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Chimera, Undead

by Jamie Baty

X11 61
Large Undead
Hit Dice: 9d12 (58 hp)
Initiative: +0
Speed: 30 ft. (6 squares), fly 50 ft. (clumsy)
Armour Class: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (2d6 +5)
Full Attack: 1 Bite +8 melee (2d6 +5) and 1 Bite +8 melee (1d8 +5) and 2 claws +6 melee (1d6 +2) and gore +8 melee (1d8 +5)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60ft., low-light vision, scent, undead traits
Saves: Fort +3, Ref +3, Will +10
Abilities: Str 21, Dex 11, Con -, Int 6, Wis 15, Cha 8
Skills: Hide +4 (+8*), Listen +14, Spot +14
Feats: Alertness, Hover, Iron Will, Multiattack
Environment: Temperate hills, mountains
Organisation: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 10-18 HD (Large); 19-27 HD (Huge)
Level Adjustment: +2 (cohort only)

The creature rears up at you and you see the three distinctive heads of a chimera. This one doesn't look normal- it is pale and the flesh looks to be decaying.

The origin of this creature is unknown, but certainly dark magics were involved. It also is unknown if the undead chimera was originally one creature cursed with undeath, or several stitched together and reanimated. Regardless they have a particular hatred of the living, even the living members of its kind, and it takes particular pleasure in feasting upon the still living bodies of its foes.

Combat
Like its normal cousin, the undead chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting.

Breath Weapon (Su): An undead chimera's breath weapon is a Freezing Blast. It has a 20ft cone shape. An undead chimera's breath weapon is useable once every 1d4 rounds, deals 3d8 points of cold damage, and allows a DC 19 Reflex save for half damage. The save DC is Strength-based

Skills: An undead chimera's three heads give it a +2 racial bonus on Spot and Listen checks. *In mountainous terrain, an undead chimera gains a +4 racial bonus on Hide checks. This increases to +8 if wintry conditions exist.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.