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Robot; UBOTby Jamie Baty
Hit Dice: 6d10+23 (56 hp)
Speed: 10 ft. (2 squares) (can't run)
Armour Class: 15 (+5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +4/+11
Attack: Slam +7 melee (1d4 +3)
Full Attack: Slam +7 melee (1d4 +3)
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Airwalking, construct traits, Damage reduction 10/magic, darkvision 60ft., low-light vision
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 16, Dex 10, Con -, Int -, Wis 10, Cha 1
Feats: Improved grapple (B), Iron Will, Lightning Reflexes, Toughness
Environment: Any land
Organisation: Solitary, or Crew (2-5)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 7-12 HD (Medium)
Level Adjustment: -
An Ubot is a Utility Robot and is orange in colour. This is the most common robot design, with over 1,000 models covering dozens of specialised tasks. All use the same chassis and have the same characteristics. They look like four foot tall metal drums dotted with small protrusions and flashing lights. They use a type of plenum chamber arrangement to travel a foot above the ground (like a hovercraft) and use small directional airscrews for propulsion. Ubots can extend a variety of tools from their torso. If kept from performing an assignment, the cease all activity while attempting to contact a computer or human to get a program clarification. Ubots heed programming in Galactica or computer language.
An Ubot usually will avoid combat. If attacked, it can make a slam attack with some of its tools, but it will almost always attempt to grapple its foe with its grabber tools instead. It will hold its opponent until something comes to help it or it receives programming to tell it what to do with the foe.
Airwalking (Ex): Ubots can constantly make use of the Air Walk spell as if cast by a cleric with a caster level equal to the Ubot's Hit Dice. An Ubot cannot use this ability to move anymore than 1 ft off the ground. This ability cannot be negated.
Damage Reduction (Su): An ubot has damage reduction of 10/magic.
Construct Traits: A construct possesses the following traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain; Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less; Since it was never alive, a construct cannot be raised or resurrected; Constructs do not eat, sleep, or breathe. Please see the 3.5E Monster Manual for more information.