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Tenpenny Company

by Zach Edwardson

BECMI, AKA the Frank Mentzer classic D&D variant. It always has a warm spot in my heart for various reasons, its how I learned D&D and Roleplaying, It can be as simple as one wishes, but also has perhaps the best rules for domain management and mass combat. It has somewhat been ignored in favor of the slightly older B/X and AD&D variants. Even if I learned on it, I never really got a chance to play or run a long term campaign in the BECMI ruleset, and it been on my bucket list.

However the chance has started, and using my well used "Dutchy of Yew" homebrew setting as the start, 4 players, 8 PCs meeting at the Squirrel and Worm, a Inn and Tavern in Stonebridge. They hear of reports that a old Abby known as the "Magnox Abby" had a crypt that was mostly open for exploration, and the party agreed to explore and loot it.

Finding the ruined abby, the party explored, and found the way to Crypt, and entered, finding two statues, the party inspected, and headed north, deaing with stuck doors. Heading to six, they where enjoying the glowing mushrooms in this area, then headed to 7.

Entering the room 4 zombies attack, the party, 8 strong, got used to the BECMI combat rules in the battle, and quickly dealt with the Zombies, and in a chest they found 12 GP, 220 SP, and 540 CP.

The Theif made her save on the trap, so the party proceeded to 8.

Heading to 8, they met a Rust Monster, it did result in a fair bit of humor as spells where cast, and the party metal using classes in the end, it was a bit of yakety sax as the fighter and dwarf ran around keeping distance, others attacked, and eventually the monster died at the lost of one shield.

The Theif luck ran out in the hallway north of 8, falling into the pit trap, and causing enough damage to kill the party member. At this point, the party became more careful, use of 10 foot poles, and so on became standard.

In 15 they found bound fighter (Replacement for Keeley of Yew, His name is Xerox Xerox (I don't name them) they found a dead Dwarf in the room, and recalled a statue at the start was missing the arm and it might match. So they decided to explore south to try to get back to six or 1 while exploring new areas, heading to 11, which happened to be the "iconic" battle for this small dungeon.

The party entered, and they see a body of a monk on a slab. It stand up, eyes glowing, and speaks in old common "I shall feast on thy souls!" and pulls out a long sword. The party grinned and the battle was on.

The enemy sword was rough, slaying Xerox Xerox in one powerful blow. The Turn failed, and then the party heard reinforcements. First some Skelitons, then a round later, Zombies arrived, the good cleric was able to turn them and the Party was getting hits on the Undead master. In the end, Tommy was able to kill it with his sling while Selem and Kirric where down to one hit point.

There was a fair bit of treasure, the Sword is a +1 Sword, three potions, a scroll, and a amulet. They headed to 10, where they knew there was undead, and was rather creative in plinking them and doing hit and run raids in the room till they where dust, heading to the south, reaching 6 again, due to the beat up nature of the party, the party returned to the inn to rest and ID treasure.

(we also only had 3 hours due to life, so shorter then the usual 4 hour session.)

After reaching the Inn, the party was able to ID/sell non magical items.

Salem got the +1 sword, Anna got the Scroll, Healing potions where given to Vogal, Victor, and Kirric.

Everyone got 45 gp (rest went into the common pool) and 400 XP (I give minimum XP for time played. It was a good session to get everyone used to various rules (BTB and houserules)

Treasure
12 GP, 220 SP, and 540 CP.
non-magical amulet (300 GP)
3x Potions of healing (1d6+1)
Scroll of web
+1 Sword

RIP

Keeley of Yew
Xerox Xerox