cinnabryl-rich diet.

Combat: The succulus can smell cinnabryl, red steel, and steel seed up to 90 feet away. If the succulus touches any of these metals (determined by a successful attack roll), the metal immediately disintegrates into a powder which is easily consumed by the creature. Magical weapons have a chance of being unaffected equal to 10% for each plus the weapon has. (A +2 weapon or armour has a 20% chance of not being affected.) Metal weapons striking a succulus are affected just as if the creature had touched them. non-weapon magical items made from cinnabryl, red steel, or steel seed count as +2 magical weapons for purposes of determining whether or not they disintegrate.

The succulus is a fairly intelligent creature. As such, it cannot be distracted by the old "throw out some red steel spikes" trick. It will attack anyone carrying an item made of red steel or cinnabryl. A succulus frequently charges such persons while activating its Spike Legacy, hoping that the victim will strike at them with the weapon or item.

Feeding time always takes one round regardless of the size of the metal meal.

Habitat/Society: A succulus is nearly always found in the company of a group of wild swine. During any encounter with a succulus, there is also a 5% chance of encountering a single offspring, which counts as a half-strength succulus. The red steel cruncher searches far and wide for supplies of fresh metals. It will eat raw ore, but prefers the refined, forged metal.

Ecology: The flesh of the succulus is not edible since it is thoroughly impregnated with heavy metals.

A herd of wild boars will recognise that a succulus is different but will usually let it join the herd anyway. The succulus excavates vast holes when it roots for cinnabryl and usually digs up all sorts of roots and tubers and things that the boars like to eat.

If two red steel crunchers mate, the offspring will be red steel crunchers. If a succulus mates with a wild swine, the offspring have a 5% chance of being red steel crunchers.

The hide of a succulus can be cured into a very tough, metal-impregnated leather. The leather can be made into armour equivalent to studded leather armour (AC 7).

If captured young and carefully trained, a succulus could serve as a cinnabryl deposit indicator, but it would be very expensive to feed.