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Undead Carcass

by Jamie Baty

PC2 AB 26
Medium Undead
Hit Dice: 3d12 (19 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armour Class: 11 (+1 natural), touch 10, flat-footed 11
Base Attack/Grapple: +1/+3
Attack: Butt +3 melee (1d8 +2)
Full Attack: Butt +3 melee (1d8 +2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60ft., undead traits
Saves: Fort +1, Ref +1, Will +4
Abilities: Str 15, Dex 10, Con -, Int -, Wis 12, Cha 1
Skills: ---
Feats: ---
Environment: Special
Organisation: Solitary, or String (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -

These are the remains of dead animals, reanimated through evil magic. The carcasses are absolutely loyal to their animator.
This type of undead was first created by Heydrach the Nagpa, and it is typically viewed as a stepping stone in a line of necromantic experimentation.

Combat
Undead carcasses butt their foes with their heads, regardless of their normal form's natural attacks.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.