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White Dragonfly

by Jamie Baty

DMR2 34
Small Magical Beast (Cold)
Hit Dice: 3d10+6 (22 hp)
Initiative: +5 (+5 Dex)
Speed: 15 ft. (3 squares), fly 60 ft. (perfect)
Armour Class: 19 (+1 size, +5 Dex, +3 natural), touch 16, flat-footed 14
Base Attack/Grapple: +3/-1
Attack: Bite +9 melee (1d6)
Full Attack: Bite +9 melee (1d6)
Space/Reach: 5 ft. /0 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60ft., low-light vision
Saves: Fort +5, Ref +8, Will +2
Abilities: Str 11, Dex 21, Con 15, Int 2, Wis 12, Cha 12
Skills: Hide +11, Listen +3, Spot +3
Feats: Hover, Weapon Finesse
Environment: Any plains, forests, hills, marshes
Organisation: Solitary, Pair, Brood (2-5), or Swarm (5-20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

These dragonflies range farther north than others, inhabiting conifer forests and the southern fringes of arctic tundra.
Their life cycle is the shortest of the dragonfly species, limited by the brief yet intense summers of their homes. Adults emerge from their old nymph bodies in the springtime, and have but one summer to grow fat on artic insects (especially mosquitoes, small rodents and tiny migratory birds that have journeyed to feast on the many insects that buzz under the midnight sun.
In late summer, white dragonflies lay eggs in northern lakes, slow streams, and bogs. When the frost arrives, the adult dragonflies die (which is why they never grow beyond 3 Hit Dice). The eggs, however, as well as the nymphs, adapt to the cold; they can survive being frozen through the long, dark winter. Come spring, they hatch and begin the life cycle anew.

Combat
White dragonflies are quick melee combatants, constantly darting about and lunging at their foes. Their favoured tactic is to isolate their foes and group attack. They are able to breath and bite a foe in the same round. They don't fear a fight, but will retreat if sufficiently overmatched.

Breath Weapon (Su): A white dragonfly may breathe a blast of cold at one adjacent target once per round as a swift action. The breath inflicts 3 hp of damage (one hp per HD). If the target is attacking the dragonfly in melee, no saving throw is allowed. Other targets are allowed a Reflex save for half damage (DC 13 Con based).

Cold Subtype: A white dragonfly has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.