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The Capital at the Heart of the Republic

by Rafael Lopes Vivian

It's been a while since I could get spare time to continue my work on adapting scenarios from Tower of Doom to tabletop. Because I needed to get around to actually playing some late stages of the game and that's not happening any time soon, I thought of maybe doing a little work on the part where the group stays at the Capital, thinking it would be easy and quick. Not much happens there in the arcade game, but to avoid railroading too much, I thought I needed some actual adventure (at least some decent roleplaying), where the PCs might bring news about The Fort to officials or getting free drinks from people they saved earlier. At the end of the day, the Capital is a place where the GM can come up with very diverse encounters.

Anyway, since the whole idea was pretty loose and open-ended, I thought to take the easy route and use the maps of The Town Under Siege as basis for a nice few locations on the Capital. That took way longer than I expected, but well, I had to push it to the finish line and move on.

Map done in Dungeondraft, 40x52 squares 5ft. each with assets by 2 Minute Tabletop, Daydreams & Tinkering, Essendi and Gnome Factory.

The Capital seems secure, for now. Aware of the violent attacks in the countryside, the Lords of the Republic raised levies and set them on high alert, so there are many soldiers moving all over this region, though they are obviously stretched thin.

Back at some comfortable inn for food and lodging, the group is recognized as heroes from their earlier adventures. That doesn't go unnoticed by The Agent of the Merchant House. He wears a very rich-looking doublet under a well polished cuirass, with the usual rapier to the side, and holds a strange flower in his hand, that some people around seem to eye with curiosity. He declares to act under a High Merchant Lord, and offers the flower as proof. Anyone familiar with this custom can verify this is indeed treated as a sign of his authenticity.

The Agent asks for the group to be available for a meeting with his master. He notes his Lord is constantly looking for adventurers cut above the grade of common mercenaries and sellswords, which he has plenty, for highly specialized, well paid, and dangerous work.