Atlas Rules Resources Adventures Stories FAQ Search Links
Undead Sphimeraby Jamie Baty
Hit Dice: 12d12 (78 hp)
Initiative: +1 (+1 Dex)
Speed: 60 ft. (12 squares)
Armour Class: 19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Base Attack/Grapple: +6/+16
Attack: Claw +11 melee (1d6 +6)
Full Attack: 2 Claw +11 melee (1d6 +6) and dragon bite +9 melee (3d4 +3) and lion bite +9 melee (1d10 +3)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Breath weapon, roar
Special Qualities: Damage reduction 10/magic, darkvision 60ft., spell-like abilities, undead traits
Saves: Fort +4, Ref +5, Will +10
Abilities: Str 23, Dex 12, Con -, Int 10, Wis 15, Cha 13
Skills: Hide +7, Intimidate +11, Knowledge (arcana) +10, Listen +16, Move Silently +11, Spot +16
Feats: Alertness, Cleave, Multiattack, Power Attack
Environment: Any land
Challenge Rating: 9
Alignment: Always chaotic evil
Advancement: 13-24 HD (Large); 25-36 HD (Huge)
Level Adjustment: -
This is Heydrech's most wicked experimental abomination- an undead cross between a sphinx and chimera. The methods of creation leave the creature in chronic pain and horridly scarred. It looks like a sphinx with additional dragon's and lion's heads. It has goat's hindquarters and dragon-like wings, although they have been rendered useless.
Its creation has stripped it of all inquisitiveness and restraint, leaving it a savage and vicious creature driven to the brink of madness by the pain and horror of its creation.
A small, but unknown, number of these creatures were created by Heydrech, and the method of creation has been lost.
The creation process has left the undead sphimera unable to speak, but it does understand the languages the sphinx knew in life.
The undead sphimera is a reckless foe and will furiously engage anything that approaches it. It tends to rely on its natural weapons and breath weapon, only using its spell-like abilities as a last resort.
Breath Weapon (Su): An undead sphimera's breath weapon is useable once every 1d4 rounds, deals 3d6 points of fire damage in a 50ft cone, and allows a DC 16 Reflex save for half damage.
Roar (Su): Once per day, an undead sphimera may roar. All creatures within 20ft must make a Will save vs DC 17 (Cha based) or become frightened for 2d6 rounds. Those failing the Will save must make a second Will save or be stunned for 1d4 rounds (in addition to being frightened).
Damage Reduction (Su): An undead sphimera has damage reduction of 10/magic.
Spell-like Abilities (Sp): 1/day: magic missile, protection from evil, invisibility purge, web, dispel magic, and haste. Caster level is 6th. All save DCs are Charisma based.
Skills: An undead sphimera has a +2 racial bonus to all Spot and Listen skill checks.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.