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Triceratops

by John Walter Biles

Triceratops, Level 15 Soldier
Huge natural beast (Dinosaur) XP 1,200
Initiative +10 Senses Perception +12
HP 143; Bloodied 71
AC 31; Fortitude 28, Reflex 23, Will 27
Speed 8
m Snout Horn (standard; at-will)
Reach 3; +22 vs. AC; 2d8+6 damage
Triple-Horn Attack (standard; Refresh 5-6)
Reach 3; +22 vs. AC; 3d10+6 damage and 10 ongoing damage
Triceratops RUSH (standard; Refresh 5-6)
The Triceratops makes up to a full move, then attacks: +20 vs. Fortitude; 4d8+6 damage. This counts as a charge.
Alignment Unaligned Languages --
Str 23 (+13) Dex 12 (+8) Wis 20 (+12)
Con 23 (+13) Int 4 (+4) Cha 4 (+4)

This huge armoured herbivore has a great bony frill to defend its neck. Twin bony spikes protrude from the frill forwards for defence, along with a horn from its nose. It has much the temperament of an elephant and is easily provoked to violence. Despite certain garbled bardly tales, it cannot actually fire energy blasts from its nose.