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Venomancer's spells

by Aoz

It is being a popular fade in Glantri among students.

Spit Venom
1st level magic-user or elf
Range: 30’.
Duration: 1 round.
This spell allows the caster to spit venomous energy at a creature within range. The caster must make a successful attack roll to hit the target. On a hit, the target takes 1d6 points of poison damage and must make a saving throw vs. poison. On a failed save, the target is poisoned for 1 round, suffering a -2 penalty to attack rolls, damage rolls, and saving throws. On a critical hit (20) and failed save also blinds for 1 round.

Summon Venomous Snake
2nd level magic-user or elf
Range: 30’.
Duration: 1 round/level. T
This spell allows the caster to summon a venomous snake that obeys their commands. The snake has the same statistics as a giant poisonous snake, except that its poison damage is increased by 1d4 for every three caster levels above 3rd. The snake disappears when the spell ends or when it is killed.

Conjure Poisonous Spiders
3rd level magic-user or elf
Range: 60’.
Duration: 1 round/level.
This spell allows the caster to conjure a swarm of poisonous spiders that attacks their enemies. The swarm has the same statistics as a swarm of spiders, except that its poison damage is increased by 1d6 for every two caster levels above 5th. The swarm disappears when the spell ends or when it is reduced to 0 hit points.

Poison Vapors
4th level magic-user or elf
Range: 240’.
Duration: 1 round/level.
This spell allows the caster to create a cloud of poisonous vapors that covers a 20-foot radius area within range. The cloud moves with the wind and obscures vision. Each creature that starts its turn in the cloud or enters it for the first time must make a saving throw vs. poison or take 4d6 points of poison damage and be poisoned for 1 round/level, suffering the same effects as venom spit.

Venom Strike
5th level magic-user or elf
Range: Touch.
Duration: Instantaneous.
This spell allows the caster to deliver a devastating venomous attack with their weapon. The next time the caster hits a creature with a melee weapon attack, they deal an extra 5d6 points of poison damage and force the target to make a saving throw vs. death or die instantly.

Poisonous Aura
6th level magic-user or elf
Range: Self.
Duration: 1 turn/level.
This spell allows the caster to surround themselves with a poisonous aura that harms their enemies and protects them from poison. The aura has a radius of 10 feet and affects all creatures except the caster and their allies. Each creature that starts its turn in the aura or enters it for the first time must make a saving throw vs. poison or take 6d6 points of poison damage and be poisoned for 1 turn/level, suffering the same effects as venom spit. The caster and their allies are immune to poison while in the aura.

Venom Wave
7th level magic-user or elf
Range: Self (60-foot cone).
Duration: Instantaneous.
This spell allows the caster to unleash a powerful wave of venomous energy that sweeps over their enemies. Each creature in a 60-foot cone must make a saving throw vs. spell or take 7d6 points of poison damage and be poisoned for 1 turn/level, suffering the same effects as venom spit.

Poison Storm
8th level magic-user or elf
Range: 480’.
Duration: Concentration, up to 1 round/level.
This spell allows the caster to create a storm of poisonous rain that covers a 40-foot radius area within range. The storm moves with the caster’s concentration and obscures vision. Each creature that starts its turn in the storm or enters it for the first time must make a saving throw vs. poison or take 8d6 points of poison damage and be poisoned for 1 turn/level, suffering the same effects as venom spit.

Poisonous Apocalypse
9th level magic-user or elf
Range: 0.
Duration: Permanent.
Casting Time: 8 hours.
Components: V, S, M (all the blood in an ancient green dragon, a black pearl worth at least 10,000 gp that has absorbed over 10 years' worth of Radiance*, and the heart from the nine most venomous and deadliest creatures in Mystara, all of which are consumed by the spell).

*The pearl must be placed on an area that has Radiance radiation in it and leave it for 10 plus years.

This spell allows the caster to unleash a cataclysmic event that spreads poison and blight across a vast area. The caster chooses a Tree of Life within range that they can touch and corrupts it with their dark magic. A sphere of poisonous energy with a radius of 1 mile emanates from the corrupted tree and expands by 10 feet every day. The sphere affects all creatures, plants, and objects within it, as well as the land, water, and air itself.

Each creature that starts its turn in the sphere or enters it for the first time must make a saving throw vs. poison or take 10d4 poison damage and be poisoned indefinitely, suffering a -2 penalty to attack rolls, damage rolls, and saving throws. A creature that dies from this damage rises as a poisonous zombie under the caster’s control at the start of their next turn.
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Example of a Poisonous Zombie from a normal peasant: AC 8, HD 2+1, hp 10, #AT 1, D 1-8 + poison, Save F2, ML 12, AL C
Poison: A creature hit by the poisonous zombie’s attack must make a saving throw vs. Poison or be poisoned for 1d6 rounds, suffering a -2 penalty to attack rolls, damage rolls, and saving throws.
Poison Burst: When the poisonous zombie is reduced to 0 hit points, it explodes in a burst of poison, affecting all creatures within 10 feet of it. Each affected creature must make a saving throw vs. Poison or take 1d6 points of poison damage and be poisoned for 1d6 rounds, suffering the same effects as above.
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Each plant that is in the sphere or enters it for the first time withers and dies, becoming a source of poison and disease. Any creature that eats or touches a dead plant must make a saving throw vs. poison or take 10d4 poison damage and be poisoned indefinitely, suffering the same effects as above.
Each object that is in the sphere or enters it for the first time corrodes and crumbles, becoming useless and hazardous. Any creature that wears or wields a corroded object must make a saving throw vs. poison or take 10d4 poison damage and be poisoned indefinitely, suffering the same effects as above.
The land in the sphere becomes barren and infertile, unable to support any life. The soil becomes toxic and acidic, dealing 10d4 poison damage to any creature that touches it or digs into it.
The water in the sphere becomes polluted and poisonous, unfit for drinking or bathing. The water deals 10d4 poison damage to any creature that drinks it or submerges in it.
The air in the sphere becomes foul and noxious, suffocating and sickening any creature that breathes it. The air deals 10d4 poison damage to any creature that inhales it or flies in it.

This is an extremely evil and destructive spell, as it targets a sacred and life-giving tree of the elves and turns it into a source of death and decay. It can ruin an entire region and cause untold suffering and death to all living beings. It is also very expensive and difficult to cast, requiring rare and costly components and a long casting time.