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Super Grab Special Moves

by tjedge1

Name: Air Throw
Prerequisites: Grab 2, Athletics 1, Jump, Throw
Manoeuvre Cost: 3 Any Style
Usage Cost: 2 Chi
To Hit: +2
Damage Bonus: +5
Round Movement: +0'
Description: Some Atruaghin Wrestlers have been known to jump into the air to catch an aerial opponent, grab the opponent like a hawk snatching a dove, and slam the opponent to the ground. This lethal move is also seen in Sanbo, and is even seen in the aerial artistry of Wu Shu. Some warriors prefer to grab their opponents and fall with them to crush them into the ground. Others grab their opponents and bring them down on top of themselves, while still others prefer the finesse of grabbing opponents out of the air and dashing them to the ground.
System: To execute the move during combat, the fighter must jump into an aerial opponent. The fighter then must enter the same space as the airborne victim, and execute the throw. If the attack is successful, the fighter can pick any spot within 15' to deposit the victim. In addition to regular damage, the victim will suffer a Knockdown. After executing the throw, the attacker can finish any remaining movement.

Name: Back Roll Throw
Prerequisites: Grab 2, Kick 1, Athletics 1, Throw
Manoeuvre Cost: 2 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +4
Round Movement: 5'
Description: This move is an advanced version of the Throw special move. Instead of using his shoulders or hips to throw an opponent, the fighter grabs the opponent and then rolls backward onto the ground, planting a foot on the opponent's chest to heft him up and over. The victim of the Back Roll Throw ends up tossed behind the attacker's head.
System: The move is quicker than a basic Throw, and the opponent can be thrown farther. The victim can be thrown a number of hexes equal to the attacker's Strength + Kicking level.

Name: Iron Claw
Prerequisites: Grab 5
Manoeuvre Cost: 6 Any Style
Usage Cost: 2 Chi
To Hit: +1
Damage Bonus: +4
Round Movement: 5'
Description: The wrestler quickly grabs his opponent with one hand, draws him in, and then places his other hand on the opponent's face. The wrestler's hand clenches like a vice over the opponent's face, each finger digging into some pressure point like the temples, under the jaw, or even into the eyes. The sheer force of the squeeze causes intense pain to the victim. Wrestlers train for the Iron Claw by performing a variety of exercises to increase their grip strength. One of the most popular in Thyatis, involves dropping and catching slabs of marble. A wrestler takes a marble block and raises it over his head with both outstretched arms. He releases the block and then darts his hands down to catch it before it hits the ground. Grasping the heavy marble quickly builds tremendous hand strength. Wrestlers then practice clapping their hands together after they release the marble, and then still grabbing it before it hits the ground. The clapping builds speed.
System: The Iron Claw is a Sustained Hold that uses the modifiers listed above.

Name: Ripping Bite
Prerequisites: Grab 3, Head Bite
Manoeuvre Cost: 3 Any Style
Usage Cost: 2 Chi
To Hit: -1
Damage Bonus: +1
Round Movement: 5'
Description: Some humanoid fighters often use their jaws as weapons. The fighter chomps down on the limb he wishes to weaken, and then tries to tear the muscles and ligaments from their connecting tissue. It is because of this manoeuvre (and others like it) that humanoids are looked down upon, in tournaments.
System: The fighter leaps forward and indicates which limb he wishes to strike. A successful attack inflicts damage and causes the target to suffer a -1 penalty on Strength rolls if it was an arm, or -1 penalty on Dexterity for the remainder of the combat. This manoeuvre can be performed multiple times, thus further impairing an opponent.