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Zanzer's Dungeon - redesigned

by Scottieraz

A few days ago, I mentioned in my introduction that I incorporate a sizable chuck of Thunder Rift into my homebrew world. I mentioned that I use the Escape from Zanzer's Dungeon as the opening scene.

I thought I would share a redesign of the dungeon that I use instead of the original map. I jockeyed some things a bit to create more paths that I felt result in more meaningful choice or made better sense, rather than the more linear design of the original. The original map has missing doors and walls too, and that just doesn't do. Plus, it irked me that prisoners locked away in room one would need to be dragged through almost the entire dungeon in order to be taken to the jail or the mines. So, I designed a more direct route to the prep room so that prisoners could be taken straight to the mines. Also, I didn't figure the master would want to share a wall with the jail, so I inserted some space. Stuff like that.


Many of the rooms key to the same number as the original and I use many of the rooms as originally described, and those that don't can be easily matched.

Zanzer's Dungeon - Redesigned (5ft squares), room key outline.
1. Jail (originally keyed area 1)
2. Jailer's Hall (originally keyed area 2)
3. Prisoner Hall (originally keyed area 3)
4. North Hall (originally keyed area 7)
5. Armor Storage (originally keyed area 4)
6. Weapons Storage (originally keyed area 5)
7. Ranged Practice Hall (originally keyed area 6)
8. Storage (originally keyed area 8)
9. Barracks (originally keyed area 13)
10. Dining Hall (originally keyed area 14)
11. Barracks (originally keyed area 12)
12. West Hall (originally keyed area 9)
13. Captain's Quarters (originally keyed area 10)
14. Secret Study (originally keyed area 11)
15. Kitchen Hall (originally keyed area 15)
16. Captain's Quarters (originally keyed area 16)
17. Captain's Quarters (originally keyed area 17)
18. Captain's Quarters (originally keyed area 18)
19. Kitchens (originally keyed area 19)
20. Pantry (originally keyed area 20)
21. Tool Storage (originally keyed area 21)
22. Tool Forge (originally keyed area 22)
23. Grand Hall (originally keyed area 24)
24. Lord's Study (originally keyed area 25)
25. Lord's Quarters (originally keyed area 26)
26. Jail (originally keyed area 23)
27. Worker's Hall (originally keyed area 29)
28. Long Hall (originally keyed area 27)
29. Captain's Quarters (originally keyed area 28)
30. Main Hall
31. Storage Hall
32. Salt Processing (Conveyor Belts)(originally keyed area 31)
33. Operator's Room (Conveyor Operations)
34. Salt Processing (Conveyor Belts)(originally keyed area 32)
35. Operator's Room (Conveyor Operations)
36. Hall to Salt Mines (originally keyed area 30)
37. Foyer (Leads out to the surface) (originally keyed area 33)
38. Tunnel to Stonefast (near approximate to originally keyed area 34)